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Heroes of Winterhaven (4e)
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<blockquote data-quote="Tikigod" data-source="post: 4486671" data-attributes="member: 75310"><p>The next room the Heroes of Winterhaven enter is filled with statues. Dominating the middle of the room is an enormous statue of a warrior wielding a wicked two handed sword. He is facing off against two smaller dragon statues in the eastern corners of the room. And to the south is a corridor leading out of the room. This hallway holds four statues of cherubs holding delicate urns above their heads. Nothing moves and the silence is thick.</p><p></p><p> Ern Sparhenge slowly moves into the room as the rest of the party awaits his doom. With an ear-bleeding screech, the warrior statue whirls on its base. Its huge blade scythes towards the dwarf, but he manages to evade the blow. Nex astutely points out that the statues blade doesn’t reach the western wall. The group begins making its way south, hugging the west wall. Scranton notices an access panel in the statue. He runs to the rotating warrior and vaults onto its base. Meanwhile the rest of the group begins launching attacks at the deadly trap. Frustrated with his failure to stop the spinning blade, Scranton joins in the attack on the statue.</p><p></p><p> Ern lays the last blow to the trap and mutters, “Never send a thief to do a dwarf’s job.”</p><p></p><p> Slowly the group circles the room, laying waste to each of the statues within. Scranton is blasted by the dragon traps and fails to disarm them as well. Crushing the smiling cherubs to pieces the heroes open the double doors to the south. </p><p></p><p> A blast of rank air gags Morthos. The stench of death and rot is as hard as a hammer. The next room holds a mass of shuffling zombies. Also found within is a whip-thin ghoul and some sort of animated clay figure. It is imp-like in design and flies on clumsy wings. Nex leads off the battle with a scorching blast. The ghoul, on all fours, speeds to attack the wizard. </p><p></p><p> “You shall not pass!” the ghoul shrieks, “Lord Kalarel cannot be disturbed. The ritual cannot be interrupted.”</p><p></p><p> Morthos and Ern engage the ghoul as Scranton moves to the west to hold off the approaching zombies. </p><p></p><p> Morthos is assaulted by a psychic attack from the clay construct. “Your mind will be squeezed like an overripe grape,” it pipes. “Like a raisin in my hands.”</p><p></p><p> Scranton is so confused by this strange analogy that he fails to land a single blow during the entire battle. The tide of zombies begins to squeeze by him, flailing him with vicious fists. The ghoul, faced with Ern’s challenge, is as immobilized as its attacks immobilize the fighter. Finally the undead creature falls to the combined attacks of Morthos, Ern, and Nex. The construct begins to flee to the doors in the east but Morthos shakes off the effects of the psychic assault and splits the homunculus into tiny gobs of wet clay.</p></blockquote><p></p>
[QUOTE="Tikigod, post: 4486671, member: 75310"] The next room the Heroes of Winterhaven enter is filled with statues. Dominating the middle of the room is an enormous statue of a warrior wielding a wicked two handed sword. He is facing off against two smaller dragon statues in the eastern corners of the room. And to the south is a corridor leading out of the room. This hallway holds four statues of cherubs holding delicate urns above their heads. Nothing moves and the silence is thick. Ern Sparhenge slowly moves into the room as the rest of the party awaits his doom. With an ear-bleeding screech, the warrior statue whirls on its base. Its huge blade scythes towards the dwarf, but he manages to evade the blow. Nex astutely points out that the statues blade doesn’t reach the western wall. The group begins making its way south, hugging the west wall. Scranton notices an access panel in the statue. He runs to the rotating warrior and vaults onto its base. Meanwhile the rest of the group begins launching attacks at the deadly trap. Frustrated with his failure to stop the spinning blade, Scranton joins in the attack on the statue. Ern lays the last blow to the trap and mutters, “Never send a thief to do a dwarf’s job.” Slowly the group circles the room, laying waste to each of the statues within. Scranton is blasted by the dragon traps and fails to disarm them as well. Crushing the smiling cherubs to pieces the heroes open the double doors to the south. A blast of rank air gags Morthos. The stench of death and rot is as hard as a hammer. The next room holds a mass of shuffling zombies. Also found within is a whip-thin ghoul and some sort of animated clay figure. It is imp-like in design and flies on clumsy wings. Nex leads off the battle with a scorching blast. The ghoul, on all fours, speeds to attack the wizard. “You shall not pass!” the ghoul shrieks, “Lord Kalarel cannot be disturbed. The ritual cannot be interrupted.” Morthos and Ern engage the ghoul as Scranton moves to the west to hold off the approaching zombies. Morthos is assaulted by a psychic attack from the clay construct. “Your mind will be squeezed like an overripe grape,” it pipes. “Like a raisin in my hands.” Scranton is so confused by this strange analogy that he fails to land a single blow during the entire battle. The tide of zombies begins to squeeze by him, flailing him with vicious fists. The ghoul, faced with Ern’s challenge, is as immobilized as its attacks immobilize the fighter. Finally the undead creature falls to the combined attacks of Morthos, Ern, and Nex. The construct begins to flee to the doors in the east but Morthos shakes off the effects of the psychic assault and splits the homunculus into tiny gobs of wet clay. [/QUOTE]
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