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*Pathfinder & Starfinder
Heroes of Shadow: Assassins, Hexblades, and Necromancers!
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<blockquote data-quote="WalterKovacs" data-source="post: 5400954" data-attributes="member: 63763"><p>Technically speaking:</p><p> </p><p>Nethemancy and Necromancy are schools, which means they will be part of the Mage build (i.e., the Essential wizard). Outside of some examples, which appear to replace powers with class features (like the spoiled summons), most of the powers will have the keywords which interact with the Mage school specialties, but are usable by all wizards.</p><p> </p><p>The blackguard is an entirely new build as it's a striker, although it's use of vices will likely mirror in some ways the cavalier's use of virtue to determine some of it's class features. Not sure yet, although it's quite possible that it will resemble Essentialized builds (then again ... the Mage isn't very Essentialized ... it is similar to many builds from Divine Power or Martial Power, etc, which give up some class features [implement mastery and ritual casting for free] in exchange for othe class features [school specialization, encounter powers in spellbook, free magic missle] and lacks many of the 'staples' of Essential builds like removing choice of encounter powers).</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5400954, member: 63763"] Technically speaking: Nethemancy and Necromancy are schools, which means they will be part of the Mage build (i.e., the Essential wizard). Outside of some examples, which appear to replace powers with class features (like the spoiled summons), most of the powers will have the keywords which interact with the Mage school specialties, but are usable by all wizards. The blackguard is an entirely new build as it's a striker, although it's use of vices will likely mirror in some ways the cavalier's use of virtue to determine some of it's class features. Not sure yet, although it's quite possible that it will resemble Essentialized builds (then again ... the Mage isn't very Essentialized ... it is similar to many builds from Divine Power or Martial Power, etc, which give up some class features [implement mastery and ritual casting for free] in exchange for othe class features [school specialization, encounter powers in spellbook, free magic missle] and lacks many of the 'staples' of Essential builds like removing choice of encounter powers). [/QUOTE]
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Heroes of Shadow: Assassins, Hexblades, and Necromancers!
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