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Heroes of the Worlds OOC Thread
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<blockquote data-quote="Creamsteak" data-source="post: 510398" data-attributes="member: 552"><p><em>Kal, I updated my character. This is rough, but I was trying to elaborate the process of the souls to give them more validity to the game. Just tell me what you think.</em></p><p></p><p></p><p></p><p><strong><span style="font-size: 15px">Souls</span></strong></p><p><u><strong>Types</strong></u></p><p>Blue (Magic)</p><p>Green (Power)</p><p>Red (Experience)</p><p>Yellow (Health)</p><p></p><p></p><p></p><p><strong>Blue Souls:</strong> 10% of defeated foes shred a Blue Soul. These souls provide Samanosuke with the energy his gauntlet needs to unseal certain doors, or to power his most damaging attacks. 3 Blue souls can add 1d6 damage of the appropriate element to one attack, 6 Blue souls can add 2d6 damage, and 9 blue souls can add 3d6 damage. The most energy able to be held is 10 blue souls. </p><p></p><p><strong>Green Souls:</strong> 5% of defeated creatures shred a green soul. If Samanosuke can absorb this soul (Full-Round Action), he adds one Green Soul to his Green Soul total. Five such souls are required in order for them to be of use to Samanosuke. If five souls are gathered, Samanosuke can activate a temporary protection from all but the strongest attacks. This protection lasts for one minute. Any outsider can absorb these souls, and if Samanosuke contests the creature's claim (both creatures spending a FRA to assimilate the soul), then they must compete in Willpower (Will Saves) to see who gains the soul. If an outsider absorbs such a soul, the outsider becomes a Half-Fiend or Half-Fire Elemental (whichever suits the creature better), and becomes insane with hatred for at least a minute, if not longer.</p><p></p><p><strong>Red Souls:</strong> These souls are shred by defeated foes 100% of the time. These souls represent the actual value a creature's souls are worth. When an outsider is defeated, they always leave a number of these souls equal to the creature's hit dice. Only Samanosuke and Soul Eaters can suck up this energy. These accumulate into the Soul Guantlet, providing it with power that is necessary in order to transform items and increase the Gauntlet's affectiveness.</p><p></p><p><strong>Yellow Souls:</strong> These souls are shred by 10% of defeated foes. When shred, these souls can be absorbed by Samanosuke or a Soul Eater. Grabbing a soul restores 1d8 hit points, unless the soul is large (25% chance) in which case it restores 4d8 hit points. These souls are not automatically absorbed, and require a full round action to be absorbed.</p><p></p><p><strong><u>Associated Creatures</u></strong></p><p><strong>Soul Eaters</strong></p><p></p><p>There are two types of Soul Eater. The first are the actual creatures, which look like blue floating blobs, covered with skull-like faces. The closest creature to this is the Caller in Darkness in the Psionics Handbook. The second type of Soul Eater is a Cerebelith like Demon, but these tend to be unique -with their own personality and attitude. Some of these Cerebelith bear Guantlets similar to Samanosuke's. A Soul Eater template may also be created, something similar to the ghost template, with the ability to absorb souls added. If a soul eater absorbs a soul, they can be freed by killing the devouring creature -but if the creature is not killed before it can flee by whatever means it has designed the souls cannot be recovered.</p><p></p><p>Creature types that shed souls: Undead, Outsiders, Elementals, and some Aberrations.</p><p></p><p>General Rules: All souls dissipate if not collected within 1 minute after being shed. Soul eaters or Samanosuke can absorb souls by spending a Full Round Action focusing. If a soul is contested by opposing forces, opposed Will Checks are made (Will saves) to see who absorbs the soul. The Will save of each being is reduced by 2 for every 30 feet of distance between the contesting members and the soul. So, a soul that is 60 feet from Samanosuke and 30 feet from a Caller in Darkness will reduce Samanosuke's save by 2. Creatures gain the same benefits of Samanosuke with the acception of the Green Soul, which can be absorbed by any creature which sheds souls. Green souls transform creatures that take them into themselves into Fire Elementals or Half-Fiends.</p></blockquote><p></p>
[QUOTE="Creamsteak, post: 510398, member: 552"] [i]Kal, I updated my character. This is rough, but I was trying to elaborate the process of the souls to give them more validity to the game. Just tell me what you think.[/I] [b][size=4]Souls[/size][/b] [u][b]Types[/b][/u] Blue (Magic) Green (Power) Red (Experience) Yellow (Health) [b]Blue Souls:[/b] 10% of defeated foes shred a Blue Soul. These souls provide Samanosuke with the energy his gauntlet needs to unseal certain doors, or to power his most damaging attacks. 3 Blue souls can add 1d6 damage of the appropriate element to one attack, 6 Blue souls can add 2d6 damage, and 9 blue souls can add 3d6 damage. The most energy able to be held is 10 blue souls. [b]Green Souls:[/b] 5% of defeated creatures shred a green soul. If Samanosuke can absorb this soul (Full-Round Action), he adds one Green Soul to his Green Soul total. Five such souls are required in order for them to be of use to Samanosuke. If five souls are gathered, Samanosuke can activate a temporary protection from all but the strongest attacks. This protection lasts for one minute. Any outsider can absorb these souls, and if Samanosuke contests the creature's claim (both creatures spending a FRA to assimilate the soul), then they must compete in Willpower (Will Saves) to see who gains the soul. If an outsider absorbs such a soul, the outsider becomes a Half-Fiend or Half-Fire Elemental (whichever suits the creature better), and becomes insane with hatred for at least a minute, if not longer. [b]Red Souls:[/b] These souls are shred by defeated foes 100% of the time. These souls represent the actual value a creature's souls are worth. When an outsider is defeated, they always leave a number of these souls equal to the creature's hit dice. Only Samanosuke and Soul Eaters can suck up this energy. These accumulate into the Soul Guantlet, providing it with power that is necessary in order to transform items and increase the Gauntlet's affectiveness. [b]Yellow Souls:[/b] These souls are shred by 10% of defeated foes. When shred, these souls can be absorbed by Samanosuke or a Soul Eater. Grabbing a soul restores 1d8 hit points, unless the soul is large (25% chance) in which case it restores 4d8 hit points. These souls are not automatically absorbed, and require a full round action to be absorbed. [b][u]Associated Creatures[/u][/b][u][/u] [b]Soul Eaters[/b] There are two types of Soul Eater. The first are the actual creatures, which look like blue floating blobs, covered with skull-like faces. The closest creature to this is the Caller in Darkness in the Psionics Handbook. The second type of Soul Eater is a Cerebelith like Demon, but these tend to be unique -with their own personality and attitude. Some of these Cerebelith bear Guantlets similar to Samanosuke's. A Soul Eater template may also be created, something similar to the ghost template, with the ability to absorb souls added. If a soul eater absorbs a soul, they can be freed by killing the devouring creature -but if the creature is not killed before it can flee by whatever means it has designed the souls cannot be recovered. Creature types that shed souls: Undead, Outsiders, Elementals, and some Aberrations. General Rules: All souls dissipate if not collected within 1 minute after being shed. Soul eaters or Samanosuke can absorb souls by spending a Full Round Action focusing. If a soul is contested by opposing forces, opposed Will Checks are made (Will saves) to see who absorbs the soul. The Will save of each being is reduced by 2 for every 30 feet of distance between the contesting members and the soul. So, a soul that is 60 feet from Samanosuke and 30 feet from a Caller in Darkness will reduce Samanosuke's save by 2. Creatures gain the same benefits of Samanosuke with the acception of the Green Soul, which can be absorbed by any creature which sheds souls. Green souls transform creatures that take them into themselves into Fire Elementals or Half-Fiends. [/QUOTE]
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