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Heroes of the Worlds OOC Thread
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<blockquote data-quote="Sollir Furryfoot" data-source="post: 313429" data-attributes="member: 748"><p>Creature Yuna is now trying to summon:</p><p></p><p>[color=sky blue]<strong>GRAND SUMMONED AIR ELEMENT DIRE LION</strong></p><p><strong></strong></p><p><strong>Large Elemental (Air)</strong></p><p><strong>Hit Dice:</strong> 9d8+27 (99 hp)</p><p><strong>Initiative:</strong> +5 (+5 Dex)</p><p><strong>Speed:</strong> 40 ft, Fly 100 ft (Perfect)</p><p><strong>AC:</strong> 22 (+5 Dex, -1 size, +4 natural, +4 haste)</p><p><strong>Attacks:</strong> 2 claws +17 melee, bite +12 melee</p><p><strong>Damage:</strong> Claw 1d6+12, bite 1d8+8</p><p><strong>Face/Reach:</strong> 5 ft by 5 ft/10 ft</p><p><strong>Special Attacks:</strong> Pounce, improved grab, rake 1d6+8, Air Mastery, improved grab</p><p><strong>Special Qualities:</strong> Elemental, Damage Reduction 5/+1, Darkvision, Scent</p><p><strong>Saves:</strong> Fort +6, Ref +11, Will +4</p><p><strong>Abilities:</strong> Str 25, Dex 21, Con 17, Int 2, Wis 12, Cha 10</p><p><strong>Skills:</strong> Hide +8*, Jump +10, Listen +4, Move Silently +12, Spot +4</p><p><strong>Feats:</strong> Flyby Attack</p><p></p><p><strong>Climate/Terrain:</strong> ???</p><p><strong>Challenge Rating:</strong> 7</p><p><strong>Treasure:</strong> None</p><p><strong>Alignment:</strong> Neutral</p><p></p><p><em>Darkvision:</em> This creature can see in complete darkness, up to 60.</p><p><em>Elemental:</em> Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits.</p><p><em>Scent (Ex):</em> The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. The creature can pinpoint locations only within 5 feet. This creature can follow tracks by smell with a Wisdom check (DC 10, +2 for every hour the trail is cold).</p><p><em>Air Mastery (Ex):</em> Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental.</p><p><em>Pounce (Ex):</em> If a dire lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action.</p><p><em>Improved Grab (Ex):</em> To use this ability, the dire lion must hit with its bite attack. If it gets a hold, it can rake.</p><p><em>Rake (Ex):</em> A dire lion can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d6+3 damage each. If the dire lion pounces on an opponent, it can also rake.</p><p><em>Hasted (Su):</em> A Grand Summoned creature is under the constant effect of haste while summoned.</p><p></p><p><strong>Skills:</strong> Dire lions receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.[/color]</p></blockquote><p></p>
[QUOTE="Sollir Furryfoot, post: 313429, member: 748"] Creature Yuna is now trying to summon: [color=sky blue][b]GRAND SUMMONED AIR ELEMENT DIRE LION Large Elemental (Air) Hit Dice:[/b] 9d8+27 (99 hp) [b]Initiative:[/b] +5 (+5 Dex) [b]Speed:[/b] 40 ft, Fly 100 ft (Perfect) [b]AC:[/b] 22 (+5 Dex, -1 size, +4 natural, +4 haste) [b]Attacks:[/b] 2 claws +17 melee, bite +12 melee [b]Damage:[/b] Claw 1d6+12, bite 1d8+8 [b]Face/Reach:[/b] 5 ft by 5 ft/10 ft [b]Special Attacks:[/b] Pounce, improved grab, rake 1d6+8, Air Mastery, improved grab [b]Special Qualities:[/b] Elemental, Damage Reduction 5/+1, Darkvision, Scent [b]Saves:[/b] Fort +6, Ref +11, Will +4 [b]Abilities:[/b] Str 25, Dex 21, Con 17, Int 2, Wis 12, Cha 10 [b]Skills:[/b] Hide +8*, Jump +10, Listen +4, Move Silently +12, Spot +4 [b]Feats:[/b] Flyby Attack [b]Climate/Terrain:[/b] ??? [b]Challenge Rating:[/b] 7 [b]Treasure:[/b] None [b]Alignment:[/b] Neutral [i]Darkvision:[/i] This creature can see in complete darkness, up to 60. [i]Elemental:[/i] Immune to poison, sleep, paralysis, and stunning. Not subject to critical hits. [i]Scent (Ex):[/i] The creature can detect opponents within 30 feet by sense of smell. If the opponent is upwind, the range increases to 60 feet; if downwind, it drops to 15 feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench, can be detected at triple normal range. The creature can pinpoint locations only within 5 feet. This creature can follow tracks by smell with a Wisdom check (DC 10, +2 for every hour the trail is cold). [i]Air Mastery (Ex):[/i] Airborne creatures suffer a -1 penalty to attack and damage rolls against an air elemental. [i]Pounce (Ex):[/i] If a dire lion leaps upon a foe during the first round of combat, it can make a full attack even if it has already taken a move action. [i]Improved Grab (Ex):[/i] To use this ability, the dire lion must hit with its bite attack. If it gets a hold, it can rake. [i]Rake (Ex):[/i] A dire lion can make two rake attacks (+12 melee) against a held creature with its hind legs for 1d6+3 damage each. If the dire lion pounces on an opponent, it can also rake. [i]Hasted (Su):[/i] A Grand Summoned creature is under the constant effect of haste while summoned. [b]Skills:[/b] Dire lions receive a +4 racial bonus to Hide and Move Silently checks. *In areas of tall grass or heavy undergrowth, the Hide bonus improves to +8.[/color] [/QUOTE]
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