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Heroes of the Legacy of the Tempest Game
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<blockquote data-quote="Dirigible" data-source="post: 1178304" data-attributes="member: 12631"><p><strong>Marrack</strong></p><p>Human Rogue (Strong Hero) 3</p><p><em>Hit Dice</em>: 3d6+3 (hp 21)</p><p><em>Initiative</em>: +4.</p><p><em>Speed</em>: 30 ft.</p><p><em>AC</em>: 19 (+3 armour, +2 class, +4 dex)</p><p><em>Attacks</em>: Brawl +4, Heavy Mace +4, Light Crossbow +6.</p><p><em>Damage</em>: Brawl d6+1 (nl), Heavy Mace d8+1, Light Crossbow d8.</p><p><em>Racial Features</em>: Adaptive Learning : Disable Device.</p><p><em>Class Features</em>: Sneak Attack +2d6, Trapfinding, Trap Sense +1, Evasion.</p><p><em>Talents</em>: Improved ignore hardness (2 pts).</p><p><em>Saves</em>: Fort +2, Ref +7, Will +1.</p><p><em>Abilities</em>: Str 13 (+1), Dex 19 (+4), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 12 (+1) </p><p><em>Skills</em>: Appraise: +5 (4 ranks, +1 int), Balance: +6 (2 ranks, +4 dex), Climb: +2 (1 ranks, +1 str), Disable Device: +12 (6 ranks, +1 int, +2 feat, +3 feat), Escape Artist: +5 (1 ranks, +4 dex), Hide: +12 (6 ranks, +4 dex, +2 feat), Jump: +2 (1 ranks, +1 str), Knowledge (Technology) cc: +3 (2 ranks, +1 int), Knowledge (Scrap Plains): +5 (4 ranks, +1 int), Listen: +6 (6 ranks, +0 wis), Move, Silently: +12 (6 ranks, +4 dex, +2 feat), Open Lock: +8 (2 ranks, +4 dex, +2 feat), Search: +7 (6 ranks, +1 int), Spot: +6 (6 ranks, +0 wis), Sleight of Hand: +5 (1 ranks, +4 dex), Tumble: +5 (1 ranks, +4 dex)</p><p><em>Feats</em>: Brawl, Stealthy, Nimble Fingers, Skill Focus (Disable Device), Personal Firearms Proficiency.</p><p></p><p><em>Equipment</em>: </p><p>Necklace of Fireballs I (1650gp), Feather Token : 1 Anchor, 1 Tree (50gp + 400gp), Masterwork studded leather armour (175gp, 20lbs), Gearstriker (masterwork heavy mace, 312gp, 8lbs), Masterwork artisan tool (55 gp, 5lbs), Light crossbow (35gp, 4lbs), 30 bolts (3gp, 3lbs), Masterwork thieve's tools (100gp, 2lbs), Backpack (2gp, 2lbs), Blanket, camoflagued (0.5gp, 3lbs), Block and tackle (5gp, 5lbs), Caltrops x5 (5gp, 10lbs), Prybar (2gp, 5lbs), Flint striker (3gp, -), Grappling hook (1gp, 4lbs), Oil, 5 pints (0.5gp, 5lbs), Pole, 10', x2 (0.4gp, 16lbs), Hemp rope, 150' (3gp, 30lbs), Rations x7 (3.5gp, 7lbs), Hooded lantern (7gp, 2lbs), Explorers outfit (10gp, 8lbs), Waterskin (1gp, 4lbs).</p><p>Non-magical total : 434gp. With magic : 2534gp.</p><p></p><p>The Tribe of the Jackal have eked out a rough sort of life under the very gunbarrels of the Tempest ever since the invasion. By melting away in front of attacking forces rather than resisting and always being prepared to move their camps, the nomads have managed to survive and wage a clandestine war of attrition and sabotage.</p><p></p><p>Marrack is one of the 'warriors' of his people, a scavenger and thief, an infiltrator and saboteur. Raised by his uncle into the profession, he has been part of a half-dozen raids on Tempest compounds or outlying machinery. He was more than content to continue on in this manner, until a chance meeting with one of the prophetesses, a flaxen haired, firery beauty named Seean, heralding the danger of the Tempest awakening the Great Old Ones. Admittedly, he wasn't thinking with the head on his shoulders when agreed to follow her.</p><p></p><p>Seean is long since gone, leaving Marrack some way from the home of his people, a stranger in a strange land. Nevertheless, he has managed to survive thus far, his skills as suited to the life of a burglar as to a saboteur.</p><p></p><p>Marrack is the consumate opportunist, willing to take almost any chance as it is presented to him. He comes across as cocky, sarcastic and decisive.</p></blockquote><p></p>
[QUOTE="Dirigible, post: 1178304, member: 12631"] [b]Marrack[/b] Human Rogue (Strong Hero) 3 [i]Hit Dice[/i]: 3d6+3 (hp 21) [i]Initiative[/i]: +4. [i]Speed[/i]: 30 ft. [i]AC[/i]: 19 (+3 armour, +2 class, +4 dex) [i]Attacks[/i]: Brawl +4, Heavy Mace +4, Light Crossbow +6. [i]Damage[/i]: Brawl d6+1 (nl), Heavy Mace d8+1, Light Crossbow d8. [i]Racial Features[/i]: Adaptive Learning : Disable Device. [i]Class Features[/i]: Sneak Attack +2d6, Trapfinding, Trap Sense +1, Evasion. [i]Talents[/i]: Improved ignore hardness (2 pts). [i]Saves[/i]: Fort +2, Ref +7, Will +1. [i]Abilities[/i]: Str 13 (+1), Dex 19 (+4), Con 12 (+1), Int 12 (+1), Wis 10 (+0), Cha 12 (+1) [i]Skills[/i]: Appraise: +5 (4 ranks, +1 int), Balance: +6 (2 ranks, +4 dex), Climb: +2 (1 ranks, +1 str), Disable Device: +12 (6 ranks, +1 int, +2 feat, +3 feat), Escape Artist: +5 (1 ranks, +4 dex), Hide: +12 (6 ranks, +4 dex, +2 feat), Jump: +2 (1 ranks, +1 str), Knowledge (Technology) cc: +3 (2 ranks, +1 int), Knowledge (Scrap Plains): +5 (4 ranks, +1 int), Listen: +6 (6 ranks, +0 wis), Move, Silently: +12 (6 ranks, +4 dex, +2 feat), Open Lock: +8 (2 ranks, +4 dex, +2 feat), Search: +7 (6 ranks, +1 int), Spot: +6 (6 ranks, +0 wis), Sleight of Hand: +5 (1 ranks, +4 dex), Tumble: +5 (1 ranks, +4 dex) [i]Feats[/i]: Brawl, Stealthy, Nimble Fingers, Skill Focus (Disable Device), Personal Firearms Proficiency. [i]Equipment[/i]: Necklace of Fireballs I (1650gp), Feather Token : 1 Anchor, 1 Tree (50gp + 400gp), Masterwork studded leather armour (175gp, 20lbs), Gearstriker (masterwork heavy mace, 312gp, 8lbs), Masterwork artisan tool (55 gp, 5lbs), Light crossbow (35gp, 4lbs), 30 bolts (3gp, 3lbs), Masterwork thieve's tools (100gp, 2lbs), Backpack (2gp, 2lbs), Blanket, camoflagued (0.5gp, 3lbs), Block and tackle (5gp, 5lbs), Caltrops x5 (5gp, 10lbs), Prybar (2gp, 5lbs), Flint striker (3gp, -), Grappling hook (1gp, 4lbs), Oil, 5 pints (0.5gp, 5lbs), Pole, 10', x2 (0.4gp, 16lbs), Hemp rope, 150' (3gp, 30lbs), Rations x7 (3.5gp, 7lbs), Hooded lantern (7gp, 2lbs), Explorers outfit (10gp, 8lbs), Waterskin (1gp, 4lbs). Non-magical total : 434gp. With magic : 2534gp. The Tribe of the Jackal have eked out a rough sort of life under the very gunbarrels of the Tempest ever since the invasion. By melting away in front of attacking forces rather than resisting and always being prepared to move their camps, the nomads have managed to survive and wage a clandestine war of attrition and sabotage. Marrack is one of the 'warriors' of his people, a scavenger and thief, an infiltrator and saboteur. Raised by his uncle into the profession, he has been part of a half-dozen raids on Tempest compounds or outlying machinery. He was more than content to continue on in this manner, until a chance meeting with one of the prophetesses, a flaxen haired, firery beauty named Seean, heralding the danger of the Tempest awakening the Great Old Ones. Admittedly, he wasn't thinking with the head on his shoulders when agreed to follow her. Seean is long since gone, leaving Marrack some way from the home of his people, a stranger in a strange land. Nevertheless, he has managed to survive thus far, his skills as suited to the life of a burglar as to a saboteur. Marrack is the consumate opportunist, willing to take almost any chance as it is presented to him. He comes across as cocky, sarcastic and decisive. [/QUOTE]
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