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*Pathfinder & Starfinder
Heroes of the Fallen Lands - Feat Preview
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<blockquote data-quote="Markn" data-source="post: 5284091" data-attributes="member: 21827"><p>I'm not so sure this is a must have...</p><p></p><p>In campaigns where DMs abuse dazed/stun then yep, it sure is.</p><p></p><p>In campaigns where DMs only make liberal use of these powers, then maybe it is, maybe its not.</p><p></p><p>Also, I've learned that if every player takes the same feat, then the players isn't special anymore. It means that the DM now has to plan encounters taking into account the groups new ability. Forex, in my current Epic game which is one session away from ending a 2 year campaign, everyone has taken Epic Defenses. Now instead of one person being harder to hit, they all are, which means as DM I now tailor encounters to get around this to keep the encounter challenging and exciting. The end result is that the players benefit less because they all have it, instead of just one (or two) players feeling special.</p></blockquote><p></p>
[QUOTE="Markn, post: 5284091, member: 21827"] I'm not so sure this is a must have... In campaigns where DMs abuse dazed/stun then yep, it sure is. In campaigns where DMs only make liberal use of these powers, then maybe it is, maybe its not. Also, I've learned that if every player takes the same feat, then the players isn't special anymore. It means that the DM now has to plan encounters taking into account the groups new ability. Forex, in my current Epic game which is one session away from ending a 2 year campaign, everyone has taken Epic Defenses. Now instead of one person being harder to hit, they all are, which means as DM I now tailor encounters to get around this to keep the encounter challenging and exciting. The end result is that the players benefit less because they all have it, instead of just one (or two) players feeling special. [/QUOTE]
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Heroes of the Fallen Lands - Feat Preview
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