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General Tabletop Discussion
*Pathfinder & Starfinder
Heroes of the Feywild Speculation
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5576458" data-attributes="member: 82106"><p>design space =/= page space</p><p></p><p>Where does the DESIGN SPACE come from, that is the new concept that new material will support, vs simply reiterating some concept which is already supported. There is design space for fey pact warlocks and eladrin wizards, the sort of thing that you'd both expect to exist in material about the land of the fairies and for which some added material can be produced. I still haven't even heard an IDEA for anything related to the book's theme that would tie into the runepriest, an entire class that is already begging for a really compelling concept to start with. </p><p></p><p>You have to make a good case for the appropriateness of the concept you want to develop. It needs to have some traction and some roots in fantasy somewhere. If it is going to be in this particular book it also has to address the theme of the book in a reasonable way.</p><p></p><p>I mean I can well see 'Elemental Heroes' catering to the runepriest. I can see Heroes of the Feywild catering to the Seeker (though honestly I think the class itself was ill-conceived, but it certainly has thematic appropriateness). Really, it may be that HotFW is less well-positioned to boost the things you're interested in seeing. Maybe if the devs were psychic they'd have done Elemental Heroes first, but I don't think they have a crystal ball and I don't think once they organize the schedule for what is going to be done when they can change it at the drop of a hat either, even if they would like to. Things don't always end up falling out in such a way that every element of the game gets all the support you could wish for as quickly as you might wish, and some things may end up much better supported than others, as has happened.</p><p></p><p>I don't think people railing against WotC for this have more than the very vaguest notion of what large, complex projects take to pull off.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5576458, member: 82106"] design space =/= page space Where does the DESIGN SPACE come from, that is the new concept that new material will support, vs simply reiterating some concept which is already supported. There is design space for fey pact warlocks and eladrin wizards, the sort of thing that you'd both expect to exist in material about the land of the fairies and for which some added material can be produced. I still haven't even heard an IDEA for anything related to the book's theme that would tie into the runepriest, an entire class that is already begging for a really compelling concept to start with. You have to make a good case for the appropriateness of the concept you want to develop. It needs to have some traction and some roots in fantasy somewhere. If it is going to be in this particular book it also has to address the theme of the book in a reasonable way. I mean I can well see 'Elemental Heroes' catering to the runepriest. I can see Heroes of the Feywild catering to the Seeker (though honestly I think the class itself was ill-conceived, but it certainly has thematic appropriateness). Really, it may be that HotFW is less well-positioned to boost the things you're interested in seeing. Maybe if the devs were psychic they'd have done Elemental Heroes first, but I don't think they have a crystal ball and I don't think once they organize the schedule for what is going to be done when they can change it at the drop of a hat either, even if they would like to. Things don't always end up falling out in such a way that every element of the game gets all the support you could wish for as quickly as you might wish, and some things may end up much better supported than others, as has happened. I don't think people railing against WotC for this have more than the very vaguest notion of what large, complex projects take to pull off. [/QUOTE]
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