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Heroes vs. gravity
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<blockquote data-quote="Irda Ranger" data-source="post: 3760235" data-attributes="member: 1003"><p>I can't recall if it was a core rule or a house rule now, but I remember playing in a C&C campaign that had a fairly intuitive and simple encumbrance system, but just detailed enough to satisfy a not-too-picky emulationist. </p><p></p><p>IIRC, </p><ul> <li data-xf-list-type="ul">You had a number of Encumbrance points (EP) equal to your strength.</li> </ul> <ul> <li data-xf-list-type="ul">I house ruled that you got a number of bonus EP equal to your Con bonus.</li> </ul> <ul> <li data-xf-list-type="ul">Weapons were 1 or 1/2 a point. Polearms may have been 2.</li> </ul> <ul> <li data-xf-list-type="ul">Most armors were between 3 and 7 points. For the armors, they took 'ease of wear' into account - full plate was less encumbering than half-plate, for instance, as it was custom fit to the wearer & well distributed its weight.</li> </ul> <ul> <li data-xf-list-type="ul">You got 1 backpack slot and 3 'belt' slots. Belt slots could hold a weapon, quiver, or pouch.</li> </ul> <ul> <li data-xf-list-type="ul">Pouches reduced your EP by 1 (they make carrying stuff easier).</li> </ul> <ul> <li data-xf-list-type="ul">Backpacks reduced your EP by 2 (same reason).</li> </ul> <ul> <li data-xf-list-type="ul">There was no formal system for tracking the volumetric usage of the backpacks and pouches - CK's were encouraged to eye-ball it.</li> </ul><p>And that was it, if I recall. Pretty painless math, but realistic enough to avoid silliness.</p><p></p><p>But who am I kidding, as a player I can barely bother to keep track of gold pieces, and if I used a bow instead of javelins (I've only got three of those), I probably wouldn't track ammo either.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 3760235, member: 1003"] I can't recall if it was a core rule or a house rule now, but I remember playing in a C&C campaign that had a fairly intuitive and simple encumbrance system, but just detailed enough to satisfy a not-too-picky emulationist. IIRC, [list]You had a number of Encumbrance points (EP) equal to your strength.[/list] [list]I house ruled that you got a number of bonus EP equal to your Con bonus.[/list] [list]Weapons were 1 or 1/2 a point. Polearms may have been 2.[/list] [list]Most armors were between 3 and 7 points. For the armors, they took 'ease of wear' into account - full plate was less encumbering than half-plate, for instance, as it was custom fit to the wearer & well distributed its weight.[/list] [list]You got 1 backpack slot and 3 'belt' slots. Belt slots could hold a weapon, quiver, or pouch.[/list] [list]Pouches reduced your EP by 1 (they make carrying stuff easier).[/list] [list]Backpacks reduced your EP by 2 (same reason).[/list] [list]There was no formal system for tracking the volumetric usage of the backpacks and pouches - CK's were encouraged to eye-ball it.[/list] And that was it, if I recall. Pretty painless math, but realistic enough to avoid silliness. But who am I kidding, as a player I can barely bother to keep track of gold pieces, and if I used a bow instead of javelins (I've only got three of those), I probably wouldn't track ammo either. [/QUOTE]
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