Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
Heroes of Winterhaven (4e)
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Tikigod" data-source="post: 4421440" data-attributes="member: 75310"><p>He was driven by a heady mix of curiosity, greed and pride. Douvan Stahl had learned of a dragon burial site near Winterhaven, a walled village in the far reaches of Ghol Avalar. He left the capitol Keltis Siddig with little more than a sword and shovel. That was a month ago.</p><p></p><p></p><p> Scranton is starting to think that Stahl skipped town to escape the twenty gold he lost to the half-elf in a game of King’s Bet. The tiefling warlord, Morthos, and the dwarven fighter, Ern Sparhenge both trained extensively under Douvan Stahl’s stern eye. Concern for their mentor causes them to join forces with Scranton. Lastly, Stahl’s wife has called on her nephew’s help. He is a bright, young wizard named Nexanaxourim of Spinning Glen (or Nex for short).</p><p></p><p></p><p> The band of adventurers is ambushed by a vicious group of kobolds. The scaly brigands are easily dispatched or driven off and the four heroes make it to Winterhaven without further incident. They sell some scavenged weapons for a little coin and learn that travelers to the town have oft been beleaguered by frequent attacks. At Wrafton’s Inn, they meet the beautiful Salvana Wrafton who remembers Douvan Stahl. But she does not know his current whereabouts. At a corner table is Lord Padraig and Eilian the Old. Padraig offers the adventurers a reward for ridding Winterhaven of its kobold problem. Eilian the Old scratches out a rough map to the dragon burial site. Scranton tries to make conversation with a sultry elf named Ninaran. She sternly rebuffs the half-elf, preferring to nurse her cups alone.</p><p></p><p></p><p> They decide to keep following Douvan Stahl’s trail. After a half-day’s trek, they reach the burial site. It is a shallow crater in the surrounding wilderness. Their mentor is nowhere to be found. But there is a group of diggers working on the site. As the party approach, two guard drakes growl menacingly. An excited gnome waves the heroes towards the site, babbling excitedly about his find. As they near the drakes, the gnome commands an attack and battle ensues.</p><p></p><p></p><p> After the fight, Douvan Stahl is discovered, bound, gagged and hidden under a ratty blanket. The warrior is glad to be free. Scranton searches the dig site and finds a magic amulet and an antique silvered mirror. Stahl is disappointed by the lack of a dragon’s horde, but he is in high spirits at his rescue. On the way back to Winterhaven, Stahl tells rumors of a nearby goblin-infested keep that may be full of treasure. He leaves the next day to rejoin his family in Keltis Siddig and invites the group to call on him whenever they are in Ghol Avalar’s capitol.</p><p></p><p> </p><p> Morthos reviews the map to the kobold lair and all agree to rid Winterhaven of the kobold brigands. On the road to the lair, the party is once again ambushed by a mob of kobolds. These are led by a shaman of some sort. The battle is fast and furious and no brigands are allowed to escape. A search of the bodies turns up an onyx medallion in the shape of a dragon. On its back is scratched the symbol of a skull with ram’s horns.</p><p></p><p></p><p> Nex shudders, “The sign of Orcus…”</p></blockquote><p></p>
[QUOTE="Tikigod, post: 4421440, member: 75310"] He was driven by a heady mix of curiosity, greed and pride. Douvan Stahl had learned of a dragon burial site near Winterhaven, a walled village in the far reaches of Ghol Avalar. He left the capitol Keltis Siddig with little more than a sword and shovel. That was a month ago. Scranton is starting to think that Stahl skipped town to escape the twenty gold he lost to the half-elf in a game of King’s Bet. The tiefling warlord, Morthos, and the dwarven fighter, Ern Sparhenge both trained extensively under Douvan Stahl’s stern eye. Concern for their mentor causes them to join forces with Scranton. Lastly, Stahl’s wife has called on her nephew’s help. He is a bright, young wizard named Nexanaxourim of Spinning Glen (or Nex for short). The band of adventurers is ambushed by a vicious group of kobolds. The scaly brigands are easily dispatched or driven off and the four heroes make it to Winterhaven without further incident. They sell some scavenged weapons for a little coin and learn that travelers to the town have oft been beleaguered by frequent attacks. At Wrafton’s Inn, they meet the beautiful Salvana Wrafton who remembers Douvan Stahl. But she does not know his current whereabouts. At a corner table is Lord Padraig and Eilian the Old. Padraig offers the adventurers a reward for ridding Winterhaven of its kobold problem. Eilian the Old scratches out a rough map to the dragon burial site. Scranton tries to make conversation with a sultry elf named Ninaran. She sternly rebuffs the half-elf, preferring to nurse her cups alone. They decide to keep following Douvan Stahl’s trail. After a half-day’s trek, they reach the burial site. It is a shallow crater in the surrounding wilderness. Their mentor is nowhere to be found. But there is a group of diggers working on the site. As the party approach, two guard drakes growl menacingly. An excited gnome waves the heroes towards the site, babbling excitedly about his find. As they near the drakes, the gnome commands an attack and battle ensues. After the fight, Douvan Stahl is discovered, bound, gagged and hidden under a ratty blanket. The warrior is glad to be free. Scranton searches the dig site and finds a magic amulet and an antique silvered mirror. Stahl is disappointed by the lack of a dragon’s horde, but he is in high spirits at his rescue. On the way back to Winterhaven, Stahl tells rumors of a nearby goblin-infested keep that may be full of treasure. He leaves the next day to rejoin his family in Keltis Siddig and invites the group to call on him whenever they are in Ghol Avalar’s capitol. Morthos reviews the map to the kobold lair and all agree to rid Winterhaven of the kobold brigands. On the road to the lair, the party is once again ambushed by a mob of kobolds. These are led by a shaman of some sort. The battle is fast and furious and no brigands are allowed to escape. A search of the bodies turns up an onyx medallion in the shape of a dragon. On its back is scratched the symbol of a skull with ram’s horns. Nex shudders, “The sign of Orcus…” [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
Heroes of Winterhaven (4e)
Top