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Heroes of Shadow: Assassins, Hexblades, and Necromancers!
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<blockquote data-quote="Takhisis" data-source="post: 5224829" data-attributes="member: 89689"><p>In AD&D/1e and 2e, healing was technicaly under necromancy, so a necromancer as a leader is something that could easily happen if Wizards wants to go that route. However, personally, if there was a Necromancer leader, I would want to see him be a bit like the dark pact warlock in that some of his powers would feed off of his allies as he could do things like spend the healing surges of allies who really did not need them at that moment to heal/buff/protect another ally who needs protection. While it's still aiding an ally something like that has an "evil" enough feel to be a necromancer. I could see a lot of powers that deal with transferring life force from one place to another as well, very reminiscent of a 2e Necromancer. I also could see the leader necromancer having summons which could allow allies to flank, grant allies bonuses when near them or even afflict enemies with status effects or -s to attack rolls, or something else like that.</p><p></p><p>However, a necromancer as a controller works just as well, and if that is the case I really see an Anti-Paladin/Blackguard type being the shadow leader. He would most likely be a bit like a warlord with some unholy powers rather then a healbot like a cleric. Using lots of melee range powers that bolster his allies and such.</p></blockquote><p></p>
[QUOTE="Takhisis, post: 5224829, member: 89689"] In AD&D/1e and 2e, healing was technicaly under necromancy, so a necromancer as a leader is something that could easily happen if Wizards wants to go that route. However, personally, if there was a Necromancer leader, I would want to see him be a bit like the dark pact warlock in that some of his powers would feed off of his allies as he could do things like spend the healing surges of allies who really did not need them at that moment to heal/buff/protect another ally who needs protection. While it's still aiding an ally something like that has an "evil" enough feel to be a necromancer. I could see a lot of powers that deal with transferring life force from one place to another as well, very reminiscent of a 2e Necromancer. I also could see the leader necromancer having summons which could allow allies to flank, grant allies bonuses when near them or even afflict enemies with status effects or -s to attack rolls, or something else like that. However, a necromancer as a controller works just as well, and if that is the case I really see an Anti-Paladin/Blackguard type being the shadow leader. He would most likely be a bit like a warlord with some unholy powers rather then a healbot like a cleric. Using lots of melee range powers that bolster his allies and such. [/QUOTE]
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Heroes of Shadow: Assassins, Hexblades, and Necromancers!
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