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Heroes of the Elemental Chaos Excerpts
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<blockquote data-quote="Neonchameleon" data-source="post: 5799734" data-attributes="member: 87792"><p>From Wikipedia:</p><p style="margin-left: 20px">The <strong>Sha' ir</strong> is a character class originally introduced in the <a href="http://en.wikipedia.org/wiki/Al-Qadim" target="_blank"><span style="color: #0645ad">Al-Qadim</span></a> campaign setting for <a href="http://en.wikipedia.org/wiki/Dungeons_and_Dragons" target="_blank"><span style="color: #0645ad">Dungeons and Dragons</span></a> 2nd Edition. Based on Arabian folklore, the sha' ir is a mysterious and powerful wizard <strong>that gains their power from genies, and often acts as an ambassador</strong> on behalf of mortals to geniekind. Sha' irs are both feared and respected for this role.</p> <p style="margin-left: 20px">...</p> <p style="margin-left: 20px">Sha' irs cast spells by <strong>requesting that their gen go find them</strong>.</p> <p style="margin-left: 20px">...</p> <p style="margin-left: 20px">Sha' irs possess the training and tact to deal with these powerful creatures, either through diplomacy, flattery (of which genies of all types can't get enough of), or coercion.</p> <p style="margin-left: 20px">...</p> <p style="margin-left: 20px"><strong>Often, a sha' ir will seek to enter into a pact with a genie.</strong> Common lengths include 1001 days of servitude, or a dozen and one months. The finer details are worked out between the sha' ir and genie in question, but often include a laundry list of conditions.</p> <p style="margin-left: 20px">...</p> <p style="margin-left: 20px">In an Arabian-flavored setting, a sha' ir will often take the place of a wizard or sorcerer, <strong>and act as a party's "faceman."</strong> Sha' irs are skilled in diplomacy and <strong>require a high charisma score</strong>, making them ideal for the job. </p> <p style="margin-left: 20px"></p> <p style="margin-left: 20px"></p><p>I'm not seeing a Wizard there. I'm seeing a charisma-based genie pact Warlock - preferably providing an alternative to the Binder as a warlock controller; things like the ability to go diving for spells replacing the near-useless pact boon. Why do you think Warlocks wouldn't fit?</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 5799734, member: 87792"] From Wikipedia: [INDENT]The [B]Sha' ir[/B] is a character class originally introduced in the [URL="http://en.wikipedia.org/wiki/Al-Qadim"][COLOR=#0645ad]Al-Qadim[/COLOR][/URL] campaign setting for [URL="http://en.wikipedia.org/wiki/Dungeons_and_Dragons"][COLOR=#0645ad]Dungeons and Dragons[/COLOR][/URL] 2nd Edition. Based on Arabian folklore, the sha' ir is a mysterious and powerful wizard [B]that gains their power from genies, and often acts as an ambassador[/B] on behalf of mortals to geniekind. Sha' irs are both feared and respected for this role. ... Sha' irs cast spells by [B]requesting that their gen go find them[/B]. ... Sha' irs possess the training and tact to deal with these powerful creatures, either through diplomacy, flattery (of which genies of all types can't get enough of), or coercion. ... [B]Often, a sha' ir will seek to enter into a pact with a genie.[/B] Common lengths include 1001 days of servitude, or a dozen and one months. The finer details are worked out between the sha' ir and genie in question, but often include a laundry list of conditions. ... In an Arabian-flavored setting, a sha' ir will often take the place of a wizard or sorcerer, [B]and act as a party's "faceman."[/B] Sha' irs are skilled in diplomacy and [B]require a high charisma score[/B], making them ideal for the job. [/INDENT]I'm not seeing a Wizard there. I'm seeing a charisma-based genie pact Warlock - preferably providing an alternative to the Binder as a warlock controller; things like the ability to go diving for spells replacing the near-useless pact boon. Why do you think Warlocks wouldn't fit? [/QUOTE]
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