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Heroes of Spittlemarch
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<blockquote data-quote="Radiating Gnome" data-source="post: 306911" data-attributes="member: 150"><p><strong>He ain’t heavy, he’s my dwarf, part 2</strong></p><p></p><p>Part 2</p><p></p><p>The last thing they did before the spell wore off was to learn a little Polish, which sounded very similar to dwarven. They all learned how to say “Hello,” “Goodbye,” and “Where is the toilet?” On Pah’s insistance, she taught them “I want a tank.” (Potrzebuje Baszta)</p><p></p><p>Once they were done questioning her, they decided to walk the girl the four miles down the road she had to go to get to her grandparent’s farm. Then they walked back to the farmhouse, reaching it just before dawn. They hunkered down to rest and plan during the daylight.</p><p></p><p>During the day several watches were disturbed by passing trucks, and even what had to be a tank going by, but hid out with much trouble until one of the sentries spotted someone out in the woods near the house. </p><p></p><p>Ulric, still in panther form, and Pah, snuck out, circling around to investigate the figure in the woods. They found a young girl dressed in fairly outlandish colors skulking around in the woods. When she saw the party she bolted, but Ulric quickly chased her down and tripped her. They were trying to get her to stop screaming when Crys, the translator, showed up again, cast her spell, felt the sudden fatigue again, and spoke to the girl.</p><p></p><p>Her name was Resa, and she was very reticent to answer questions. She wanted to know what had happed to the girl in the house. She insisted that she was not a gypsy, and they let her go pretty quickly.</p><p></p><p>They had figured out that they expected to find the relocation holding center near the train station in the town. They expected to find Irk and little Gortie’s parents. So they just had to get into town, get the prisoners out, and get away. No sweat.</p><p></p><p>When it became dark, they slipped out of the house and headed for town, parallel to the road, but staying off it. They passed and avoided a guard post at a fork in the road, and moved on towards the town.</p><p></p><p>Once they had the town in sight they circled around until they found the railroad tracks. They tried to follow the train tracks into town, but saw ahead that there was a pair of guard emplacements on either side of the track where it entered Selinka. The same was true of all of the roads that entered town – a pair of square fortifications made with sandbags, filled with a half-dozen soldiers each. In the end they decided to make their way over the low wall that surrounded the town, hoping to avoid being discovered by the guards. </p><p></p><p>And they nearly made it, too. But Crys made a helluva racked getting up the wall, and one of the nearby guard posts heard something. A german spotted her and pointed, and things got started. </p><p></p><p>Eli opened with a quick arrow into the chest of the guard who was pointing at Chrys. Pah, Uri, and Ulric charged the guard post, with the speedy Druid-in-Lion-form getting there first, finishing off the guards who had not been killed by Eli’s arrows. </p><p></p><p>This particular guard post was matched by on nearby on the other side of a road that entered town. The six guards in that post opened fire with rifles and grenades on the Lion, who took a beating. But Eli and Uri provided cover fire, killing a few, while Pah circled the group and jumped into their midst, slashing about with her sword of subtlety. Minimonk tried to join her, but failed to clear the sandbag wall with his jump, and was shot in the chest by a german guard before Pah managed to finish him off as well. </p><p></p><p>Pah snatched up a couple more of the Potato-Mashers (boy, does she wish she’d seen how they had worked!). The alarm was up – the town seemed to be coming alive – but the six heroes, having take out all the germans in sight, took off down some dark streets, desperately looking for a place to hide. </p><p></p><p>Ulric, the druid, was in bad shape, and the spellcasters, who had been casting support spells in the fight, were fatigued, trying to figure out why spellcasting was making them so weary in this world. They finally found an abandoned house, broke in, and hid, breathing heavy and hoping to avoid discovery.</p><p></p><p>While they rested a few patrols went by their hideaway, but they were not discovered.</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 306911, member: 150"] [b]He ain’t heavy, he’s my dwarf, part 2[/b] Part 2 The last thing they did before the spell wore off was to learn a little Polish, which sounded very similar to dwarven. They all learned how to say “Hello,” “Goodbye,” and “Where is the toilet?” On Pah’s insistance, she taught them “I want a tank.” (Potrzebuje Baszta) Once they were done questioning her, they decided to walk the girl the four miles down the road she had to go to get to her grandparent’s farm. Then they walked back to the farmhouse, reaching it just before dawn. They hunkered down to rest and plan during the daylight. During the day several watches were disturbed by passing trucks, and even what had to be a tank going by, but hid out with much trouble until one of the sentries spotted someone out in the woods near the house. Ulric, still in panther form, and Pah, snuck out, circling around to investigate the figure in the woods. They found a young girl dressed in fairly outlandish colors skulking around in the woods. When she saw the party she bolted, but Ulric quickly chased her down and tripped her. They were trying to get her to stop screaming when Crys, the translator, showed up again, cast her spell, felt the sudden fatigue again, and spoke to the girl. Her name was Resa, and she was very reticent to answer questions. She wanted to know what had happed to the girl in the house. She insisted that she was not a gypsy, and they let her go pretty quickly. They had figured out that they expected to find the relocation holding center near the train station in the town. They expected to find Irk and little Gortie’s parents. So they just had to get into town, get the prisoners out, and get away. No sweat. When it became dark, they slipped out of the house and headed for town, parallel to the road, but staying off it. They passed and avoided a guard post at a fork in the road, and moved on towards the town. Once they had the town in sight they circled around until they found the railroad tracks. They tried to follow the train tracks into town, but saw ahead that there was a pair of guard emplacements on either side of the track where it entered Selinka. The same was true of all of the roads that entered town – a pair of square fortifications made with sandbags, filled with a half-dozen soldiers each. In the end they decided to make their way over the low wall that surrounded the town, hoping to avoid being discovered by the guards. And they nearly made it, too. But Crys made a helluva racked getting up the wall, and one of the nearby guard posts heard something. A german spotted her and pointed, and things got started. Eli opened with a quick arrow into the chest of the guard who was pointing at Chrys. Pah, Uri, and Ulric charged the guard post, with the speedy Druid-in-Lion-form getting there first, finishing off the guards who had not been killed by Eli’s arrows. This particular guard post was matched by on nearby on the other side of a road that entered town. The six guards in that post opened fire with rifles and grenades on the Lion, who took a beating. But Eli and Uri provided cover fire, killing a few, while Pah circled the group and jumped into their midst, slashing about with her sword of subtlety. Minimonk tried to join her, but failed to clear the sandbag wall with his jump, and was shot in the chest by a german guard before Pah managed to finish him off as well. Pah snatched up a couple more of the Potato-Mashers (boy, does she wish she’d seen how they had worked!). The alarm was up – the town seemed to be coming alive – but the six heroes, having take out all the germans in sight, took off down some dark streets, desperately looking for a place to hide. Ulric, the druid, was in bad shape, and the spellcasters, who had been casting support spells in the fight, were fatigued, trying to figure out why spellcasting was making them so weary in this world. They finally found an abandoned house, broke in, and hid, breathing heavy and hoping to avoid discovery. While they rested a few patrols went by their hideaway, but they were not discovered. [/QUOTE]
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