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Heroes of the Elemental Chaos Excerpts
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<blockquote data-quote="pemerton" data-source="post: 5781940" data-attributes="member: 42582"><p>I am an (over?)zealous defender with a different view - namely, that 4e <em>started</em> with a lot of story in its rules - found in the race descriptions, the monster descriptions, etc - and that the claim that it was all mechanics and no story was mistaken. Those lore entries in the first MM are full of creation myths, for example - for hydras, for goblinoids, Lolth's time as a god of fate, etc. (And there was also Worlds and Monsters.)</p><p></p><p>My own view is that the biggest mistake in respect of story was not to include big chunks of Worlds and Monsters in the DMG. Not only is W&M full of story elements, but it talks about how to use those elements in the course of running a game.</p><p></p><p>As for the more recent stuff, I'm a big fan of the Heroes of . . . information about other planes. But I find the fiction in Mordenkainen's Magnificant Emporium mostly irritating, I'm not a big fan of the wordier monster entries (the Wandering Tower being a noteable exception), and I loathe the extra fluff in power entries, which is normally badly written, vacuous and often seems to contradict the italic (and now redundant?) flavour text in the stat block itself.</p><p></p><p>Overall, I've been a big fan of the default story for 4e from release, and have enjoyed the various books - esp Plane Above, Denomicon, Feywild and now it seems Elemental Chaos - that have built on it.</p></blockquote><p></p>
[QUOTE="pemerton, post: 5781940, member: 42582"] I am an (over?)zealous defender with a different view - namely, that 4e [I]started[/I] with a lot of story in its rules - found in the race descriptions, the monster descriptions, etc - and that the claim that it was all mechanics and no story was mistaken. Those lore entries in the first MM are full of creation myths, for example - for hydras, for goblinoids, Lolth's time as a god of fate, etc. (And there was also Worlds and Monsters.) My own view is that the biggest mistake in respect of story was not to include big chunks of Worlds and Monsters in the DMG. Not only is W&M full of story elements, but it talks about how to use those elements in the course of running a game. As for the more recent stuff, I'm a big fan of the Heroes of . . . information about other planes. But I find the fiction in Mordenkainen's Magnificant Emporium mostly irritating, I'm not a big fan of the wordier monster entries (the Wandering Tower being a noteable exception), and I loathe the extra fluff in power entries, which is normally badly written, vacuous and often seems to contradict the italic (and now redundant?) flavour text in the stat block itself. Overall, I've been a big fan of the default story for 4e from release, and have enjoyed the various books - esp Plane Above, Denomicon, Feywild and now it seems Elemental Chaos - that have built on it. [/QUOTE]
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