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Heroes of the Feywild Excerpts
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<blockquote data-quote="Marshall" data-source="post: 5718235" data-attributes="member: 765"><p>Yes, designing a new class, or a new build for an existing class, that covers the exact same design space and the exact same fluff as an already existing class that could use the support is the definition of wasting time.</p><p></p><p> </p><p></p><p>The Runepriest introduced many new mechanics that arent supported by the Clerics support and the Seeker has nothing to do with the Ranger so throwing them together would have been just as worthless. Its almost as worthless as the current Wizard support is for a Bladesinger....</p><p></p><p></p><p></p><p>The Mage, combined with all the striker support the Wizard has, is easily on par with the Sorc for DPR <em>and</em> still has superior levels of control available. Bladesingers, Hexblades and Swordmages are all the same niche or, more accurately, they are all best represented by the existing Swordmage. Whats the difference between a Hexblade and an Assaultmage? Swordbond only calls the blade to you instead of creating it out of arcane substance? Bladesingers are nothing more than a different take on at-wills, completely undeserving of its own class and incapable of fulfilling the 'role' they are assigned.</p><p></p><p></p><p></p><p>No. Its 4.5 without calling it 4.5. Its a new on-ramp alright, the problem is its not the same highway...</p><p> </p><p></p><p></p><p>Creating a brand new class with the same name as an existing class but with unique features that are incompatible with ALL previous support is even worse than making a new undersupported class....especially when you connect that class to one that has "Goldy Locks" support instead of one that mechanically and thematically already exists and could really use the support. </p><p> </p><p></p><p></p><p>No one is making that argument. OTOH, why the heck would you waste creating new classes that not only cover the same niche, but cover it with the same thematics and similar mechanics.</p><p> </p><p></p><p></p><p>So?!? The problem isnt fluff, its mechanics. Its the waste of time designing 3 arcane swordsman classes all with their own incompatible mechanics all attached to a different and usually worthless set of support for that build.</p></blockquote><p></p>
[QUOTE="Marshall, post: 5718235, member: 765"] Yes, designing a new class, or a new build for an existing class, that covers the exact same design space and the exact same fluff as an already existing class that could use the support is the definition of wasting time. The Runepriest introduced many new mechanics that arent supported by the Clerics support and the Seeker has nothing to do with the Ranger so throwing them together would have been just as worthless. Its almost as worthless as the current Wizard support is for a Bladesinger.... The Mage, combined with all the striker support the Wizard has, is easily on par with the Sorc for DPR [i]and[/i] still has superior levels of control available. Bladesingers, Hexblades and Swordmages are all the same niche or, more accurately, they are all best represented by the existing Swordmage. Whats the difference between a Hexblade and an Assaultmage? Swordbond only calls the blade to you instead of creating it out of arcane substance? Bladesingers are nothing more than a different take on at-wills, completely undeserving of its own class and incapable of fulfilling the 'role' they are assigned. No. Its 4.5 without calling it 4.5. Its a new on-ramp alright, the problem is its not the same highway... Creating a brand new class with the same name as an existing class but with unique features that are incompatible with ALL previous support is even worse than making a new undersupported class....especially when you connect that class to one that has "Goldy Locks" support instead of one that mechanically and thematically already exists and could really use the support. No one is making that argument. OTOH, why the heck would you waste creating new classes that not only cover the same niche, but cover it with the same thematics and similar mechanics. So?!? The problem isnt fluff, its mechanics. Its the waste of time designing 3 arcane swordsman classes all with their own incompatible mechanics all attached to a different and usually worthless set of support for that build. [/QUOTE]
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