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Heroes of Spittlemarch
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<blockquote data-quote="Radiating Gnome" data-source="post: 407843" data-attributes="member: 150"><p><strong>Poland 3</strong></p><p></p><p>Poland 3: Tank Soup</p><p></p><p>So, as Irk and Pah and Minimonk patted each other on the back, the rest of the party caught up and stood around, looking at the tank that had narrowly avoided tumbling down into a creek. A pair of strips of torn earth made following the tank quite easy.</p><p></p><p>Pah stuck her head out of the hatch "I got a tank!"</p><p></p><p>"Yeah," said Eli. "What’re you gonna do with it?'</p><p></p><p>"I don't know, I just wanted one."</p><p></p><p>Some planning was in order. The tank, a valuable resource, would be very easy to track, so they did not want to take it directly back to the gypsy cave where Uri was still two days away from completing the enchantment of the only suitable weapon they had for Irk to use, a magic club whose enchantment he was improving.</p><p></p><p>They passed two days with the gypsies, resting and learning a few more words of Polish. Then they said their goodbyes and set out for Treblinka.</p><p></p><p>It was slow going. Even though there were roads to follow, their driving skills and limited vision made it nearly impossible to cover more than a 5-10 miles and hour. They crawled along, in fits and starts, inching close to Treblinka. </p><p></p><p>After a few hours of traveling they came upon an odd scene -- a truck pulled over on the side of the road, and a pair of peasants standing around. The Goonie tankers decided to drive around the scene, giving it a wide berth, rather than risk what they suspected was some sort of trap.</p><p></p><p></p><p>After about 6 hours, having managed to cover 50 miles, the tank came to a shuddering halt, and no amount of beating on the controls on twists on the starter crank could awaken the engine. </p><p></p><p>They had been warned that this might happen by the Gypsies -- something called diesel was necessary to power the tank. There was a tank that held it, and a place to pour more in, but they didn't have any. While most of the party sat around and complained, Ulrich took the shape of a great eagle again, and flew off ahead down the road, looking for a place where they might get some more diesel. He returned and shifted back, reporting that there was a guard outpost at a crossroads ahead, where there were about ten soldiers and a halftrack -- the halftrack might have the fuel they required. </p><p></p><p>The party worked up a quick plan -- with Crys and Eli dressed in captured uniforms, and Ulrich in the form of a draft horse, Irk and the halflings dressed as a peasant and some children (all in the dresses they had taken from the little girl’s house).</p><p></p><p>The ruse managed to get the group close to the outpost. The officer in charge and the soldiers were very suspicious -- Crys was not able to cast her tongues spell until she could touch the officer's arm, so there was not way to talk to the soldiers, but a few grunts and Jawohls got them close enough to spring at the soldiers. </p><p></p><p>The fight was short. Within a minute Uri and Pah were sitting in the front seat of the halftrack, trying to figure out how to get the engine started so they could drive it back to the abandoned tank. </p><p></p><p>And then time started to drag on and on, as the halfings tried everything they could think of to get the halftrack started, but had no luck getting it moving for hours. The other party members combed over the soldier’s bodies, wondering at little things like extremely lifelike portraits of girlfriends and mothers – the images must have been created with some sort of magic, because try as they might they could not look at them close enough to see the brush strokes of the artist who painted such lifelike pictures. </p><p></p><p>Then, suddenly, after a couple of dull hours sitting around waiting for the little ones to get the halftrack moving, the party heard the deep, throaty rumble and clank of approaching tanks.</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 407843, member: 150"] [b]Poland 3[/b] Poland 3: Tank Soup So, as Irk and Pah and Minimonk patted each other on the back, the rest of the party caught up and stood around, looking at the tank that had narrowly avoided tumbling down into a creek. A pair of strips of torn earth made following the tank quite easy. Pah stuck her head out of the hatch "I got a tank!" "Yeah," said Eli. "What’re you gonna do with it?' "I don't know, I just wanted one." Some planning was in order. The tank, a valuable resource, would be very easy to track, so they did not want to take it directly back to the gypsy cave where Uri was still two days away from completing the enchantment of the only suitable weapon they had for Irk to use, a magic club whose enchantment he was improving. They passed two days with the gypsies, resting and learning a few more words of Polish. Then they said their goodbyes and set out for Treblinka. It was slow going. Even though there were roads to follow, their driving skills and limited vision made it nearly impossible to cover more than a 5-10 miles and hour. They crawled along, in fits and starts, inching close to Treblinka. After a few hours of traveling they came upon an odd scene -- a truck pulled over on the side of the road, and a pair of peasants standing around. The Goonie tankers decided to drive around the scene, giving it a wide berth, rather than risk what they suspected was some sort of trap. After about 6 hours, having managed to cover 50 miles, the tank came to a shuddering halt, and no amount of beating on the controls on twists on the starter crank could awaken the engine. They had been warned that this might happen by the Gypsies -- something called diesel was necessary to power the tank. There was a tank that held it, and a place to pour more in, but they didn't have any. While most of the party sat around and complained, Ulrich took the shape of a great eagle again, and flew off ahead down the road, looking for a place where they might get some more diesel. He returned and shifted back, reporting that there was a guard outpost at a crossroads ahead, where there were about ten soldiers and a halftrack -- the halftrack might have the fuel they required. The party worked up a quick plan -- with Crys and Eli dressed in captured uniforms, and Ulrich in the form of a draft horse, Irk and the halflings dressed as a peasant and some children (all in the dresses they had taken from the little girl’s house). The ruse managed to get the group close to the outpost. The officer in charge and the soldiers were very suspicious -- Crys was not able to cast her tongues spell until she could touch the officer's arm, so there was not way to talk to the soldiers, but a few grunts and Jawohls got them close enough to spring at the soldiers. The fight was short. Within a minute Uri and Pah were sitting in the front seat of the halftrack, trying to figure out how to get the engine started so they could drive it back to the abandoned tank. And then time started to drag on and on, as the halfings tried everything they could think of to get the halftrack started, but had no luck getting it moving for hours. The other party members combed over the soldier’s bodies, wondering at little things like extremely lifelike portraits of girlfriends and mothers – the images must have been created with some sort of magic, because try as they might they could not look at them close enough to see the brush strokes of the artist who painted such lifelike pictures. Then, suddenly, after a couple of dull hours sitting around waiting for the little ones to get the halftrack moving, the party heard the deep, throaty rumble and clank of approaching tanks. [/QUOTE]
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