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*Pathfinder & Starfinder
Heroes of the Elemental Chaos
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<blockquote data-quote="keterys" data-source="post: 5827549" data-attributes="member: 43019"><p>Not enough.</p><p></p><p>I sat at a level 23 table that took out Lolth (L35 Solo) _before she acted_. And she's one of the better solos.</p><p></p><p>Solos are likely to get slapped with -9 to attack for a round or two, knocked prone and immobilized, dazed or stunned every single round... so, sure, it helps when they shed a condition or two, absolutely.</p><p></p><p>But at the end of the day, the difference between a solo dying in two rounds after dealing a surge's worth of damage to one or two creatures and one dying in three rounds after dealing a surge's worth of damage to everything. Well, it just means the solos need a lot of work. EPIC3-1 had an example solo that can cope with conditions well enough to function a little. EPIC3-2, 3-3, and 4-1 have some examples of condition shedding for elites, to keep them viable. So, step up that level of shedding threefold, and keep an eye on raw penalties, not just conditions (attack penalties in particular, though defense penalties aren't too fun either). Cannot attack (save ends). Champion's Code or similar effects that prevent attacking anyone other than a defender. Mantle of Unity for massive defenses for long enough.</p><p></p><p>I attempt to pay with XP for the encounters that go into each epic adventure, so solos just aren't worth the effort most of the time. Worse so even than minions, in some cases.</p></blockquote><p></p>
[QUOTE="keterys, post: 5827549, member: 43019"] Not enough. I sat at a level 23 table that took out Lolth (L35 Solo) _before she acted_. And she's one of the better solos. Solos are likely to get slapped with -9 to attack for a round or two, knocked prone and immobilized, dazed or stunned every single round... so, sure, it helps when they shed a condition or two, absolutely. But at the end of the day, the difference between a solo dying in two rounds after dealing a surge's worth of damage to one or two creatures and one dying in three rounds after dealing a surge's worth of damage to everything. Well, it just means the solos need a lot of work. EPIC3-1 had an example solo that can cope with conditions well enough to function a little. EPIC3-2, 3-3, and 4-1 have some examples of condition shedding for elites, to keep them viable. So, step up that level of shedding threefold, and keep an eye on raw penalties, not just conditions (attack penalties in particular, though defense penalties aren't too fun either). Cannot attack (save ends). Champion's Code or similar effects that prevent attacking anyone other than a defender. Mantle of Unity for massive defenses for long enough. I attempt to pay with XP for the encounters that go into each epic adventure, so solos just aren't worth the effort most of the time. Worse so even than minions, in some cases. [/QUOTE]
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