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Heroes of Spittlemarch
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<blockquote data-quote="Radiating Gnome" data-source="post: 438019" data-attributes="member: 150"><p>Poland 4</p><p>Beginning of the End . . .</p><p>That night, hidden as best they could in a grove of trees, the sentires were surprised by a gypsy boy walking right up to their camp, as if he know it was there all along.</p><p>He told the party that he had been directed to find a group of outsiders in this very grove, and to bring them to his grandmother. She was a very gifted fortunteller, he told them, and knew things that no one else could know. </p><p>The goonies decided to leave Minimonk behind to watch over the tank, and followed the young boy to another secluded glade a few miles away. There they found a handful of round gypsy horse-drawn wagons, all old and battered. There were a few gypsies around, tending pots on fires and performing other camp chores, but they all avoided making eye contact with the party.</p><p>The boy led them to the wagon at the center of the camp, and held the door open for them. The six party members crowded up into the wagon.</p><p>There the found a old woman sitting at a small round table, shuffling a deck of cards. She beckoned them all in to the wagon, and then started dealing cards out onto the table in front of her. As the cards fell, she spoke. </p><p>She explained that the cards had told her that there were outsiders coming to fight the great evil that was spreading across the land -- and that she was there to help them understand their role in this world. </p><p>Then she started to read the cards for the party.</p><p>These things you know, and I can see in the cards: </p><p></p><p>"You came here as outsiders -- not German, or Polish, Russian or even Roma. You came here from far away, and wish to go back to your own world.</p><p>"You did not come here naturally -- far from it, you were brought here by a great evil. You are the counter to that evil, like the other side of a coin, and your escape, your freedom from this world hinges on the destruction of that evil. You balance their presence now. Without you, with the evil left in this world unchecked, this world will become an abyss.</p><p>"You must go to a place of great evil, and the instrument of that evil will be the instrument of your return home.</p><p>"Now the cards tell me things you do not know. Future things. What the cards can tell me about the future is often a muddle of choices and paths you may or may not take. Listen well.</p><p>"The cards tell me that the evil outsiders know you are coming and make haste to prepare for your attack.</p><p>"The cards tell me that what you choose to take from this world may serve you well in your own, but that you must choose wisely. </p><p>"And the last. The cards tell me that you will not all return. One of you will stay that the others might return." </p><p></p><p>Pah shrugged. "That sucks. Is that all you've got?"</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 438019, member: 150"] Poland 4 Beginning of the End . . . That night, hidden as best they could in a grove of trees, the sentires were surprised by a gypsy boy walking right up to their camp, as if he know it was there all along. He told the party that he had been directed to find a group of outsiders in this very grove, and to bring them to his grandmother. She was a very gifted fortunteller, he told them, and knew things that no one else could know. The goonies decided to leave Minimonk behind to watch over the tank, and followed the young boy to another secluded glade a few miles away. There they found a handful of round gypsy horse-drawn wagons, all old and battered. There were a few gypsies around, tending pots on fires and performing other camp chores, but they all avoided making eye contact with the party. The boy led them to the wagon at the center of the camp, and held the door open for them. The six party members crowded up into the wagon. There the found a old woman sitting at a small round table, shuffling a deck of cards. She beckoned them all in to the wagon, and then started dealing cards out onto the table in front of her. As the cards fell, she spoke. She explained that the cards had told her that there were outsiders coming to fight the great evil that was spreading across the land -- and that she was there to help them understand their role in this world. Then she started to read the cards for the party. These things you know, and I can see in the cards: "You came here as outsiders -- not German, or Polish, Russian or even Roma. You came here from far away, and wish to go back to your own world. "You did not come here naturally -- far from it, you were brought here by a great evil. You are the counter to that evil, like the other side of a coin, and your escape, your freedom from this world hinges on the destruction of that evil. You balance their presence now. Without you, with the evil left in this world unchecked, this world will become an abyss. "You must go to a place of great evil, and the instrument of that evil will be the instrument of your return home. "Now the cards tell me things you do not know. Future things. What the cards can tell me about the future is often a muddle of choices and paths you may or may not take. Listen well. "The cards tell me that the evil outsiders know you are coming and make haste to prepare for your attack. "The cards tell me that what you choose to take from this world may serve you well in your own, but that you must choose wisely. "And the last. The cards tell me that you will not all return. One of you will stay that the others might return." Pah shrugged. "That sucks. Is that all you've got?" [/QUOTE]
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