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Heroes of the Elemental Chaos
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<blockquote data-quote="Upper_Krust" data-source="post: 5826597" data-attributes="member: 326"><p>Hello again keterys! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p></p><p></p><p>I disagree. The whole 20 encounter lead-up arguably shouldn't happen in any game, and certainly not an epic game. In my experiences, epic adventures tend to work much beter as shorter, sharper affairs. Not long drawn out dungeon crawls (like those silly E-series modules that were just badly designed).</p><p></p><p>3-4 encounters would be fine for a typical epic adventure. More than double that and you'll run out of theme-based resources.</p><p></p><p></p><p></p><p>I agree on this, but that takes us back to the point of why but a product if you still need to do 90% of the work to get the most out of it?</p><p></p><p></p><p></p><p>I'm suggesting that all the BBEG entries could be much better designed. The sole exception is probably Lolth who has quite a few resources within MM3 and the previous books - enough to make adventures in the demonweb enjoyable.</p><p></p><p>The level of the BBEGs is almost exclusively too high. They should be spread across the epic tier, not all bunched together into the same 31-35 Level spread that means you cannot use them until you reach the end of the game. So the epic tier is set up from its inception to avoid the personalities (Demon Princes, Archdukes, Deities, Primordials) until you get to about Level 28-29+. Its like a complete waste of levels 21-27. Its almost as if the game is saying, "well play the epic tier for maybe a year and then we might introduce some 'kewl' stuff at the end". The epic tier should be battering players over the head with 'kewl' from Level 21 onwards! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Upper_Krust, post: 5826597, member: 326"] Hello again keterys! :) I disagree. The whole 20 encounter lead-up arguably shouldn't happen in any game, and certainly not an epic game. In my experiences, epic adventures tend to work much beter as shorter, sharper affairs. Not long drawn out dungeon crawls (like those silly E-series modules that were just badly designed). 3-4 encounters would be fine for a typical epic adventure. More than double that and you'll run out of theme-based resources. I agree on this, but that takes us back to the point of why but a product if you still need to do 90% of the work to get the most out of it? I'm suggesting that all the BBEG entries could be much better designed. The sole exception is probably Lolth who has quite a few resources within MM3 and the previous books - enough to make adventures in the demonweb enjoyable. The level of the BBEGs is almost exclusively too high. They should be spread across the epic tier, not all bunched together into the same 31-35 Level spread that means you cannot use them until you reach the end of the game. So the epic tier is set up from its inception to avoid the personalities (Demon Princes, Archdukes, Deities, Primordials) until you get to about Level 28-29+. Its like a complete waste of levels 21-27. Its almost as if the game is saying, "well play the epic tier for maybe a year and then we might introduce some 'kewl' stuff at the end". The epic tier should be battering players over the head with 'kewl' from Level 21 onwards! :D [/QUOTE]
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