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Heroes of Virtue article
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<blockquote data-quote="phoffman" data-source="post: 5567667" data-attributes="member: 77498"><p>My opinion,</p><p></p><p>I feel that its important that at level 1, you should be able to easily demonstrate some ability that defines that you have this theme.</p><p></p><p></p><p>Chevalier is really weak compared to other themes. You don't have to have a theme to adhere to a code of honor. It doesn't go out of its way to allow you to more easily purchase mounts. The granted encounter power is underpowered. The optional encounter powers are pretty weak compared to the other options. Power bonuses from non-powers are often incorrectly applied during game. I can see this leading to some confusions especially with the saving throws. Because the number of feats you need to make mounts work if you not a Knight this theme should say: Prerequisite, Knight.</p><p></p><p>You could fix it by giving out the feat "Mounted Combat" or allow the player a discount on mount purchases. Fix Valiant Charge by making the charge do an additional [w].</p><p></p><p>Guardian definitely has a niche I like the first level granted power because there aren't many abilities that can replicate this effect. When you use it you will feel like you are "guarding" Yet again power bonuses from non power sources will often be mis applied (likely perception in this case). The level 10 ability has a lot of role playing potential. The optional powers seem to need work, but "Watch Out!" is pretty good.</p><p></p><p>Hospitaler looks pretty good for adding more leader role to an existing leader, as long as wisdom is your primary statistic. I could see this working well for an Avenger too. The optional powers appear to have a good power level with existing powers. This theme would be good for a few classes.</p><p></p><p>Noble doesn't really feel like it would play like the nobility that it is based on. The shifting power that the power grants seems to be rather underpowered, this power should be close burst 5 at minimum, to make up for its rather limited abilities, and targeting only one or two allies, (even as a move power) or keep the burst 3 and let it affect all allies. The level 5 ability is horrible and uninspiring, free items. Not to mention that this is something that the Noble will grow out of, so its not even an ability that they get to keep using as they progress through their campaign. The level 10 skill bonuses are only as good as other theme's level 5 skill bonuses. The optional powers are easily replicated through other abilities that perform similarly, so there would be little incentive to take them.</p><p></p><p>You can't really fix this theme easily, probably best to go back to the drawing board on this one.</p></blockquote><p></p>
[QUOTE="phoffman, post: 5567667, member: 77498"] My opinion, I feel that its important that at level 1, you should be able to easily demonstrate some ability that defines that you have this theme. Chevalier is really weak compared to other themes. You don't have to have a theme to adhere to a code of honor. It doesn't go out of its way to allow you to more easily purchase mounts. The granted encounter power is underpowered. The optional encounter powers are pretty weak compared to the other options. Power bonuses from non-powers are often incorrectly applied during game. I can see this leading to some confusions especially with the saving throws. Because the number of feats you need to make mounts work if you not a Knight this theme should say: Prerequisite, Knight. You could fix it by giving out the feat "Mounted Combat" or allow the player a discount on mount purchases. Fix Valiant Charge by making the charge do an additional [w]. Guardian definitely has a niche I like the first level granted power because there aren't many abilities that can replicate this effect. When you use it you will feel like you are "guarding" Yet again power bonuses from non power sources will often be mis applied (likely perception in this case). The level 10 ability has a lot of role playing potential. The optional powers seem to need work, but "Watch Out!" is pretty good. Hospitaler looks pretty good for adding more leader role to an existing leader, as long as wisdom is your primary statistic. I could see this working well for an Avenger too. The optional powers appear to have a good power level with existing powers. This theme would be good for a few classes. Noble doesn't really feel like it would play like the nobility that it is based on. The shifting power that the power grants seems to be rather underpowered, this power should be close burst 5 at minimum, to make up for its rather limited abilities, and targeting only one or two allies, (even as a move power) or keep the burst 3 and let it affect all allies. The level 5 ability is horrible and uninspiring, free items. Not to mention that this is something that the Noble will grow out of, so its not even an ability that they get to keep using as they progress through their campaign. The level 10 skill bonuses are only as good as other theme's level 5 skill bonuses. The optional powers are easily replicated through other abilities that perform similarly, so there would be little incentive to take them. You can't really fix this theme easily, probably best to go back to the drawing board on this one. [/QUOTE]
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