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Heroes of Winterhaven (4e)
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<blockquote data-quote="Tikigod" data-source="post: 4431439" data-attributes="member: 75310"><p>Episode 3 will be coming in a couple of days. In the meantime, here is the introduction that I handed out to the players at the beginning:</p><p></p><p> <strong>Innerlands Introduction</strong></p><p></p><p></p><p> The world of the Innerlands, known as Green, is ancient beyond belief. Some sages estimate that the first nation of man was founded over twenty thousand years ago. Most of history has been lost to the ravages of time. The current Age began two thousand years ago when a star fell to the earth. The land shattered and the oceans poured into the crater, creating the Inner Sea. Three hundred years after, the Empire of the Sea had been founded and within another hundred it had conquered the Innerlands.</p><p> Now, Imperia has fallen. Its demon-bred nobility dispersed throughout the Innerlands. The West and South have broken free of the Empire and established their own countries. The city-states of the North and East nominally pay homage to the Empire of the Sea, but in reality they have long run their own affairs.</p><p> </p><p> <strong>The Races</strong></p><p></p><p></p><p> Dragonborn: The Dragonborn once ruled the world and their laws spanned the globe. A war against the other races brought their empire to ruin and dispersed the Dragonborn. Near extinction, they have never again built another nation. To this day they live intermingled with the other races.</p><p></p><p></p><p> Dwarves: After Starfall, the Dwarves retreated to their mountain strongholds. During the dark times after Starfall and the rise of Imperia, the dwarves created the underground kingdoms, known as Khurgish Muhr, in the Longback Mountains. Within the last several hundred years Dwarves have once again began to live among the other races of Green.</p><p></p><p></p><p> Eladrin: The Eladrin have always lived in places that exist both on Earth and in the twilight realms of the Feywild. Their cities cross the boundaries between the two dimensions, often existed for several years on Earth and then centuries in the Feywild. Most of these fey humanoids prefer to live in their magical cities and castles, but some seek the heady adventure of Green.</p><p></p><p></p><p> Elves: Untold eons ago, a nation of Eladrin decided to leave Feywild and live forever on Earth. They established themselves into nomadic courts throughout the world. Several of these courts traverse the nearby World Forest.</p><p></p><p> </p><p> Half-Elves: Elves and Humans have long been attracted to each other. The unions of these two races often produce exceptional individuals that exhibit the best of both. Due to geography most half-elves live in the Southlands.</p><p></p><p></p><p> Halflings: Halflings are the gypsies of the Innerlands. They travel the Inner Sea in clockwise fashion. The journey is called The Way. They rarely settle in communities. It is rumored, though, that there are secret Halfling towns scattered on the Way.</p><p> </p><p> Humans: Humans live throughout Green. They are active and ambitious as a whole. No other race can match their drive and determination. Humans are the dominant race of the Empire of the Sea and therefore are now the dominant race of the Innerlands.</p><p></p><p></p><p> Tieflings: At the height of the power of Imperia, the nobles bred with demons. It was a great honor to have a Tiefling as an offspring. An uprising of the forces of good against the dark masters caused most of the Imperial nobility to flee into hiding. The tieflings were replaced by humans in the aristocratic ranks of the Empire. Today tieflings are heir to that noble infernal bloodline. Most, though, owe no allegiance to their past. </p><p> </p><p> <strong>The Gods</strong></p><p><strong></strong></p><p><strong></strong> The Earth was created by four gods, Allfather, Mother Dark, Mother Light, and Mother Green, known as The Progenitors and also called The Four. They were the only gods of Earth for thousands of years. And their worshippers claim the world they walk on is the body of Mother Green. But during a time called Godstrife a rift had opened and other gods flooded into the worship of Earth. Today, the pyramid topped temples of the Progenitors are still dominant throughout the Innerlands, but it is not uncommon to find churches dedicated to other gods. The most common are the gods in the Player’s Handbook.</p><p> </p><p> <strong>The Campaign</strong></p><p></p><p></p><p> Your characters will start in the country of Ghol Avalar, the Owllands. Any class and race from the Player’s Handbook is acceptable. You will all start with ties to an adventurer named Douvan Stahl.</p></blockquote><p></p>
[QUOTE="Tikigod, post: 4431439, member: 75310"] Episode 3 will be coming in a couple of days. In the meantime, here is the introduction that I handed out to the players at the beginning: [B]Innerlands Introduction[/B] The world of the Innerlands, known as Green, is ancient beyond belief. Some sages estimate that the first nation of man was founded over twenty thousand years ago. Most of history has been lost to the ravages of time. The current Age began two thousand years ago when a star fell to the earth. The land shattered and the oceans poured into the crater, creating the Inner Sea. Three hundred years after, the Empire of the Sea had been founded and within another hundred it had conquered the Innerlands. Now, Imperia has fallen. Its demon-bred nobility dispersed throughout the Innerlands. The West and South have broken free of the Empire and established their own countries. The city-states of the North and East nominally pay homage to the Empire of the Sea, but in reality they have long run their own affairs. [B]The Races[/B] Dragonborn: The Dragonborn once ruled the world and their laws spanned the globe. A war against the other races brought their empire to ruin and dispersed the Dragonborn. Near extinction, they have never again built another nation. To this day they live intermingled with the other races. Dwarves: After Starfall, the Dwarves retreated to their mountain strongholds. During the dark times after Starfall and the rise of Imperia, the dwarves created the underground kingdoms, known as Khurgish Muhr, in the Longback Mountains. Within the last several hundred years Dwarves have once again began to live among the other races of Green. Eladrin: The Eladrin have always lived in places that exist both on Earth and in the twilight realms of the Feywild. Their cities cross the boundaries between the two dimensions, often existed for several years on Earth and then centuries in the Feywild. Most of these fey humanoids prefer to live in their magical cities and castles, but some seek the heady adventure of Green. Elves: Untold eons ago, a nation of Eladrin decided to leave Feywild and live forever on Earth. They established themselves into nomadic courts throughout the world. Several of these courts traverse the nearby World Forest. Half-Elves: Elves and Humans have long been attracted to each other. The unions of these two races often produce exceptional individuals that exhibit the best of both. Due to geography most half-elves live in the Southlands. Halflings: Halflings are the gypsies of the Innerlands. They travel the Inner Sea in clockwise fashion. The journey is called The Way. They rarely settle in communities. It is rumored, though, that there are secret Halfling towns scattered on the Way. Humans: Humans live throughout Green. They are active and ambitious as a whole. No other race can match their drive and determination. Humans are the dominant race of the Empire of the Sea and therefore are now the dominant race of the Innerlands. Tieflings: At the height of the power of Imperia, the nobles bred with demons. It was a great honor to have a Tiefling as an offspring. An uprising of the forces of good against the dark masters caused most of the Imperial nobility to flee into hiding. The tieflings were replaced by humans in the aristocratic ranks of the Empire. Today tieflings are heir to that noble infernal bloodline. Most, though, owe no allegiance to their past. [B]The Gods [/B] The Earth was created by four gods, Allfather, Mother Dark, Mother Light, and Mother Green, known as The Progenitors and also called The Four. They were the only gods of Earth for thousands of years. And their worshippers claim the world they walk on is the body of Mother Green. But during a time called Godstrife a rift had opened and other gods flooded into the worship of Earth. Today, the pyramid topped temples of the Progenitors are still dominant throughout the Innerlands, but it is not uncommon to find churches dedicated to other gods. The most common are the gods in the Player’s Handbook. [B]The Campaign[/B] Your characters will start in the country of Ghol Avalar, the Owllands. Any class and race from the Player’s Handbook is acceptable. You will all start with ties to an adventurer named Douvan Stahl. [/QUOTE]
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