Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
Playing the Game
Story Hour
Heroes of Spittlemarch
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Radiating Gnome" data-source="post: 465695" data-attributes="member: 150"><p><strong>Poland 4 - part 3</strong></p><p></p><p>Part 3.</p><p></p><p>The plan was fairly simple. They would drive the tank down the road towards the camp, using Obscuring Mist as they got closer to hide the tank in the morning mists. There wasn't a whole lot they could do about the sound of the approaching tank, but it was a start.</p><p></p><p>The road to the camp actually passed between the camp and the factory, which fed into the party's plans. Ulric, in Tiger form, and Pah, would ride into the area atop the mist-shrouded tank, then, covered by an improved invisibility and invisibility resepctively, they would make their way on their own into the factory to blow it up, while the rest of the party, in the tank, would attack the main camp, heading directly for the section of the camp where the laboratory was situated, rather than where hundreds of jewish prisoners were held.</p><p></p><p>So, shortly after dawn a clankling, sputtering cloud of mist rumbled down the road towards the concentration camp, cruising along at something like 12 or 15 miles per hour (top speed for the outsider-driven tank).. </p><p></p><p>Hardly surprised, the bad guys sent out a welcoming committee -- a trio of devils to take on the tank before it hit the compount walls. </p><p></p><p>As planned, Ulric and Pah peeled off invisibily as the tank passed between the camp and the factory. The others stayed inside the tank to avoid rifle fire from the guard posts around the camp and factory. But they were not expecting the Osyluth's opening gambit, a wall of ice thrown up directly in the tank's path. </p><p></p><p>At the moment the Ice Wall appeared, Pah was holding the barbed wire fence aside so the Tiger could slip through (a big stretch for a halfling!). They saw the wall go up, but figured the party could handle what ever it was.</p><p></p><p>Oddly enough, the rest of the party, inside the tank, did not share their confidence.</p><p></p><p>"ICE," yelled Minimonk from the spotter's seat.</p><p></p><p>"Turn right!" yelled someone else.</p><p></p><p>"No, crash through!"</p><p></p><p>"Turn turn turn.!"</p><p></p><p>Uri slashed one drive lever up and the other down. A sharp turn like that would have spun out a car if two things were not true in this situation. First, that the tank was very heavy, on tracks, and clung to the road very well. Second, that in all their days of driving the tank they had never, not even now, gotten the thing to go faster than 15 miles per hour. At this point it was hurtling forward at something closer to 8 miles per hour, and sharp turns were not a problem for them. </p><p></p><p>The tank turned to face the barbed wire fenceline of the concentration camp. Another Ice wall went up, this time again directly in front of the tank, blocking it's path to the camp, but the wall only lasted a few seconds, quickly dispelled by Crys. The tank shuddered, crawling slowly towards the camp. </p><p></p><p>Ahead of the tank a Kyton (one ofthe Chain Devils) appeared in front of the tank, and it hopped up on top and stared slashing and bashing at the tank's guns. Irk wasn't about to let some devil scratch the paint, grabbed his club and went up top to get the thing off. </p><p></p><p>Another side note: it should be noted that Irk still does not have much by way of equipment -- hs gear was all taken by the Mind Flayer, Ghareth Axom. He has a normal greataxe he made in the Gypsy camp, and a club that someone else had been carrying, that had been +1 but Uri had improved to +2. But Irk was still wearing borrowed clothes and little else to protect himself besides a bad look and strong smell. </p><p></p><p>Irk at the Kyton set about bashing each other on top of the tank, while Eli took over the gunner's seat and started spinning the turret around, looking for a target. Then, Irk was slashed at from behind, and the author of the Ice Walls became visible -- an Osyluth, standing on the ground behind the tank and slashing up at Irk from behind. </p><p></p><p>Uri managed to hit the controls and the tank lurched forward. Hearing Irk swearing, Eli spun the turret and caught sight of the Osyluth, standing now about 25 feet behind the tank. Eli mashed a thumb on the button he was pretty sure fired the main gun, and it went off. </p><p></p><p>There was a great deal of fire and smoke as the HE shell hit the devil squarely in the chest and exploded. The battlefield was silent for a moment, until everyone could see again. All that was left of the bone devil was a pair of skeletal feet and a twitching, scorpion tail.</p></blockquote><p></p>
[QUOTE="Radiating Gnome, post: 465695, member: 150"] [b]Poland 4 - part 3[/b] Part 3. The plan was fairly simple. They would drive the tank down the road towards the camp, using Obscuring Mist as they got closer to hide the tank in the morning mists. There wasn't a whole lot they could do about the sound of the approaching tank, but it was a start. The road to the camp actually passed between the camp and the factory, which fed into the party's plans. Ulric, in Tiger form, and Pah, would ride into the area atop the mist-shrouded tank, then, covered by an improved invisibility and invisibility resepctively, they would make their way on their own into the factory to blow it up, while the rest of the party, in the tank, would attack the main camp, heading directly for the section of the camp where the laboratory was situated, rather than where hundreds of jewish prisoners were held. So, shortly after dawn a clankling, sputtering cloud of mist rumbled down the road towards the concentration camp, cruising along at something like 12 or 15 miles per hour (top speed for the outsider-driven tank).. Hardly surprised, the bad guys sent out a welcoming committee -- a trio of devils to take on the tank before it hit the compount walls. As planned, Ulric and Pah peeled off invisibily as the tank passed between the camp and the factory. The others stayed inside the tank to avoid rifle fire from the guard posts around the camp and factory. But they were not expecting the Osyluth's opening gambit, a wall of ice thrown up directly in the tank's path. At the moment the Ice Wall appeared, Pah was holding the barbed wire fence aside so the Tiger could slip through (a big stretch for a halfling!). They saw the wall go up, but figured the party could handle what ever it was. Oddly enough, the rest of the party, inside the tank, did not share their confidence. "ICE," yelled Minimonk from the spotter's seat. "Turn right!" yelled someone else. "No, crash through!" "Turn turn turn.!" Uri slashed one drive lever up and the other down. A sharp turn like that would have spun out a car if two things were not true in this situation. First, that the tank was very heavy, on tracks, and clung to the road very well. Second, that in all their days of driving the tank they had never, not even now, gotten the thing to go faster than 15 miles per hour. At this point it was hurtling forward at something closer to 8 miles per hour, and sharp turns were not a problem for them. The tank turned to face the barbed wire fenceline of the concentration camp. Another Ice wall went up, this time again directly in front of the tank, blocking it's path to the camp, but the wall only lasted a few seconds, quickly dispelled by Crys. The tank shuddered, crawling slowly towards the camp. Ahead of the tank a Kyton (one ofthe Chain Devils) appeared in front of the tank, and it hopped up on top and stared slashing and bashing at the tank's guns. Irk wasn't about to let some devil scratch the paint, grabbed his club and went up top to get the thing off. Another side note: it should be noted that Irk still does not have much by way of equipment -- hs gear was all taken by the Mind Flayer, Ghareth Axom. He has a normal greataxe he made in the Gypsy camp, and a club that someone else had been carrying, that had been +1 but Uri had improved to +2. But Irk was still wearing borrowed clothes and little else to protect himself besides a bad look and strong smell. Irk at the Kyton set about bashing each other on top of the tank, while Eli took over the gunner's seat and started spinning the turret around, looking for a target. Then, Irk was slashed at from behind, and the author of the Ice Walls became visible -- an Osyluth, standing on the ground behind the tank and slashing up at Irk from behind. Uri managed to hit the controls and the tank lurched forward. Hearing Irk swearing, Eli spun the turret and caught sight of the Osyluth, standing now about 25 feet behind the tank. Eli mashed a thumb on the button he was pretty sure fired the main gun, and it went off. There was a great deal of fire and smoke as the HE shell hit the devil squarely in the chest and exploded. The battlefield was silent for a moment, until everyone could see again. All that was left of the bone devil was a pair of skeletal feet and a twitching, scorpion tail. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Heroes of Spittlemarch
Top