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General Tabletop Discussion
*Pathfinder & Starfinder
Heroes of Shadow: Assassins, Hexblades, and Necromancers!
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<blockquote data-quote="Nichwee" data-source="post: 5223475" data-attributes="member: 84242"><p>The Necro could work as most roles if designed for it tbh.</p><p></p><p>Leader - Lots of debuffs that transfer HP or other such benefits to the party, and Pet Conjurations that give flanking (like a spiritual weapon effect). The basic heal would probably be the only tricky bit but a version where you had to hit a target to activate it, or it spent a different ally's surge than it healed (to indicate the "Steal and Impart Lifeforce" idea)</p><p></p><p>Controller - Summoning Wizard with undead pets and necrotic damage.</p><p></p><p>Striker - Could run quite similar to a Warlock but with necrotic damage, and maybe with a boon style effect that those you kill are dominated by you for a turn before they "die". Or maybe a Minor action 'Pet attack' to give the striker damage bonus. So the Necro doesn't auto do striker damage if its normal attack hits but it can have the extra damage scored even when its normal attack misses sometimes.</p><p></p><p>Defender - A couple of "controller-y" effects but the main trick being a Pet that marks and has a punishment for ignoring the Pet in favour of others. So this basically makes the Necro a defender by him/her having a permanently controlled "Fighter" as a Pet. Link the Pet's HP so that half the damage goes to the Necro and half to the Pet, or give the Pet low HP and let the Necro transfer his/her HP to the Pet as a Minor action (so the Necro still has to take the damage but can be more careful about it so doesn't need as many as most defenders assuming the Pet has enough to survive a little while unhealed).</p></blockquote><p></p>
[QUOTE="Nichwee, post: 5223475, member: 84242"] The Necro could work as most roles if designed for it tbh. Leader - Lots of debuffs that transfer HP or other such benefits to the party, and Pet Conjurations that give flanking (like a spiritual weapon effect). The basic heal would probably be the only tricky bit but a version where you had to hit a target to activate it, or it spent a different ally's surge than it healed (to indicate the "Steal and Impart Lifeforce" idea) Controller - Summoning Wizard with undead pets and necrotic damage. Striker - Could run quite similar to a Warlock but with necrotic damage, and maybe with a boon style effect that those you kill are dominated by you for a turn before they "die". Or maybe a Minor action 'Pet attack' to give the striker damage bonus. So the Necro doesn't auto do striker damage if its normal attack hits but it can have the extra damage scored even when its normal attack misses sometimes. Defender - A couple of "controller-y" effects but the main trick being a Pet that marks and has a punishment for ignoring the Pet in favour of others. So this basically makes the Necro a defender by him/her having a permanently controlled "Fighter" as a Pet. Link the Pet's HP so that half the damage goes to the Necro and half to the Pet, or give the Pet low HP and let the Necro transfer his/her HP to the Pet as a Minor action (so the Necro still has to take the damage but can be more careful about it so doesn't need as many as most defenders assuming the Pet has enough to survive a little while unhealed). [/QUOTE]
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Community
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Heroes of Shadow: Assassins, Hexblades, and Necromancers!
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