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<blockquote data-quote="Aegeri" data-source="post: 5506771" data-attributes="member: 78116"><p>Actually monsters can do a lot of really consistent damage now in 4E. They aren't all about piling it on in one shot - they can consistently wear down a party as well. 1 turn of resilience that requires you using an AP - possibly not even at the best time to use that AP - isn't that strong. On your own turn has too limited a benefit unless you're going to suffer a LOT of OAs.</p><p></p><p></p><p></p><p>Well that in fairness applies to a lot of feats in the game, like a resistance negating feat or an undead related feat. Ideally your DM should be sort of letting you know about things a bit - so if insubstantial creatures aren't very common (not that they are very common <em>anyway</em>) perhaps take something else?</p><p></p><p>Like in my Eberron game I've had 1 encounter with undead out of around 20ish encounters (and they were only a small part of that encounter anyway). For the majority of that campaign there will basically be no undead anywhere. The thing is my PCs happen to know this ahead of time and so can make logical decisions. </p><p></p><p>In my Dark Sun game though it will <em>poop</em> undead from the heavens. They will be more than common opponents: So a bit of necrotic negation and poison immunity feats will be more than useful for PCs who want those damage types.</p></blockquote><p></p>
[QUOTE="Aegeri, post: 5506771, member: 78116"] Actually monsters can do a lot of really consistent damage now in 4E. They aren't all about piling it on in one shot - they can consistently wear down a party as well. 1 turn of resilience that requires you using an AP - possibly not even at the best time to use that AP - isn't that strong. On your own turn has too limited a benefit unless you're going to suffer a LOT of OAs. Well that in fairness applies to a lot of feats in the game, like a resistance negating feat or an undead related feat. Ideally your DM should be sort of letting you know about things a bit - so if insubstantial creatures aren't very common (not that they are very common [i]anyway[/i]) perhaps take something else? Like in my Eberron game I've had 1 encounter with undead out of around 20ish encounters (and they were only a small part of that encounter anyway). For the majority of that campaign there will basically be no undead anywhere. The thing is my PCs happen to know this ahead of time and so can make logical decisions. In my Dark Sun game though it will [i]poop[/i] undead from the heavens. They will be more than common opponents: So a bit of necrotic negation and poison immunity feats will be more than useful for PCs who want those damage types. [/QUOTE]
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