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Heroes of Spittlemarch
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<blockquote data-quote="Radiating Gnome" data-source="post: 113164" data-attributes="member: 150"><p><strong>Goonies in Dyvers</strong></p><p></p><p>(Note: Now that I have returned to the DM chair for our group, and Eli has returned to the ranks of the party, I think I’m going to not use Pavel as a narrator anymore – it worked while I was a player, but now that I’m DM again I think I’ll just go back to a more omniscient point of view)</p><p></p><p>The commotion caused by the return of the missing Dragoons, at the helm of a flying ship, quickly settled down, as more exciting things were happening in Dyvers. In the heroes’ short absence the Dragon Priests had gained even more political power in the city, and hand managed to force the Magister to approve yet another special unit of guards, this one under the control of the Dragon Priests, and called the Claws of the Dragon. Almost over night there were Claws patrols making their way through the city, meting out crude justice and demonstrating a great deal of power. </p><p></p><p>Solen, while pleased with the return of the heroes, was especially relieved to see the Enterprise/Mystery Machine – and to absorb it into his plans for the Dragoons. There was some resistance to the idea of making the ship the Dragoon flagship, but in the end Solen and the players agreed that the ship was the property of the players, but that the dragoons could make use of it.</p><p></p><p>Solen set about making some additions to the ship, including adding great crossbows to the fore- and sterncastles, building a drydock in the barrack’s compound to park the ship in, and putting a store of powder and shot in the ship, ready if they had to make a move at a moment’s notice.</p><p></p><p>More news trickled in to the Dragoon compound. The claws had a barracks already, their recruits were training, and there was a great deal of construction going on in the temple district – the Dragon Priests, with some recent, huge influx of capital, had bought up a huge area in the temple district, in and around their temple, and were building a huge complex there, having hired every mason, carpenter, and laborer in the city to work on their walls. </p><p></p><p>There was one other bit of news. A new officer had been seen in and around the Dragonpriest compound – in shining white armor. Anathe was back. </p><p></p><p>When Irk heard this bit of news he quietly excused himself and disappeared. Knowing what he was probably up to, the rest of the heroes quickly tagged along.</p><p></p><p>Irk made his way to the Temple district, and found himself standing across a wide square looking at the construction site around the DP temple. He stood there, as the others caught up, and watched as a unit of claws went through a training routine with their weapon of choice, the double-bladed sword. </p><p></p><p>Shortly after the party arrived and started observing, just as the sun winked over the horizon, Anathe appeared – at the head of a platoon of Claws and some other, slim, robed figures. They were marching towards the docks quarter. </p><p></p><p>Irk stepped forward. “Hey, Whitey!” he shouted, and turned and bared his stumpy, hairy buttocks at Anathe. </p><p></p><p>Uri, acting quickly, wrapped an obscuring mist around the party, almost hiding Irk’s ass in time. As Anathe’s form was lost from view in the mist, the party could see him scowl in recognition, but keep moving away.</p><p></p><p>The others managed to get Irk to return to the Dragoon barracks. </p><p></p><p>Later they heard rumors that a great ship – with the blood-red sails of the dragonfaith – had sailed into port and unloaded a lot of passengers – soldiers and adventuring types, mostly, all already dressed in the uniform of the Claws, a uniform that had been approved less than a week before. The party took a late night jaunt over to the docks and tried to investigate a little, but got little more than a slightly more detailed description of the arrival of the Dragonship’s passengers. There didn’t seem to be much cargo on the ship, just the soldiers. The Claws that had disembarked were a motley crew – a mix of all races, and even some fairly unusual ones.</p><p></p><p>They returned to the Barracks and had a few gloomy drinks with Solen.</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 113164, member: 150"] [b]Goonies in Dyvers[/b] (Note: Now that I have returned to the DM chair for our group, and Eli has returned to the ranks of the party, I think I’m going to not use Pavel as a narrator anymore – it worked while I was a player, but now that I’m DM again I think I’ll just go back to a more omniscient point of view) The commotion caused by the return of the missing Dragoons, at the helm of a flying ship, quickly settled down, as more exciting things were happening in Dyvers. In the heroes’ short absence the Dragon Priests had gained even more political power in the city, and hand managed to force the Magister to approve yet another special unit of guards, this one under the control of the Dragon Priests, and called the Claws of the Dragon. Almost over night there were Claws patrols making their way through the city, meting out crude justice and demonstrating a great deal of power. Solen, while pleased with the return of the heroes, was especially relieved to see the Enterprise/Mystery Machine – and to absorb it into his plans for the Dragoons. There was some resistance to the idea of making the ship the Dragoon flagship, but in the end Solen and the players agreed that the ship was the property of the players, but that the dragoons could make use of it. Solen set about making some additions to the ship, including adding great crossbows to the fore- and sterncastles, building a drydock in the barrack’s compound to park the ship in, and putting a store of powder and shot in the ship, ready if they had to make a move at a moment’s notice. More news trickled in to the Dragoon compound. The claws had a barracks already, their recruits were training, and there was a great deal of construction going on in the temple district – the Dragon Priests, with some recent, huge influx of capital, had bought up a huge area in the temple district, in and around their temple, and were building a huge complex there, having hired every mason, carpenter, and laborer in the city to work on their walls. There was one other bit of news. A new officer had been seen in and around the Dragonpriest compound – in shining white armor. Anathe was back. When Irk heard this bit of news he quietly excused himself and disappeared. Knowing what he was probably up to, the rest of the heroes quickly tagged along. Irk made his way to the Temple district, and found himself standing across a wide square looking at the construction site around the DP temple. He stood there, as the others caught up, and watched as a unit of claws went through a training routine with their weapon of choice, the double-bladed sword. Shortly after the party arrived and started observing, just as the sun winked over the horizon, Anathe appeared – at the head of a platoon of Claws and some other, slim, robed figures. They were marching towards the docks quarter. Irk stepped forward. “Hey, Whitey!” he shouted, and turned and bared his stumpy, hairy buttocks at Anathe. Uri, acting quickly, wrapped an obscuring mist around the party, almost hiding Irk’s ass in time. As Anathe’s form was lost from view in the mist, the party could see him scowl in recognition, but keep moving away. The others managed to get Irk to return to the Dragoon barracks. Later they heard rumors that a great ship – with the blood-red sails of the dragonfaith – had sailed into port and unloaded a lot of passengers – soldiers and adventuring types, mostly, all already dressed in the uniform of the Claws, a uniform that had been approved less than a week before. The party took a late night jaunt over to the docks and tried to investigate a little, but got little more than a slightly more detailed description of the arrival of the Dragonship’s passengers. There didn’t seem to be much cargo on the ship, just the soldiers. The Claws that had disembarked were a motley crew – a mix of all races, and even some fairly unusual ones. They returned to the Barracks and had a few gloomy drinks with Solen. [/QUOTE]
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