Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heroes of Virtue article
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="mneme" data-source="post: 5567517" data-attributes="member: 59248"><p>The Chevalier's pretty fun -- though I don't like the static power bonus at level 10, if only because players will forget it's a power bonus and try to stack it (a problem with power bonuses, particularly on things that aren't powers).</p><p></p><p>The Guardian e1 is hella strong; depending on interpretation you might be able to see the attack roll (or at least the targetted defense) before choosing to use the power. I could see even playing this with a striker with a good basic attack (Avenger, for instance), as immediate action attack = power and the rest is gravy.</p><p></p><p>Regarding the guarding 10, I think if you look at the examples, it is intended to be used with a PC; they're just trying to avoid having people use it with the defender. Using it on a ranged/area PC (whose overall power might equal your own, but whose -melee- power does not) seems to be the intent; note: "You might be partnered with a wizard or a cleric, sworn to accompany your charge on his or her travels and guard him or her with your very life". Mind, I'd have preferred if they said "your charge must not be a defender or melee striker" or something else less wishy washy then the whole "melee skills equal your own" thing.</p><p></p><p>Hospitaler: Solid. L5 is rp, l10 is more healing. More healing is good. At l11, you're healing [surgeless] 10+2*wis per encounter. Also, the Ue6 is something people might actually take -- as mobility options are thin on the ground for the defenders and leaders who are most likely to take this theme.</p><p></p><p>Noble: yeah, kinda weak. The ally move ability is fun, but I prefer ally moves as minor actions, as that means you can move too. But the level 5 and 10 features are weak; a skill bonus and an item. OTOH, the U2 is fantastic (use intimidate instead of bluff or diplomacy every encounter? Yes, please, says the noble half-orc negotiator. ) The U10 is also amazing for a high initiative character, as you get to let another party member completely ignore his or her initiative check every encounter and use yours instead (and if they roll well, you boost someone else instead). So oddly, it's got some of the few theme utilities I might actually take.</p></blockquote><p></p>
[QUOTE="mneme, post: 5567517, member: 59248"] The Chevalier's pretty fun -- though I don't like the static power bonus at level 10, if only because players will forget it's a power bonus and try to stack it (a problem with power bonuses, particularly on things that aren't powers). The Guardian e1 is hella strong; depending on interpretation you might be able to see the attack roll (or at least the targetted defense) before choosing to use the power. I could see even playing this with a striker with a good basic attack (Avenger, for instance), as immediate action attack = power and the rest is gravy. Regarding the guarding 10, I think if you look at the examples, it is intended to be used with a PC; they're just trying to avoid having people use it with the defender. Using it on a ranged/area PC (whose overall power might equal your own, but whose -melee- power does not) seems to be the intent; note: "You might be partnered with a wizard or a cleric, sworn to accompany your charge on his or her travels and guard him or her with your very life". Mind, I'd have preferred if they said "your charge must not be a defender or melee striker" or something else less wishy washy then the whole "melee skills equal your own" thing. Hospitaler: Solid. L5 is rp, l10 is more healing. More healing is good. At l11, you're healing [surgeless] 10+2*wis per encounter. Also, the Ue6 is something people might actually take -- as mobility options are thin on the ground for the defenders and leaders who are most likely to take this theme. Noble: yeah, kinda weak. The ally move ability is fun, but I prefer ally moves as minor actions, as that means you can move too. But the level 5 and 10 features are weak; a skill bonus and an item. OTOH, the U2 is fantastic (use intimidate instead of bluff or diplomacy every encounter? Yes, please, says the noble half-orc negotiator. ) The U10 is also amazing for a high initiative character, as you get to let another party member completely ignore his or her initiative check every encounter and use yours instead (and if they roll well, you boost someone else instead). So oddly, it's got some of the few theme utilities I might actually take. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heroes of Virtue article
Top