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Heroes of Winterhaven (4e)
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<blockquote data-quote="Tikigod" data-source="post: 4573006" data-attributes="member: 75310"><p>The descent begins. The Heroes mount the blood-slick chains and lower into the wretched hole. Except for Nex, the party makes the climb safely. Luckily, Nex has a magic Safewing Amulet that protects him against falls. The chanting now pounds at their ears.</p><p> </p><p> The scene is even more horrifying than the temple above. The Heroes of Winterhaven stand in a pool of coagulating blood. To their left is another statue of Orcus. Chained to rows of benches near the statue are pale humans, chanting their depraved prayers. To the group’s left is a rune inscribed magic circle. A turquoise light pulses in time to the chanting. Beyond the circle is a portal of icy blackness. Something within bulges against the portal, stretching and pulling. Behind them is a pit surrounded by smaller statues of the undead demon lord. A wight dressed in rotting robes stares at them with burning hatred. To their front is a skeleton guarding the bases of a horrid dais. On the dais stands Kalarel, High Priest of Orcus.</p><p> </p><p> He speaks, “Ah! The heroes! The final component to my ritual has arrived. The heart of a hero is all that I need to open the portal and release the Thing! Ninaran has done her job well. Now come, adventurers. Your death waits!”</p><p> </p><p> Scranton spits, “That b***h, Ninaran! She will get hers!”</p><p> </p><p> A swift gesture at the skeleton and a nod from the team is all it takes for the action to start. Scranton fires a quarrel at the wight and darts to the walking bones. The front-liners join the fray on the skeleton. Nex puts range between himself and the enemies. Kalarel steps onto the stairs of the dais and heals his skeletal soldiers.</p><p> </p><p> The fight suddenly shifts to Kalarel. Morthos, Nex, and Ern switch targets to the High Priest. Scranton continues the attack on the skeleton and quickly dispatches it. Then all attacks are directed towards Kalarel. The wight leaves its post at the far end of the room, still launching icy death against Morthos and Scranton. Once surrounded Kalarel laughs and touches an amulet at his neck. The High Priest teleports to the magic circle and positions himself as close to the roiling gateway as possible.</p><p> </p><p> Ern moves to re-engage Kalarel but as he moves past the gateway, a clawed arm stretches from the black plane and strikes the dwarf. Morthos and Scranton also close the gap with the evil priest. Nex sends Magic Missiles screaming to the enemy. The wight’s magic raises the defeated skeleton and it darts back to the edge of his pit. The skeleton begins chasing Nex up the dais and across the room.</p><p> </p><p> The very veins of Kalarel’s body pulses with the evil turquoise light of the magic circle. His wounds slowly begin to regenerate. Ern counters with Boundless Endurance. But the dwarf experiences terror as the Thing in the Portal grabs him and pulls him closer to certain death. Kalarel erupts with maniacal laughter.</p><p> </p><p> The battle continues back and forth until finally the skeleton skewers Nex on its long sword. Seconds after, Ern brings death to Kalarel. The Thing in the Portal greedily grabs the priest’s body. Its shadowy claws sink into the corpse. Kalarel’s eyes jerk open. Only the whites stare forth. Kalarel is jerked into the Portal with the haunting scream of the dead. Scranton rushes to aid Nex while Morthos and Ern bull rush the wight. </p><p> </p><p> Shadowfell Keep begins a low rumble. Dust and rocks begin to shower from the ceiling. Under pressure from Morthos and Ern, the wight falls into the pit. It is discovered to drop just ten feet and is a passage out of the Keep. The demon-worshippers are now screaming in terror as larger chunks of the ceiling rain down on them. Ern saves Nex from death with skillful bandaging. Scranton releases a row of chanters, but then rethinks his priorities as a piece of rubble strikes him. </p><p> </p><p> The heroes descend into the pit to combat the wight, but they find it has escaped through the secret tunnel into the wilds beyond. Weary to the bone, but victorious, the Heroes of Winterhaven return to the town they have just saved.</p></blockquote><p></p>
[QUOTE="Tikigod, post: 4573006, member: 75310"] The descent begins. The Heroes mount the blood-slick chains and lower into the wretched hole. Except for Nex, the party makes the climb safely. Luckily, Nex has a magic Safewing Amulet that protects him against falls. The chanting now pounds at their ears. The scene is even more horrifying than the temple above. The Heroes of Winterhaven stand in a pool of coagulating blood. To their left is another statue of Orcus. Chained to rows of benches near the statue are pale humans, chanting their depraved prayers. To the group’s left is a rune inscribed magic circle. A turquoise light pulses in time to the chanting. Beyond the circle is a portal of icy blackness. Something within bulges against the portal, stretching and pulling. Behind them is a pit surrounded by smaller statues of the undead demon lord. A wight dressed in rotting robes stares at them with burning hatred. To their front is a skeleton guarding the bases of a horrid dais. On the dais stands Kalarel, High Priest of Orcus. He speaks, “Ah! The heroes! The final component to my ritual has arrived. The heart of a hero is all that I need to open the portal and release the Thing! Ninaran has done her job well. Now come, adventurers. Your death waits!” Scranton spits, “That b***h, Ninaran! She will get hers!” A swift gesture at the skeleton and a nod from the team is all it takes for the action to start. Scranton fires a quarrel at the wight and darts to the walking bones. The front-liners join the fray on the skeleton. Nex puts range between himself and the enemies. Kalarel steps onto the stairs of the dais and heals his skeletal soldiers. The fight suddenly shifts to Kalarel. Morthos, Nex, and Ern switch targets to the High Priest. Scranton continues the attack on the skeleton and quickly dispatches it. Then all attacks are directed towards Kalarel. The wight leaves its post at the far end of the room, still launching icy death against Morthos and Scranton. Once surrounded Kalarel laughs and touches an amulet at his neck. The High Priest teleports to the magic circle and positions himself as close to the roiling gateway as possible. Ern moves to re-engage Kalarel but as he moves past the gateway, a clawed arm stretches from the black plane and strikes the dwarf. Morthos and Scranton also close the gap with the evil priest. Nex sends Magic Missiles screaming to the enemy. The wight’s magic raises the defeated skeleton and it darts back to the edge of his pit. The skeleton begins chasing Nex up the dais and across the room. The very veins of Kalarel’s body pulses with the evil turquoise light of the magic circle. His wounds slowly begin to regenerate. Ern counters with Boundless Endurance. But the dwarf experiences terror as the Thing in the Portal grabs him and pulls him closer to certain death. Kalarel erupts with maniacal laughter. The battle continues back and forth until finally the skeleton skewers Nex on its long sword. Seconds after, Ern brings death to Kalarel. The Thing in the Portal greedily grabs the priest’s body. Its shadowy claws sink into the corpse. Kalarel’s eyes jerk open. Only the whites stare forth. Kalarel is jerked into the Portal with the haunting scream of the dead. Scranton rushes to aid Nex while Morthos and Ern bull rush the wight. Shadowfell Keep begins a low rumble. Dust and rocks begin to shower from the ceiling. Under pressure from Morthos and Ern, the wight falls into the pit. It is discovered to drop just ten feet and is a passage out of the Keep. The demon-worshippers are now screaming in terror as larger chunks of the ceiling rain down on them. Ern saves Nex from death with skillful bandaging. Scranton releases a row of chanters, but then rethinks his priorities as a piece of rubble strikes him. The heroes descend into the pit to combat the wight, but they find it has escaped through the secret tunnel into the wilds beyond. Weary to the bone, but victorious, the Heroes of Winterhaven return to the town they have just saved. [/QUOTE]
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