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Heroes of the Day [Dawnforge] (Ended)
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<blockquote data-quote="Widowmaker" data-source="post: 2886716" data-attributes="member: 23050"><p>Here is my character. He may look familiar to a few that have been over to Isida's game. He has been tweaked a little. </p><p></p><p>Sir Aravir</p><p>[sblock] <strong>Medium Trueborn (Humanoid)</strong></p><p><strong>5 Level Fighter</strong></p><p><strong>Hit Dice:</strong> 5d10 + 10 (50 hp)</p><p><strong>Initiative:</strong> +4 (+1 Dex, +3 Feat)</p><p><strong>Speed:</strong> 30 ft.</p><p><strong>Armor Class:</strong> 24 (+1 Dex, +8 Armor, +4 Shield, +1 Deflection), Touch 12 </p><p><strong>Base Attack/Grapple:</strong> +5/+8</p><p><strong>Attack:</strong> <em>MW Bastard Sword </em> +10 melee (1d10+5/19-20/x2) or <em>lance</em> +8 (1d8+3/x3) (Double Damage when mounted) or <em>short sword </em> +8 (1d6+3/19-20/x2) or dagger +8 (1d4+3/19-20/x2) or <em>dragnet</em> (special) or <em>Heavy Crossbow</em> +6 (1d10/19-20x2) </p><p><strong>Space/Reach:</strong> 5 ft./5 ft. </p><p><strong>Saves:</strong> Fort +6, Ref +2, Will +2</p><p><strong>Abilities:</strong> Str 17, Dex 12, Con 14, Int 12, Wis 12, Cha 19</p><p><strong>Skills:</strong> Diplomacy +11(7), Handle Animal +5(1)*, Intimidate +12(8), Knowledge (Nobility) +2(1), Knowledge (War) +3(2), Ride +12(8)*^</p><p>*+2 Ride and Handle Animal w/horses</p><p> ^ +2 Ride when staying in saddle.</p><p><strong>Feats:</strong> Improved Initiative, Power Attack, Ride-by-Attack, Innate Talent (Diplomacy, Knowledge War), Weapon Focus (Bastard Sword), Weapon Specialization, Shield Specialization</p><p><strong>Racial Talent:</strong> Talent Feat (Trample), Talent Feat [Exotic Weapon Proficiency (Bastard Sword)], Talent Feat (Mounted Combat)</p><p><strong>Racial Transformation:</strong> Darkvision, Divine Heritage</p><p><strong>Legendary Path:</strong> 1st Circle Path of Persuasive (Ride)</p><p> </p><p><strong>Alignment:</strong> Lawful Neutral</p><p></p><p><strong>Languages:</strong> Common, King’s Tongue, Valhedrin</p><p></p><p><em>Darkvision:</em> Aravir gains the ability darkvision to a range of 60 feet. </p><p></p><p><em>Divine Heritage:</em> Aravir possesses a bloodline that is up to one-quarter celestial. Aravir skin takes on a slightly metallic sheen, and has no difficulties passing blood purity tests. He gains a +4 transformation bonus on all Charisma-based skill checks against other trueborn, but suffers a –2 to all Disguise checks to hide his celestial nature.</p><p></p><p><strong>Possessions:</strong> MW Bastard Sword (Soulforge), Short Sword, Dagger, Lance, Dragnet, Heavy Crossbow, MW Full Plate Mail w/spikes (Armor of the Black Knight), Heavy Steel Shield +1, Chain Shirt, Ring of Protection +1, Heward’s Handy Haversack, Potion of Cure Light Wounds x 3, Waterskin x2, 50’ silk rope, grappling hook, flint and steel, whetstone, Bedroll, Noble Outfit, Signet Ring, Heavy Warhorse, Chain Barding, MW Military Saddle (CA), Bit and Bridle, Light Riding Horse, Pack Saddle, 251 gold, 8 silver, 8 copper </p><p></p><p><em>Shade</em></p><p>Heavy Warhorse – Large Animal (CR 2)</p><p>Hit Dice: 4d8+12 (30 hp)</p><p>Initiative: +1</p><p>Speed: 50 ft.</p><p>Armor Class: 14/19 (-1 Size, +1 Dex, +4 Natural, +5 Armor) </p><p>Base Attack/Grapple: Hoof +6 melee (1d6+4)</p><p>Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2)</p><p>Space/Reach: 10 ft./5 ft.</p><p>Special Qualities: Low-light vision, scent</p><p>Saves: Fort +7, Ref +5, Will +2</p><p>Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6</p><p>Skills: Listen +5, Spot +4</p><p>Feats: Endurance, Run</p><p>Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds.</p><p></p><p><u>History</u></p><p>Aravir was born into the royal family of Deluin. As distant cousin to the King, Aravir’s father held no land and was dependent on the King. As often that was needed politics came first. An alliance between Deluin and Andlemere was created. Aravir’s father was required to marry a cursed family member of Andlemere. </p><p></p><p>Less than a year into the marriage Araheil was killed in battle. Deemed to be cursed Tanta forced to live in Ardaven as an ambassador to Andlemere. While there Aravir was taught the skills of diplomacy. Just as any other noble of Delune, Aravir was trained in the art of war. At a young age Aravir was noted for his physical prowess and skill with a sword as well as diplomacy.</p><p></p><p>When old enough Aravir was sent to Elladyian Keep. Elladyian Keep is located on the border with Emerlyn, battles and skirmishes are common. After a year at Elladyian, the tieflings invaded the Kingsmarch. Aravir was among the Delune on the field of battle fighting all the way until the Battle of Dor Erlon. At the battle of Dor Erlon, Aravir was amongst those that Valia Perenor rallied. During the retreat the tiefling commander was located on a nearby hill, Aravir noticed and rallied the nearby troops to charge the position. The tiefling commander was rode down and trampled. This action led Aravir to be a minor hero at the battle. Among the loot captured from the Battle of Dor Erlon was the suit of plate mail the tiefling commander wore, Aravir claimed the armor. </p><p></p><p>Not long afterwards Tanta died. Aravir had experienced much death on the field of battle, he had never experienced the loss of family member. Aravir grieved for the loss of his mother, in a fit of drunkenness and anger he killed a fellow soldier. Before he could be caught he fled to the countryside.</p><p></p><p>Destiny works in strange ways, Aravir stopped at Lake Alharra. Upon the shores of the lake, Aravir had a vision. He saw dark clouds growing to the south upon the plains of Emerlyn, Valhedar, and the Azran Desert. Slowly but surely the clouds moved north towards the Kingsmarch. Upon reaching the Kingsmarch the dark clouds materialized into an army of humans, yuan-ti, demons, tieflings, and other monsters. On the other side of the field sat a golden light shining down upon an army of dwarves, elves, minotaurs, and humans. Beneath a banner stood a united Kingsmarch. Leading the army was Aravir. When Aravir awake he saw a fading female figure walking out into the lake. Aravir knew he was granted a vision by Alharra. </p><p></p><p>A few hours later Aravir was captured and imprisoned. While in prison he told many of his vision. He was labeled a lunatic, a drunk, and others said he was making excuses for killing another man in cold blood. Finally before a closed audience Aravir told his vision to King Enir. The King was not impressed and was about to pass judgement on Aravir, when a disciple of Alharra stepped forward. She said that Alharra had spoken and chosen Aravir. Many wondered why Alharra had chosen Aravir, he was anything but faithful or worthy. The disciple explained Aravir could be the Kingsmarch greatest hero or its greatest enemy. But the fate of the Kingsmarch was to be made by the King of Deluin. With reluctance King Enir granted Aravir his freedom. After the meeting the disciple gave Aravir, a bastard sword named Soulforge, the disciple said the sword was touched by Alharra. [/sblock]</p><p></p><p>I am still working on appreance and goals - hope to have those up in a day or two.</p></blockquote><p></p>
[QUOTE="Widowmaker, post: 2886716, member: 23050"] Here is my character. He may look familiar to a few that have been over to Isida's game. He has been tweaked a little. Sir Aravir [sblock] [B]Medium Trueborn (Humanoid)[/B] [B]5 Level Fighter[/B] [B]Hit Dice:[/B] 5d10 + 10 (50 hp) [B]Initiative:[/B] +4 (+1 Dex, +3 Feat) [B]Speed:[/B] 30 ft. [B]Armor Class:[/B] 24 (+1 Dex, +8 Armor, +4 Shield, +1 Deflection), Touch 12 [B]Base Attack/Grapple:[/B] +5/+8 [B]Attack:[/B] [I]MW Bastard Sword [/I] +10 melee (1d10+5/19-20/x2) or [I]lance[/I] +8 (1d8+3/x3) (Double Damage when mounted) or [I]short sword [/I] +8 (1d6+3/19-20/x2) or dagger +8 (1d4+3/19-20/x2) or [I]dragnet[/I] (special) or [I]Heavy Crossbow[/I] +6 (1d10/19-20x2) [B]Space/Reach:[/B] 5 ft./5 ft. [B]Saves:[/B] Fort +6, Ref +2, Will +2 [B]Abilities:[/B] Str 17, Dex 12, Con 14, Int 12, Wis 12, Cha 19 [B]Skills:[/B] Diplomacy +11(7), Handle Animal +5(1)*, Intimidate +12(8), Knowledge (Nobility) +2(1), Knowledge (War) +3(2), Ride +12(8)*^ *+2 Ride and Handle Animal w/horses ^ +2 Ride when staying in saddle. [B]Feats:[/B] Improved Initiative, Power Attack, Ride-by-Attack, Innate Talent (Diplomacy, Knowledge War), Weapon Focus (Bastard Sword), Weapon Specialization, Shield Specialization [B]Racial Talent:[/B] Talent Feat (Trample), Talent Feat [Exotic Weapon Proficiency (Bastard Sword)], Talent Feat (Mounted Combat) [B]Racial Transformation:[/B] Darkvision, Divine Heritage [B]Legendary Path:[/B] 1st Circle Path of Persuasive (Ride) [B]Alignment:[/B] Lawful Neutral [B]Languages:[/B] Common, King’s Tongue, Valhedrin [I]Darkvision:[/I] Aravir gains the ability darkvision to a range of 60 feet. [I]Divine Heritage:[/I] Aravir possesses a bloodline that is up to one-quarter celestial. Aravir skin takes on a slightly metallic sheen, and has no difficulties passing blood purity tests. He gains a +4 transformation bonus on all Charisma-based skill checks against other trueborn, but suffers a –2 to all Disguise checks to hide his celestial nature. [B]Possessions:[/B] MW Bastard Sword (Soulforge), Short Sword, Dagger, Lance, Dragnet, Heavy Crossbow, MW Full Plate Mail w/spikes (Armor of the Black Knight), Heavy Steel Shield +1, Chain Shirt, Ring of Protection +1, Heward’s Handy Haversack, Potion of Cure Light Wounds x 3, Waterskin x2, 50’ silk rope, grappling hook, flint and steel, whetstone, Bedroll, Noble Outfit, Signet Ring, Heavy Warhorse, Chain Barding, MW Military Saddle (CA), Bit and Bridle, Light Riding Horse, Pack Saddle, 251 gold, 8 silver, 8 copper [I]Shade[/I] Heavy Warhorse – Large Animal (CR 2) Hit Dice: 4d8+12 (30 hp) Initiative: +1 Speed: 50 ft. Armor Class: 14/19 (-1 Size, +1 Dex, +4 Natural, +5 Armor) Base Attack/Grapple: Hoof +6 melee (1d6+4) Full Attack: 2 hooves +6 melee (1d6+4) and bite +1 melee (1d4+2) Space/Reach: 10 ft./5 ft. Special Qualities: Low-light vision, scent Saves: Fort +7, Ref +5, Will +2 Abilities: Str 18, Dex 13, Con 17, Int 2, Wis 13, Cha 6 Skills: Listen +5, Spot +4 Feats: Endurance, Run Carrying Capacity: A light load for a heavy warhorse is up to 300 pounds; a medium load, 301–600 pounds; and a heavy load, 601–900 pounds. A heavy warhorse can drag 4,500 pounds. [U]History[/U] Aravir was born into the royal family of Deluin. As distant cousin to the King, Aravir’s father held no land and was dependent on the King. As often that was needed politics came first. An alliance between Deluin and Andlemere was created. Aravir’s father was required to marry a cursed family member of Andlemere. Less than a year into the marriage Araheil was killed in battle. Deemed to be cursed Tanta forced to live in Ardaven as an ambassador to Andlemere. While there Aravir was taught the skills of diplomacy. Just as any other noble of Delune, Aravir was trained in the art of war. At a young age Aravir was noted for his physical prowess and skill with a sword as well as diplomacy. When old enough Aravir was sent to Elladyian Keep. Elladyian Keep is located on the border with Emerlyn, battles and skirmishes are common. After a year at Elladyian, the tieflings invaded the Kingsmarch. Aravir was among the Delune on the field of battle fighting all the way until the Battle of Dor Erlon. At the battle of Dor Erlon, Aravir was amongst those that Valia Perenor rallied. During the retreat the tiefling commander was located on a nearby hill, Aravir noticed and rallied the nearby troops to charge the position. The tiefling commander was rode down and trampled. This action led Aravir to be a minor hero at the battle. Among the loot captured from the Battle of Dor Erlon was the suit of plate mail the tiefling commander wore, Aravir claimed the armor. Not long afterwards Tanta died. Aravir had experienced much death on the field of battle, he had never experienced the loss of family member. Aravir grieved for the loss of his mother, in a fit of drunkenness and anger he killed a fellow soldier. Before he could be caught he fled to the countryside. Destiny works in strange ways, Aravir stopped at Lake Alharra. Upon the shores of the lake, Aravir had a vision. He saw dark clouds growing to the south upon the plains of Emerlyn, Valhedar, and the Azran Desert. Slowly but surely the clouds moved north towards the Kingsmarch. Upon reaching the Kingsmarch the dark clouds materialized into an army of humans, yuan-ti, demons, tieflings, and other monsters. On the other side of the field sat a golden light shining down upon an army of dwarves, elves, minotaurs, and humans. Beneath a banner stood a united Kingsmarch. Leading the army was Aravir. When Aravir awake he saw a fading female figure walking out into the lake. Aravir knew he was granted a vision by Alharra. A few hours later Aravir was captured and imprisoned. While in prison he told many of his vision. He was labeled a lunatic, a drunk, and others said he was making excuses for killing another man in cold blood. Finally before a closed audience Aravir told his vision to King Enir. The King was not impressed and was about to pass judgement on Aravir, when a disciple of Alharra stepped forward. She said that Alharra had spoken and chosen Aravir. Many wondered why Alharra had chosen Aravir, he was anything but faithful or worthy. The disciple explained Aravir could be the Kingsmarch greatest hero or its greatest enemy. But the fate of the Kingsmarch was to be made by the King of Deluin. With reluctance King Enir granted Aravir his freedom. After the meeting the disciple gave Aravir, a bastard sword named Soulforge, the disciple said the sword was touched by Alharra. [/sblock] I am still working on appreance and goals - hope to have those up in a day or two. [/QUOTE]
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