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General Tabletop Discussion
*Pathfinder & Starfinder
Heroes of Shadow: Assassins, Hexblades, and Necromancers!
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<blockquote data-quote="WalterKovacs" data-source="post: 5402138" data-attributes="member: 63763"><p>Considering that the Essential assassin is martial/shadow, and the ranger is martial/primal, it's quite possible that some of the new builds (like blackguard) will be hybrid classes as well (divine/shadow) while the new schools, being "inside" the Mage build would likely just be shadow flavored instead of shadow 'powered'. Then again, a pyromancer isn't elemental powered.</p><p> </p><p>In terms of power sources, most have a clear 'source' of where the power comes from.</p><p> </p><p>Martial is basically the "Batman" power source of no 'magical' power source. Divine comes from the astral sea. Primal comes from spirits on the default plane. Psionics technically is attached to the far realm, coming from within but not the same way as martial. With Shadow and Elemental, they do similarly have locations for the power to come from (the shadowfell and elemental chaos respectively). The problem comes with arcane. It sort of ties all over. Heck, just look at the warlock. You have ties to the far realm (star pact and vestige pact), ties to the elemental chaos (hellfire pact), the feywild (fey pact), the shadowfell (dark pact). With arcane being such a catchall ... stuff like shadow and elemental find it a bit harder to carve out a niche. You would basically have "a wizard/sorceror that only uses certain types of powers" ... basically a specialized build that focusses on one type of power.</p><p> </p><p>Considering what we've seen from stuff like the runepriest and essentials, etc, a new power source isn't necessary for adding new mechanics. And many concepts can still fit into existing classes. A ninja could be a new build for the monk (or rogue, or assassin). The Essential builds for druid and cleric, like the wizard, could easily get at a new domain/season tied to shadow and death/undeath.</p></blockquote><p></p>
[QUOTE="WalterKovacs, post: 5402138, member: 63763"] Considering that the Essential assassin is martial/shadow, and the ranger is martial/primal, it's quite possible that some of the new builds (like blackguard) will be hybrid classes as well (divine/shadow) while the new schools, being "inside" the Mage build would likely just be shadow flavored instead of shadow 'powered'. Then again, a pyromancer isn't elemental powered. In terms of power sources, most have a clear 'source' of where the power comes from. Martial is basically the "Batman" power source of no 'magical' power source. Divine comes from the astral sea. Primal comes from spirits on the default plane. Psionics technically is attached to the far realm, coming from within but not the same way as martial. With Shadow and Elemental, they do similarly have locations for the power to come from (the shadowfell and elemental chaos respectively). The problem comes with arcane. It sort of ties all over. Heck, just look at the warlock. You have ties to the far realm (star pact and vestige pact), ties to the elemental chaos (hellfire pact), the feywild (fey pact), the shadowfell (dark pact). With arcane being such a catchall ... stuff like shadow and elemental find it a bit harder to carve out a niche. You would basically have "a wizard/sorceror that only uses certain types of powers" ... basically a specialized build that focusses on one type of power. Considering what we've seen from stuff like the runepriest and essentials, etc, a new power source isn't necessary for adding new mechanics. And many concepts can still fit into existing classes. A ninja could be a new build for the monk (or rogue, or assassin). The Essential builds for druid and cleric, like the wizard, could easily get at a new domain/season tied to shadow and death/undeath. [/QUOTE]
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Heroes of Shadow: Assassins, Hexblades, and Necromancers!
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