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Heroes Season 1(#20)---4/30/07-'(Five Years Gone)String Theory'
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<blockquote data-quote="reanjr" data-source="post: 3504068" data-attributes="member: 20740"><p>Here's my take on the timelines:</p><p></p><p>Timeline A:</p><p>Hiro spacetime jumps to New York, Syler kills Claire, Peter blows up New York (survives with regen powers from Syler), Nathan becomes president, Syler kills and impersonates him.</p><p></p><p>Timeline B:</p><p>Hiro spacetime jumps to New York, post-timeline-A Hiro spacetime jumps to warn Peter to save the cheerleader, Peter saves Claire, Peter blows up New York (survives with regen powers from Claire; scar is acquired under special circumstances [Hatian]), Nathan becomes president, Syler kills and impersonates him. Nothing has really changed except Claire is alive and in hiding.</p><p></p><p>Timeline C:</p><p>Hiro spacetime jumps to New York, ... etc... (as Timeline B), Hiro and Ando spacetime jump from pre-bomb Las Vegas to post-bomb New York and meet Timeline B Hiro (recently returned from the subway with Peter), and speculatively, spacetime jump back, kill Syler, and somehow avoid having Peter blow up with the knowledge received from Timeline B Hiro and the comic drawn by artist-guy-whose-name-I-forgot.</p><p></p><p>As far as I can tell, the rules of the game are as follows:</p><p>Jumping forward moves one to a time in the current universe.</p><p>Jumping backward moves one to a time in a different universe, or possibly, spins off a new universe from the old upon arrival.</p><p>Further explanation: The act of jumping does not significantly affect the source universe (beyond one's disappearence), and when jumping forward, one ends in same destination universe whose history does not include the jumper from the time of the jump (as if they winked out of existence then randomly winked back in later).</p><p>Visions of the future (a la heroin-boy) come exclusively from one's current universe.</p><p></p><p>Can anyone find contradictory evidence to these rules?</p></blockquote><p></p>
[QUOTE="reanjr, post: 3504068, member: 20740"] Here's my take on the timelines: Timeline A: Hiro spacetime jumps to New York, Syler kills Claire, Peter blows up New York (survives with regen powers from Syler), Nathan becomes president, Syler kills and impersonates him. Timeline B: Hiro spacetime jumps to New York, post-timeline-A Hiro spacetime jumps to warn Peter to save the cheerleader, Peter saves Claire, Peter blows up New York (survives with regen powers from Claire; scar is acquired under special circumstances [Hatian]), Nathan becomes president, Syler kills and impersonates him. Nothing has really changed except Claire is alive and in hiding. Timeline C: Hiro spacetime jumps to New York, ... etc... (as Timeline B), Hiro and Ando spacetime jump from pre-bomb Las Vegas to post-bomb New York and meet Timeline B Hiro (recently returned from the subway with Peter), and speculatively, spacetime jump back, kill Syler, and somehow avoid having Peter blow up with the knowledge received from Timeline B Hiro and the comic drawn by artist-guy-whose-name-I-forgot. As far as I can tell, the rules of the game are as follows: Jumping forward moves one to a time in the current universe. Jumping backward moves one to a time in a different universe, or possibly, spins off a new universe from the old upon arrival. Further explanation: The act of jumping does not significantly affect the source universe (beyond one's disappearence), and when jumping forward, one ends in same destination universe whose history does not include the jumper from the time of the jump (as if they winked out of existence then randomly winked back in later). Visions of the future (a la heroin-boy) come exclusively from one's current universe. Can anyone find contradictory evidence to these rules? [/QUOTE]
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