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Heroes of Shadow's Feat Preview
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<blockquote data-quote="Klaus" data-source="post: 5507622" data-attributes="member: 607"><p>There were no "restrictions" per se. Some feats were toned down from the original forms, others became broader. I'll be able to say more when the book is out.</p><p></p><p>But the previewed feats (which are the ones I can comment on) aren't really situational. Of the Ghostwise feats, one provides a useful bonus to both attack and Perception. Another builds upon necrotic and poison attacks, which -- as a surprise to no one -- are very common to two classes in this book at least (assassin and necromancer). The third gives a 50% reduction in damage for the rest of your action, allowing you to not only suck up opportunity attacks, but also damaging terrains, zones and auras of the "takes damage when you enter".</p><p></p><p>Of the Moilian feats, one makes any fighter-type a striker against undead (depending on the die, a reroll is equivalent to +3 to +5), which is useful to bypass insubstantial. The two that build upon shadow summoning work well with powers like the one previewed in the Design & Development article. Tainted Wounds help not only against regenerating foes, but also diminishes the ability of Leader creatures from prolonguing the fight.</p></blockquote><p></p>
[QUOTE="Klaus, post: 5507622, member: 607"] There were no "restrictions" per se. Some feats were toned down from the original forms, others became broader. I'll be able to say more when the book is out. But the previewed feats (which are the ones I can comment on) aren't really situational. Of the Ghostwise feats, one provides a useful bonus to both attack and Perception. Another builds upon necrotic and poison attacks, which -- as a surprise to no one -- are very common to two classes in this book at least (assassin and necromancer). The third gives a 50% reduction in damage for the rest of your action, allowing you to not only suck up opportunity attacks, but also damaging terrains, zones and auras of the "takes damage when you enter". Of the Moilian feats, one makes any fighter-type a striker against undead (depending on the die, a reroll is equivalent to +3 to +5), which is useful to bypass insubstantial. The two that build upon shadow summoning work well with powers like the one previewed in the Design & Development article. Tainted Wounds help not only against regenerating foes, but also diminishes the ability of Leader creatures from prolonguing the fight. [/QUOTE]
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