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Heroes of Winterhaven (4e)
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<blockquote data-quote="Tikigod" data-source="post: 4440532" data-attributes="member: 75310"><p>The heroes barricade themselves in Boss Fatty’s room, set up a watch, and sleep. Nex begins having second thoughts about leaving Splug alive. He resists the urge to end the miserable goblin’s life. During the night they find a secret door. In the morning the party follows it down to a hallway leading to “Looking For Trezur”. Scranton hears goblins complaining about their work.</p><p></p><p></p><p> The adventuring group charges into the room, surprising the workers. The room has been excavated except for a few “islands” connected by wooden planks. A ramp leads from the entrance area down to the floor of the excavation. There are wooden ladders leading from some of the islands into the excavated area.</p><p></p><p></p><p> Nex leads off the attack by blasting goblins and ladders alike with a Scorching Burst. Morthos and Ern charge down the ramp and swiftly dispatch the guard drake. Scranton attempts to cross a wooden plank but falls into the fray below. The last goblins kick away the planks and continue to fire upon the group. Morthos heaves the stout dwarf up the “island” but Nex finishes off the goblins before Ern can raise his mighty hammer. The only treasure found is a magic shield that Morthos claims.</p><p></p><p></p><p> The Heroes of Winterhaven are now left with two choices: stairs leading into a cavern area and stairs leading into an unnaturally silent maze of hallways. They choose the hallways and quickly discover sinister-looking runes blocking the way into various passageways. Nex determines that the runes will release some sort of magical effect, but is unsure of what exactly that effect would be. The group turns south away from the runes and encounters some moaning zombies. The undead are quickly turned into just plain dead. Continuing on, they discover a large hallway lined with sarcophagi. On the far east end is an area glowing with a silvery light. Ern dashes towards the lighted area much to the dismay of the rest of his mates.</p><p></p><p></p><p> With a loud BANG the coffins slam open and then close. A horde of skeletons have spilled into the tomb. The dwarf disappears under a pile of attacking bones. Morthos aids his stout ally with the use of a Guarding Attack. Nex calls forth his roaring flames, blasting enemies and allies alike. Every round more skeletons burst from the sarcophagi. Ern’s renowned dwarven resilience and his magical dwarven-crafted armor keep the fighter alive through the endless attacks. Morthos and Nex believe the key to stopping the river of skeletons rests in the shrine. The wizard casts Expeditious Retreat and speeds up to an altar.</p><p></p><p></p><p> The domed ceiling boasts a fresco of an immense sun blazing from a blue sky. The altars are painted white. Nex reads the script flowing around the altar, “The Mother Light is my rock, my fortress, and my deliverer. She is my stronghold, my refuge, and my armor against the foes of Light – I need only kneel and offer her my praise.” Morthos weaves through the army of bones, suffering many attacks on the way. Both warlord and wizard kneel at the two altars. The silvery sunlight spreads from the shrine into the coffin-lined hallway. No more sarcophagi open. The remaining skeletons collapse under the light leaving a much bruised Scranton and a very bloody Ern. While the group rests, Scranton inspects the door leading east. It is of solid wood bound with iron and brass. A plaque on the door reads, “Here Lies Sir Keegan Shadowguard.”</p></blockquote><p></p>
[QUOTE="Tikigod, post: 4440532, member: 75310"] The heroes barricade themselves in Boss Fatty’s room, set up a watch, and sleep. Nex begins having second thoughts about leaving Splug alive. He resists the urge to end the miserable goblin’s life. During the night they find a secret door. In the morning the party follows it down to a hallway leading to “Looking For Trezur”. Scranton hears goblins complaining about their work. The adventuring group charges into the room, surprising the workers. The room has been excavated except for a few “islands” connected by wooden planks. A ramp leads from the entrance area down to the floor of the excavation. There are wooden ladders leading from some of the islands into the excavated area. Nex leads off the attack by blasting goblins and ladders alike with a Scorching Burst. Morthos and Ern charge down the ramp and swiftly dispatch the guard drake. Scranton attempts to cross a wooden plank but falls into the fray below. The last goblins kick away the planks and continue to fire upon the group. Morthos heaves the stout dwarf up the “island” but Nex finishes off the goblins before Ern can raise his mighty hammer. The only treasure found is a magic shield that Morthos claims. The Heroes of Winterhaven are now left with two choices: stairs leading into a cavern area and stairs leading into an unnaturally silent maze of hallways. They choose the hallways and quickly discover sinister-looking runes blocking the way into various passageways. Nex determines that the runes will release some sort of magical effect, but is unsure of what exactly that effect would be. The group turns south away from the runes and encounters some moaning zombies. The undead are quickly turned into just plain dead. Continuing on, they discover a large hallway lined with sarcophagi. On the far east end is an area glowing with a silvery light. Ern dashes towards the lighted area much to the dismay of the rest of his mates. With a loud BANG the coffins slam open and then close. A horde of skeletons have spilled into the tomb. The dwarf disappears under a pile of attacking bones. Morthos aids his stout ally with the use of a Guarding Attack. Nex calls forth his roaring flames, blasting enemies and allies alike. Every round more skeletons burst from the sarcophagi. Ern’s renowned dwarven resilience and his magical dwarven-crafted armor keep the fighter alive through the endless attacks. Morthos and Nex believe the key to stopping the river of skeletons rests in the shrine. The wizard casts Expeditious Retreat and speeds up to an altar. The domed ceiling boasts a fresco of an immense sun blazing from a blue sky. The altars are painted white. Nex reads the script flowing around the altar, “The Mother Light is my rock, my fortress, and my deliverer. She is my stronghold, my refuge, and my armor against the foes of Light – I need only kneel and offer her my praise.” Morthos weaves through the army of bones, suffering many attacks on the way. Both warlord and wizard kneel at the two altars. The silvery sunlight spreads from the shrine into the coffin-lined hallway. No more sarcophagi open. The remaining skeletons collapse under the light leaving a much bruised Scranton and a very bloody Ern. While the group rests, Scranton inspects the door leading east. It is of solid wood bound with iron and brass. A plaque on the door reads, “Here Lies Sir Keegan Shadowguard.” [/QUOTE]
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