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Heroes of the Day [Dawnforge]-Characters
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<blockquote data-quote="Guest 11456" data-source="post: 2903807"><p><strong>Ellawyn</strong></p><p></p><p><strong>Small Gnome (Humanoid)</strong></p><p><strong>Shaman 5</strong></p><p><strong>Hit Dice:</strong> 5d8 (32 hp)</p><p><strong>Initiative:</strong> +5</p><p><strong>Speed:</strong> 20 ft.</p><p><strong>Armor Class:</strong> 19 (+1 Dex, +1 size, +5 armor, +1 amulet, +1 ring), touch 13, flat 18</p><p><strong>Base Attack/Grapple:</strong> +3/-3</p><p><strong>Attack:</strong> +1 morningstar +3 melee (1d6-1/x2)</p><p><strong>Full Attack:</strong> +1 morningstar +3 melee (1d6-1/x2)</p><p><strong>Space/Reach:</strong> 5 ft./5 ft.</p><p><strong>Special Attacks:</strong> N/A.</p><p><strong>Special Qualities:</strong> Low-light vision, do not need to eat or drink, +1 attack bonus with bludgeoning weapons, wild empathy: 1d20+15(13), animal companion, nature sense, craft spell fetish, rituals of power I, companion sight, medium elemental form 1/day, Talents: divine mastery, divine mastery, divine mastery; Transformations: ghosting, fading.</p><p><strong>Saves:</strong> Fort +4, Ref +2, Will +11</p><p><strong>Abilities:</strong> Str 6, Dex 12, Con 10, Int 14, Wis 24, Cha 16</p><p><strong>Skills:</strong> Diplomacy +15(8), Handle Animal +9(4), Heal +15(8), Knowledge (nature) +12(8), Listen +13(2), Spellcraft +10(8), Spot +11(2), Survival +17(8)</p><p><strong>Feats:</strong> Song of the Season, Improved Initiative, Alertness</p><p><strong>Legendary Points:</strong> 1</p><p><strong>Legendary Paths:</strong> 1st Circle Path of the Wise (Diplomacy)</p><p></p><p><strong>Alignment:</strong> Neutral Good</p><p></p><p><strong>Languages:</strong> Common, Gnome, Elven, Sylvan</p><p></p><p><strong>Spells:</strong> 5/6/5/4 per day; save DC 17+spell level</p><p></p><p><strong>Spells known:</strong></p><p></p><p>0-level: Create Water, Cure Minor Wounds, Detect Poison, Guidance, Light</p><p></p><p>1st-level: Cure Light Wounds x 2, Entangle, Magic Fang x 2, Magic Stone</p><p></p><p>2nd-level: Barkskin, Delay Poison, Flaming Sphere, Hold Animal, Spider Climb</p><p></p><p>3rd-level: Call Lightning, Cure Moderate Wounds, Greater Magic Fang, Neutralize Poison</p><p></p><p><strong>Possessions:</strong></p><p>Small Traveler’s Outfit (0gp, 0#, worn)</p><p>+1 Small Mithral Shirt (2100gp, 5#, worn)</p><p>Amulet of Natural Armor +1 (2000gp, 0#, worn)</p><p>Ring of Protection +1 (2000gp, 0#, worn)</p><p>Small Morningstar +1* (2308gp, 3#, belt)</p><p>Backpack (2gp, 0.5#, back)</p><p>6 Potions of CLW (300gp, 0.5#, backpack)</p><p>11 Spell Fetishes of CLW (275gp, 0.5#, backpack)</p><p>Treasure (15gp, 0.5#, backpack)</p><p></p><p>* Legendary Item</p><p></p><p>[sblock=Other vital statistics]Region: Deep Sildanyr</p><p></p><p>Height: 3'-0"</p><p>Weight: 37#</p><p>Skin: Fair</p><p>Eyes: Blue</p><p>Age: 75</p><p></p><p>Current load: 10#, light load</p><p></p><p>Carrying Capacity: light 15#, medium 30#, heavy 45 #, Lift 45#, Lift and Stagger 90#, Push/Drag 225 #[/sblock]</p><p></p><p><strong>Background:</strong></p><p>Ellawyn grew up with her extended family in a mountain valley in the Morningstar Mountains midway between Arie and Ersevor. She had a good childhood and enjoyed her family. At the very early age of three her father was killed by some large beast and her uncle became like a father to her. Things returned to normal and Ella continued to enjoy living in the mountains.</p><p></p><p>But wanderlust grabbed a hold of her at the age of seventy and her uncle seeing the change in her bid goodbye to her and gave her his magical morningstar. He told her that its power was tied to the Morningstar Mountains and that it had been in the family for several generations. He told her several stories of how it had saved some of her ancestors. She decided to head west, so she and Molly headed west and out of the mountains for the first time in her life.</p><p></p><p>Later, while near the Ironwall area, Ella was captured by Grimnoth. Luckily Molly evaded capture and was able to keep track of the group. Although Ella had the ability to escape, she decided that staying caged up would be an excellent opportunity to gather information about Grimnoth and the Blood Hammers. When the heroes came to rescue her, they were surprised by the turn of events. First Ellawyn simply walked through the bars, then Molly arrived and helped fight the orcs, and finally as the battle ended, Ellawyn was able to heal most of the group’s wounds. Ella told her would be rescuers of what she had learned about Grimnoth and the Blood Hammers.</p><p></p><p>Now the five (six with Molly) of them work together to track down Grimnoth.</p><p></p><p><strong>Animal Companion:</strong> Molly</p><p>Female Wolf, Medium Animal; HD 4d8+12; HP 30; Init +3; Speed 50ft; AC 18 (+3 Dex, +5 natural), touch 13, flat-footed 15; Base Attack/Grapple +3/+5; Attack/Full Attack Bite +5 Melee (1d6+2); SA Trip; SQ low-light vision, scent, link, share spells, evasion; Saves Fort +6, Ref +7, Will +2; Abilities Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6; Skills Hide +3, Listen +3*, Move Silently +4, Spot +3*, Survival +3*; Feats Track, Weapon Focus (bite), Improved Natural Armor, Tricks Attack all Creatures, Defend, Down, Guard, Heel, Stay, & Track.</p><p>Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. </p><p>Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent.</p></blockquote><p></p>
[QUOTE="Guest 11456, post: 2903807"] [b]Ellawyn[/b] [b]Small Gnome (Humanoid)[/b] [b]Shaman 5[/b] [b]Hit Dice:[/b] 5d8 (32 hp) [b]Initiative:[/b] +5 [b]Speed:[/b] 20 ft. [b]Armor Class:[/b] 19 (+1 Dex, +1 size, +5 armor, +1 amulet, +1 ring), touch 13, flat 18 [b]Base Attack/Grapple:[/b] +3/-3 [b]Attack:[/b] +1 morningstar +3 melee (1d6-1/x2) [b]Full Attack:[/b] +1 morningstar +3 melee (1d6-1/x2) [b]Space/Reach:[/b] 5 ft./5 ft. [b]Special Attacks:[/b] N/A. [b]Special Qualities:[/b] Low-light vision, do not need to eat or drink, +1 attack bonus with bludgeoning weapons, wild empathy: 1d20+15(13), animal companion, nature sense, craft spell fetish, rituals of power I, companion sight, medium elemental form 1/day, Talents: divine mastery, divine mastery, divine mastery; Transformations: ghosting, fading. [b]Saves:[/b] Fort +4, Ref +2, Will +11 [b]Abilities:[/b] Str 6, Dex 12, Con 10, Int 14, Wis 24, Cha 16 [b]Skills:[/b] Diplomacy +15(8), Handle Animal +9(4), Heal +15(8), Knowledge (nature) +12(8), Listen +13(2), Spellcraft +10(8), Spot +11(2), Survival +17(8) [b]Feats:[/b] Song of the Season, Improved Initiative, Alertness [b]Legendary Points:[/b] 1 [b]Legendary Paths:[/b] 1st Circle Path of the Wise (Diplomacy) [b]Alignment:[/b] Neutral Good [b]Languages:[/b] Common, Gnome, Elven, Sylvan [b]Spells:[/b] 5/6/5/4 per day; save DC 17+spell level [b]Spells known:[/b] 0-level: Create Water, Cure Minor Wounds, Detect Poison, Guidance, Light 1st-level: Cure Light Wounds x 2, Entangle, Magic Fang x 2, Magic Stone 2nd-level: Barkskin, Delay Poison, Flaming Sphere, Hold Animal, Spider Climb 3rd-level: Call Lightning, Cure Moderate Wounds, Greater Magic Fang, Neutralize Poison [b]Possessions:[/b] Small Traveler’s Outfit (0gp, 0#, worn) +1 Small Mithral Shirt (2100gp, 5#, worn) Amulet of Natural Armor +1 (2000gp, 0#, worn) Ring of Protection +1 (2000gp, 0#, worn) Small Morningstar +1* (2308gp, 3#, belt) Backpack (2gp, 0.5#, back) 6 Potions of CLW (300gp, 0.5#, backpack) 11 Spell Fetishes of CLW (275gp, 0.5#, backpack) Treasure (15gp, 0.5#, backpack) * Legendary Item [sblock=Other vital statistics]Region: Deep Sildanyr Height: 3'-0" Weight: 37# Skin: Fair Eyes: Blue Age: 75 Current load: 10#, light load Carrying Capacity: light 15#, medium 30#, heavy 45 #, Lift 45#, Lift and Stagger 90#, Push/Drag 225 #[/sblock] [b]Background:[/b] Ellawyn grew up with her extended family in a mountain valley in the Morningstar Mountains midway between Arie and Ersevor. She had a good childhood and enjoyed her family. At the very early age of three her father was killed by some large beast and her uncle became like a father to her. Things returned to normal and Ella continued to enjoy living in the mountains. But wanderlust grabbed a hold of her at the age of seventy and her uncle seeing the change in her bid goodbye to her and gave her his magical morningstar. He told her that its power was tied to the Morningstar Mountains and that it had been in the family for several generations. He told her several stories of how it had saved some of her ancestors. She decided to head west, so she and Molly headed west and out of the mountains for the first time in her life. Later, while near the Ironwall area, Ella was captured by Grimnoth. Luckily Molly evaded capture and was able to keep track of the group. Although Ella had the ability to escape, she decided that staying caged up would be an excellent opportunity to gather information about Grimnoth and the Blood Hammers. When the heroes came to rescue her, they were surprised by the turn of events. First Ellawyn simply walked through the bars, then Molly arrived and helped fight the orcs, and finally as the battle ended, Ellawyn was able to heal most of the group’s wounds. Ella told her would be rescuers of what she had learned about Grimnoth and the Blood Hammers. Now the five (six with Molly) of them work together to track down Grimnoth. [b]Animal Companion:[/b] Molly Female Wolf, Medium Animal; HD 4d8+12; HP 30; Init +3; Speed 50ft; AC 18 (+3 Dex, +5 natural), touch 13, flat-footed 15; Base Attack/Grapple +3/+5; Attack/Full Attack Bite +5 Melee (1d6+2); SA Trip; SQ low-light vision, scent, link, share spells, evasion; Saves Fort +6, Ref +7, Will +2; Abilities Str 14, Dex 16, Con 16, Int 2, Wis 12, Cha 6; Skills Hide +3, Listen +3*, Move Silently +4, Spot +3*, Survival +3*; Feats Track, Weapon Focus (bite), Improved Natural Armor, Tricks Attack all Creatures, Defend, Down, Guard, Heel, Stay, & Track. Trip (Ex): A wolf that hits with a bite attack can attempt to trip the opponent (+1 check modifier) as a free action without making a touch attack or provoking an attack of opportunity. If the attempt fails, the opponent cannot react to trip the wolf. Skills: *Wolves have a +4 racial bonus on Survival checks when tracking by scent. [/QUOTE]
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