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<blockquote data-quote="Hella_Tellah" data-source="post: 5277697" data-attributes="member: 52669"><p>Here's Renard! I think I got everything.</p><p></p><p>[sblock=Renard Foucault]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Archivist 7/Loremaster 3</p><p>Level: 10</p><p>Experience: 45,942</p><p>Alignment: TN</p><p>Languages: Common, Undercommon, Dwarven, Celestial, Abyssal, Terran, Aboleth</p><p>Deity: Polytheist (invokes various deities for different purposes). Reveres Oghma above others.[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 10</p><p>DEX: 10</p><p>CON: 14</p><p>INT: 20</p><p>WIS: 18</p><p>CHA: 10[/sblock]</p><p>[sblock=Combat]</p><p>HP: 74 = [7d6 + 3d4 + 20, maximized]</p><p>AC: 12 = 10 + 2 [armor] + 0 [shield] + 0 [DEX] </p><p>AC Touch: 10 = 10 + 0 [DEX]</p><p>AC Flatfooted: 12 = 10 + 0 [armor] + 0 [shield]</p><p>INIT: +0 = +0 [DEX]</p><p>BAB: +4 = +3 [Arch] +1 [Lore]</p><p>Fort: +10 = +6 [base] + 2 [stat] +2 [magic]</p><p>Reflex: +5 = +3 [base] + 0 [stat] +2 [magic]</p><p>Will: +14 = +8 [base] + 4 [stat] +2 [magic]</p><p>Speed: 30</p><p>Damage Reduction: -</p><p>Spell Resistance: -[/sblock]</p><p>[sblock=Spells Prepared]</p><p>4/6/6/5/5/3</p><p>-0-</p><p><em>detect magic, detect poison, light, </em>(empty slot)</p><p><em> -1-</em></p><p><em>comprehend languages, </em><em>updraft</em> (SpC)<em>, </em><em>produce flame,</em><em> charm person, </em><em>disguise self</em>, (empty slot)</p><p>-2-</p><p><em>augury,</em><em> divine insight</em> (SpC) x2<em>, detect thoughts, identify, </em>(empty slot)</p><p>-3-</p><p><em>remove disease, dispel magic, darkvision, dehydrate</em> (SpC)<em>, </em>(empty slot)</p><p>-4-</p><p><em>cure critical wounds x2, cure moderate wounds </em>(reach), <em>neutralize poison</em>, (empty slot)</p><p>-5-</p><p><em>sanctuary </em>(quickened), <em>revivify</em> (SpC), (empty slot)[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Mwk Quarterstaff(melee): +5 = +4 [BAB] + 0 [STR] + 1 [mwk]/ DMG = 1d6/1d6</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>Human: bonus feat, bonus skills, ability to grow a bitchin' goatee[/sblock]</p><p>[sblock=Class Features]</p><p>Prayerbook (prepare and learn spells as a Wizard does)</p><p>[sblock=combined prayerbook contents]</p><p>-0-</p><p><em>create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue, amanuensis</em> (SpC)</p><p><em> -1-</em></p><p><em>comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes</em> (SpC)<em>, resurgence</em> (SpC)<em>, updraft</em> (SpC)<em>, low-light vision</em> (SpC)<em>, embrace the wild</em> (SpC)<em>, animal messenger, produce flame, </em><em>camouflage</em> (SpC)<em>, detect secret doors, charm person, </em><em>lesser restoration, </em><em>disguise self</em></p><p>-2-</p><p><em>cure moderate wounds, augury, summon monster ii, burrow</em> (SpC)<em>, spider climb, soften earth and stone, remove paralysis, divine insight</em> (SpC)<em>, resist energy, detect thoughts, identify</em></p><p><em></em>-3-</p><p><em>locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate</em> (SpC)<em>, clairaudience/clairvoyance</em><em>, speak with dead</em></p><p>-4-</p><p><em>cure critical wounds, divination, neutralize poison, death ward</em>, <em>restoration</em></p><p>-5-</p><p><em>commune, raise dead, scrying, revivify</em> (SpC)[/sblock]</p><p>Dark Knowledge 5/day, <em>Puissance, Tactics</em>[sblock=Dark Knowledge]Dark Knowledge: Three times per day, an archivist can draw upon his expansive knowledge of monsters, granting his allies benefits against the creatures they face. Doing this counts as a move action. The secrets of dark knowledge pertain only to aberrations, elementals, magical beasts, outsiders, or undead.</p><p>An archivist unlocks new dark knowledge abilities as his level increases and can also call upon his dark knowledge more often, gaining one additional daily use for every three archivist levels (4/day at 3rd level, 5/day at 6th level, and so forth).</p><p>Using dark knowledge requires a Knowledge check of a type appropriate to the creature faced. A Knowledge (arcana) check reveals secrets of magical beasts, Knowledge (dungeoneering) pertains to aberrations, Knowledge (religion) covers undead, and Knowledge (the planes) applies to outsiders and elementals. The DC of the check is 15. Most of the archivist’s dark knowledge abilities increase in effectiveness if he succeeds on his Knowledge check by 10 or more. Dark knowledge can only be used once against any given creature.</p><p>The archivist’s dark knowledge can affect a single creature or all creatures of the same race, depending on the effect used. A target creature must be within 60 feet, and the archivist must be aware of the creature’s presence, although he need not have a line of sight to it. The effects of dark knowledge last for 1 minute, unless stated otherwise.</p><p><em>Tactics:</em> The archivist knows the general combat behaviors of creatures of that race, granting his allies a +1 bonus to attack rolls made against them. If the archivist succeeds on his Knowledge check by 10 or more, then this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, then this bonus increases to +3.</p><p><em>Puissance: </em>Starting at 5th level, the archivist can use his dark knowledge</p><p>to help his allies fight off the corrupting influence of other creatures. Allies</p><p>within 60 feet of the archivist gain a +1 bonus on saving throws against</p><p>the affected creature’s abilities. If the archivist succeeds on his Knowledge</p><p>check by 10 or more, this bonus increases to +2. If the archivist succeeds</p><p>on his Knowledge check by 20 or more, this bonus increases to +3.[/sblock]</p><p>Scribe Scroll</p><p>Lore Mastery (+2 Decipher Script, Knowledge: Dungeoneering, Knowledge: Religion)</p><p>Still Mind: +2 bonus on saving throws against spells and effects from the school of enchantment[/sblock]</p><p>[sblock=Feats & Flaws]</p><p>Flaw: Hallucinations (-3 to Spot, Listen)</p><p>1 - Armor Proficiency, Light</p><p>H - Skill Focus: Knowledge(Dungeoneering)</p><p>F - Magical Artisan (scrolls)[Forgotten Realms Campaign Setting]</p><p>*1 - Diligent</p><p>A - Scribe Scroll</p><p>3 - Reach Spell [Complete Divine]</p><p>6 - Quicken Spell</p><p>9 - Touch of Healing [Complete Champion][sblock=details]Benefit: As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells.</p><p>As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells.[/sblock]</p><p>*10 - Magical Aptitude[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 117 [4 + INT mod/level] Max Ranks: 13/7.5</p><p>ACP: 0</p><p> </p><p>Skills:</p><p>Appraise +12 = +5 [ranks] +5 [Int] + 2 [Feat]</p><p>Balance +00 = +0 [ranks] +0 [Dex] -0 [ACP]</p><p>Bluff +00 = +0 [ranks] +0 [Cha]</p><p>Climb +00 = +0 [ranks] +0 [Str] -0 [ACP]</p><p>Concentration +13 = +11 [ranks] +2 [Con]</p><p>Craft +5 = +0 [ranks] +5 [Int]</p><p>Decipher Script +14 = +5 [ranks] +5 [Int] +2 [Feat] +2 [Lore Mastery]</p><p>Diplomacy +5 = +5 [ranks] +0 [Cha]</p><p>Disable Device +5 = +0 [ranks] +5 [Int] </p><p>Disguise +00 = +0 [ranks] +0 [Cha] </p><p>Escape Artist +00 = +0 [ranks] +0 [Dex] -0 [ACP]</p><p>Forgery +5 = +0 [ranks] +5 [Int]</p><p>Gather Information +00 = +0 [ranks] +0 [Cha]</p><p>Handle Animal +00 = +0 [ranks] +0 [Cha]</p><p>Heal +00 = +0 [ranks] +4 [Wis]</p><p>Hide +00 = +0 [ranks] +0 [Dex] -0 [ACP] </p><p>Intimidate +00 = +0 [ranks] +0 [Cha] </p><p>Jump +00 = +0 [ranks] +0 [Str] -0 [ACP]</p><p>Knowledge(Architecture and engineering) +00 = +0 [ranks] +0 [INT]</p><p>Knowledge(Dungeoneering) +23 = +13 [ranks] +5 [INT] +3 [Feat] +2 [Lore Mastery]</p><p>Knowledge(Geography) +10 = +5 [ranks] +5 [INT]</p><p>Knowledge(History) +15 = +10 [ranks] +5 [INT]</p><p>Knowledge(Arcana) +15 = +10 [ranks] +5 [INT]</p><p>Knowledge(The Planes) +10 = +5 [ranks] +5 [INT]</p><p>Knowledge(Religion) +17 = +10 [ranks] +5 [INT] +2 [Lore Mastery]</p><p>Knowledge(Local) +00 = +0 [ranks] +0 [INT]</p><p>Knowledge(Nobility and Royalty) +00 = +0 [ranks] +0 [INT]</p><p>Knowledge(Nature) +8 = +3 [ranks] +5 [INT]</p><p>Knowledge(Psionics) +10 = +5 [ranks] +5 [INT]</p><p>Listen +1 = +1 [ranks] +4 [Wis] -3 [Flaw]</p><p>Move Silently +00 = +0 [ranks] +0 [Dex] -0 [ACP]</p><p>Open Locks +00 = +0 [ranks] +0 [Dex] </p><p>Perform +00 = +0 [ranks] +0 [Cha]</p><p>Profession +4 = +0 [ranks] +4 [Wis]</p><p>Ride +00 = +0 [ranks] +0 [Dex]</p><p>Search +15 = +10 [ranks] +5 [Int]</p><p>Sleight of Hand +00 = +0 [ranks] +0 [Dex] -0 [ACP]</p><p>Spot +1 = +0 [ranks] +4 [Wis] -3 [Flaw]</p><p>Sense Motive +4 = +0 [ranks] +4 [Wis]</p><p>Speak Language +2 = +2 [ranks]</p><p>Spellcraft +20 = +13 [ranks] +5 [Int] +2 [Feat]</p><p>Survival +4 = +0 [ranks] +4 [Wis]</p><p>Swim +00 = +0 [ranks] +0 [Str] -0 [ACP*]</p><p>Tumble +00 = +0 [ranks] +0 [Dex] -0 [ACP]</p><p>Use Magic Device +7 = +5 [ranks] +0 [Cha] +2 [Feat]</p><p>Use Rope +00 = +0 [ranks] +0 [Dex]</p><p> </p><p>* double ACP penalty[/sblock]</p><p>[sblock=Equipment]</p><p>Equipment</p><p>Vanisher Cloak (MIC 145) [2500] {1}</p><p>Periapt of Wisdom +2 [4000] {-}</p><p>Vest of Resistance +2 (MIC 147) [4000] {1}</p><p>masterwork quarterstaff [300] {4}</p><p>leather armor [10] {15}</p><p>explorer's outfit [10] {8}</p><p>Heward's Handy Haversack [2000] {5}</p><p>[sblock=contents]</p><p>Metamagic rod, Silent, lesser [3000] {5}</p><p>Scroll case[sblock=contents]-0-</p><p> <em>create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue, amanuensis</em> (SpC)[/sblock]</p><p>Tome of Worldly Memory (MIC 190) [1500] {1}</p><p>Glyph Seal (MIC 161) [1000] {-}</p><p>Everlasting Rations (MIC 160) [350] {2}</p><p>Everfull Mug (MIC 160) [200] {-}</p><p>Everburning torch [110]{1}</p><p>Wand of <em>cure moderate wounds</em> (50 charges) [4500]</p><p>Wand of <em>inflict</em><em> moderate wounds</em> (10 charges) [900]</p><p>Wand of <em>cure light wounds</em> (50 charges) [750]</p><p>Wand of <em>call lightning</em> (CL5, 10 charges) [2,250]</p><p>Wand of <em>detect magic</em> (50 charges) [375]</p><p>scholar's outfit [5] {6}</p><p>noble's outfit [75] {10}</p><p>Black leather prayerbook tooled with an image of Oghma bestowing Rinda the Scribe with a pendant. [70] {4}</p><p>[sblock=contents, 87 of 100 pages]</p><p>-0-</p><p><em>create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance</em></p><p><em> -1-</em></p><p><em>comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes</em> (SpC)<em>, resurgence</em> (SpC)<em>, updraft</em> (SpC)<em>, low-light vision</em> (SpC)<em>, embrace the wild</em> (SpC)<em>, animal messenger, produce flame, </em><em>camouflage</em> (SpC)<em>, detect secret doors, charm person</em></p><p>-2-</p><p><em>cure moderate wounds, augury, summon monster ii, burrow</em> (SpC)<em>, spider climb, soften earth and stone, remove paralysis, divine insight</em> (SpC)<em>, resist energy</em></p><p><em></em>-3-</p><p><em>locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate</em> (SpC)</p><p>-4-</p><p><em>cure critical wounds, divination, neutralize poison</em></p><p>-5-</p><p><em>commune, raise dead</em>[/sblock]</p><p>Red leather prayerbook tooled with an image of Mystra installing Azuth as first Magister [70] {4}</p><p>[sblock=contents, 32 of 100 pages]</p><p>-0-</p><p><em>virtue, amanuensis</em> (SpC)</p><p><em> -1-</em></p><p><em></em><em>lesser restoration, </em><em>disguise self</em></p><p>-2-</p><p><em>detect thoughts, identify</em></p><p><em></em>-3-</p><p><em>clairaudience/clairvoyance</em><em>, speak with dead</em></p><p>-4-</p><p><em>death ward</em>, <em>restoration</em></p><p>-5-</p><p><em>scrying, revivify</em> (SpC)[/sblock]</p><p>Purple leather prayerbook tooled with an image of Shar murdering the minor god Ibrandul [70] {4}</p><p>(all three prayerbooks are scribed on vellum and bound in a leather tome; each has a waterproof double slipcase of chased and tooled leather)</p><p>holy font (for scrying) [100] {?}</p><p>holy reagents for divination [100] {-}</p><p>incense for augury [100] {-}</p><p>hand-carved divining runes for augury [25] {-}</p><p>[/sblock]</p><p>Infinite scrollcase (MIC 162) [2800] {3}</p><p>[sblock=contents]</p><p><em>-1-</em></p><p><em>comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes</em> (SpC)<em>, resurgence</em> (SpC)<em>, updraft</em> (SpC)<em>, low-light vision</em> (SpC)<em>, embrace the wild</em> (SpC)<em>, animal messenger, produce flame, </em><em>camouflage</em> (SpC)<em>, detect secret doors, charm person, </em><em>lesser restoration, </em><em>disguise self</em></p><p>-2-</p><p><em>cure moderate wounds, augury, summon monster ii, burrow</em> (SpC)<em>, spider climb, soften earth and stone, remove paralysis, divine insight</em> (SpC)<em>, resist energy, detect thoughts, identify</em></p><p><em></em>-3-</p><p><em>locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate</em> (SpC)<em>, clairaudience/clairvoyance</em><em>, speak with dead</em></p><p>-4-</p><p><em>cure critical wounds, divination, neutralize poison, death ward</em>, <em>restoration</em></p><p>-5-</p><p><em>commune, revivify</em> (SpC)[/sblock]</p><p></p><p>(MIC #) = Magic Item Compendium, page #</p><p>[Prices] in GP, {weight} in pounds</p><p></p><p>Treasure: 110pp, 3 gp, 3 sp, 1 cp Gems: diamonds worth 2,000 gp</p><p>Total weight carried: 24 (most items in haversack)</p><p>Maximum weight possible: 100[/sblock]</p><p>[sblock=Details]</p><p>Size: M</p><p>Gender: M</p><p>Age: 36</p><p>Height: 5'9"</p><p>Weight: 130 lb.</p><p>Hair Color: brown</p><p>Eye Color: brown</p><p>Skin Color: lightly tanned</p><p>Apperance: poorly rested, with a far-off, distracted gaze</p><p>Demeanor: self-disciplined, determined, suspicious[/sblock] </p><p>[sblock=Background]Renard Foucault began his search for truth after an encounter with creatures of the Underdark in his childhood, some twenty years ago. He and his friends had been exploring the caves near their quiet crossroads trading town, when out of the darkness, some horrid, tentacled monstrosity reached out and snatched up Renard's friends. Renard ran back to town, but when the town watch returned, they found nothing but bare rock.</p><p> </p><p>He comes to the party as a highly-recommended expert on all things fearsome, slimy, tentacled and subterranean.[/sblock]</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 5277697, member: 52669"] Here's Renard! I think I got everything. [sblock=Renard Foucault] [sblock=Game Info] Race: Human Class: Archivist 7/Loremaster 3 Level: 10 Experience: 45,942 Alignment: TN Languages: Common, Undercommon, Dwarven, Celestial, Abyssal, Terran, Aboleth Deity: Polytheist (invokes various deities for different purposes). Reveres Oghma above others.[/sblock] [sblock=Abilities] STR: 10 DEX: 10 CON: 14 INT: 20 WIS: 18 CHA: 10[/sblock] [sblock=Combat] HP: 74 = [7d6 + 3d4 + 20, maximized] AC: 12 = 10 + 2 [armor] + 0 [shield] + 0 [DEX] AC Touch: 10 = 10 + 0 [DEX] AC Flatfooted: 12 = 10 + 0 [armor] + 0 [shield] INIT: +0 = +0 [DEX] BAB: +4 = +3 [Arch] +1 [Lore] Fort: +10 = +6 [base] + 2 [stat] +2 [magic] Reflex: +5 = +3 [base] + 0 [stat] +2 [magic] Will: +14 = +8 [base] + 4 [stat] +2 [magic] Speed: 30 Damage Reduction: - Spell Resistance: -[/sblock] [sblock=Spells Prepared] 4/6/6/5/5/3 -0- [I]detect magic, detect poison, light, [/I](empty slot) [I] -1- comprehend languages, [/I][I]updraft[/I] (SpC)[I], [/I][I]produce flame,[/I][I] charm person, [/I][I]disguise self[/I], (empty slot) -2- [I]augury,[/I][I] divine insight[/I] (SpC) x2[I], detect thoughts, identify, [/I](empty slot) -3- [I]remove disease, dispel magic, darkvision, dehydrate[/I] (SpC)[I], [/I](empty slot) -4- [I]cure critical wounds x2, cure moderate wounds [/I](reach), [I]neutralize poison[/I], (empty slot) -5- [I]sanctuary [/I](quickened), [I]revivify[/I] (SpC), (empty slot)[/sblock] [sblock=Weapon Stats] Mwk Quarterstaff(melee): +5 = +4 [BAB] + 0 [STR] + 1 [mwk]/ DMG = 1d6/1d6 [/sblock] [sblock=Racial Traits] Human: bonus feat, bonus skills, ability to grow a bitchin' goatee[/sblock] [sblock=Class Features] Prayerbook (prepare and learn spells as a Wizard does) [sblock=combined prayerbook contents] -0- [I]create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue, amanuensis[/I] (SpC) [I] -1- comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes[/I] (SpC)[I], resurgence[/I] (SpC)[I], updraft[/I] (SpC)[I], low-light vision[/I] (SpC)[I], embrace the wild[/I] (SpC)[I], animal messenger, produce flame, [/I][I]camouflage[/I] (SpC)[I], detect secret doors, charm person, [/I][I]lesser restoration, [/I][I]disguise self[/I] -2- [I]cure moderate wounds, augury, summon monster ii, burrow[/I] (SpC)[I], spider climb, soften earth and stone, remove paralysis, divine insight[/I] (SpC)[I], resist energy, detect thoughts, identify [/I]-3- [I]locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate[/I] (SpC)[I], clairaudience/clairvoyance[/I][I], speak with dead[/I] -4- [I]cure critical wounds, divination, neutralize poison, death ward[/I], [I]restoration[/I] -5- [I]commune, raise dead, scrying, revivify[/I] (SpC)[/sblock] Dark Knowledge 5/day, [I]Puissance, Tactics[/I][sblock=Dark Knowledge]Dark Knowledge: Three times per day, an archivist can draw upon his expansive knowledge of monsters, granting his allies benefits against the creatures they face. Doing this counts as a move action. The secrets of dark knowledge pertain only to aberrations, elementals, magical beasts, outsiders, or undead. An archivist unlocks new dark knowledge abilities as his level increases and can also call upon his dark knowledge more often, gaining one additional daily use for every three archivist levels (4/day at 3rd level, 5/day at 6th level, and so forth). Using dark knowledge requires a Knowledge check of a type appropriate to the creature faced. A Knowledge (arcana) check reveals secrets of magical beasts, Knowledge (dungeoneering) pertains to aberrations, Knowledge (religion) covers undead, and Knowledge (the planes) applies to outsiders and elementals. The DC of the check is 15. Most of the archivist’s dark knowledge abilities increase in effectiveness if he succeeds on his Knowledge check by 10 or more. Dark knowledge can only be used once against any given creature. The archivist’s dark knowledge can affect a single creature or all creatures of the same race, depending on the effect used. A target creature must be within 60 feet, and the archivist must be aware of the creature’s presence, although he need not have a line of sight to it. The effects of dark knowledge last for 1 minute, unless stated otherwise. [I]Tactics:[/I] The archivist knows the general combat behaviors of creatures of that race, granting his allies a +1 bonus to attack rolls made against them. If the archivist succeeds on his Knowledge check by 10 or more, then this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, then this bonus increases to +3. [I]Puissance: [/I]Starting at 5th level, the archivist can use his dark knowledge to help his allies fight off the corrupting influence of other creatures. Allies within 60 feet of the archivist gain a +1 bonus on saving throws against the affected creature’s abilities. If the archivist succeeds on his Knowledge check by 10 or more, this bonus increases to +2. If the archivist succeeds on his Knowledge check by 20 or more, this bonus increases to +3.[/sblock] Scribe Scroll Lore Mastery (+2 Decipher Script, Knowledge: Dungeoneering, Knowledge: Religion) Still Mind: +2 bonus on saving throws against spells and effects from the school of enchantment[/sblock] [sblock=Feats & Flaws] Flaw: Hallucinations (-3 to Spot, Listen) 1 - Armor Proficiency, Light H - Skill Focus: Knowledge(Dungeoneering) F - Magical Artisan (scrolls)[Forgotten Realms Campaign Setting] *1 - Diligent A - Scribe Scroll 3 - Reach Spell [Complete Divine] 6 - Quicken Spell 9 - Touch of Healing [Complete Champion][sblock=details]Benefit: As long as you have a conjuration (healing) spell of 2nd level or higher available to cast, you can spend a standard action to touch a target creature and heal 3 points of damage per level of the highest-level conjuration (healing) spell you have available to cast. You can use this ability only on a target that has been reduced to one-half or fewer of its total hit points. The effect ends once you've healed the subject up to half its normal maximum hit points. This ability has no effect on creatures that can't be healed by cure spells. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting conjuration (healing) spells.[/sblock] *10 - Magical Aptitude[/sblock] [sblock=Skills] Skill Points: 117 [4 + INT mod/level] Max Ranks: 13/7.5 ACP: 0 Skills: Appraise +12 = +5 [ranks] +5 [Int] + 2 [Feat] Balance +00 = +0 [ranks] +0 [Dex] -0 [ACP] Bluff +00 = +0 [ranks] +0 [Cha] Climb +00 = +0 [ranks] +0 [Str] -0 [ACP] Concentration +13 = +11 [ranks] +2 [Con] Craft +5 = +0 [ranks] +5 [Int] Decipher Script +14 = +5 [ranks] +5 [Int] +2 [Feat] +2 [Lore Mastery] Diplomacy +5 = +5 [ranks] +0 [Cha] Disable Device +5 = +0 [ranks] +5 [Int] Disguise +00 = +0 [ranks] +0 [Cha] Escape Artist +00 = +0 [ranks] +0 [Dex] -0 [ACP] Forgery +5 = +0 [ranks] +5 [Int] Gather Information +00 = +0 [ranks] +0 [Cha] Handle Animal +00 = +0 [ranks] +0 [Cha] Heal +00 = +0 [ranks] +4 [Wis] Hide +00 = +0 [ranks] +0 [Dex] -0 [ACP] Intimidate +00 = +0 [ranks] +0 [Cha] Jump +00 = +0 [ranks] +0 [Str] -0 [ACP] Knowledge(Architecture and engineering) +00 = +0 [ranks] +0 [INT] Knowledge(Dungeoneering) +23 = +13 [ranks] +5 [INT] +3 [Feat] +2 [Lore Mastery] Knowledge(Geography) +10 = +5 [ranks] +5 [INT] Knowledge(History) +15 = +10 [ranks] +5 [INT] Knowledge(Arcana) +15 = +10 [ranks] +5 [INT] Knowledge(The Planes) +10 = +5 [ranks] +5 [INT] Knowledge(Religion) +17 = +10 [ranks] +5 [INT] +2 [Lore Mastery] Knowledge(Local) +00 = +0 [ranks] +0 [INT] Knowledge(Nobility and Royalty) +00 = +0 [ranks] +0 [INT] Knowledge(Nature) +8 = +3 [ranks] +5 [INT] Knowledge(Psionics) +10 = +5 [ranks] +5 [INT] Listen +1 = +1 [ranks] +4 [Wis] -3 [Flaw] Move Silently +00 = +0 [ranks] +0 [Dex] -0 [ACP] Open Locks +00 = +0 [ranks] +0 [Dex] Perform +00 = +0 [ranks] +0 [Cha] Profession +4 = +0 [ranks] +4 [Wis] Ride +00 = +0 [ranks] +0 [Dex] Search +15 = +10 [ranks] +5 [Int] Sleight of Hand +00 = +0 [ranks] +0 [Dex] -0 [ACP] Spot +1 = +0 [ranks] +4 [Wis] -3 [Flaw] Sense Motive +4 = +0 [ranks] +4 [Wis] Speak Language +2 = +2 [ranks] Spellcraft +20 = +13 [ranks] +5 [Int] +2 [Feat] Survival +4 = +0 [ranks] +4 [Wis] Swim +00 = +0 [ranks] +0 [Str] -0 [ACP*] Tumble +00 = +0 [ranks] +0 [Dex] -0 [ACP] Use Magic Device +7 = +5 [ranks] +0 [Cha] +2 [Feat] Use Rope +00 = +0 [ranks] +0 [Dex] * double ACP penalty[/sblock] [sblock=Equipment] Equipment Vanisher Cloak (MIC 145) [2500] {1} Periapt of Wisdom +2 [4000] {-} Vest of Resistance +2 (MIC 147) [4000] {1} masterwork quarterstaff [300] {4} leather armor [10] {15} explorer's outfit [10] {8} Heward's Handy Haversack [2000] {5} [sblock=contents] Metamagic rod, Silent, lesser [3000] {5} Scroll case[sblock=contents]-0- [I]create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance, virtue, amanuensis[/I] (SpC)[/sblock] Tome of Worldly Memory (MIC 190) [1500] {1} Glyph Seal (MIC 161) [1000] {-} Everlasting Rations (MIC 160) [350] {2} Everfull Mug (MIC 160) [200] {-} Everburning torch [110]{1} Wand of [I]cure moderate wounds[/I] (50 charges) [4500] Wand of [I]inflict[/I][I] moderate wounds[/I] (10 charges) [900] Wand of [I]cure light wounds[/I] (50 charges) [750] Wand of [I]call lightning[/I] (CL5, 10 charges) [2,250] Wand of [I]detect magic[/I] (50 charges) [375] scholar's outfit [5] {6} noble's outfit [75] {10} Black leather prayerbook tooled with an image of Oghma bestowing Rinda the Scribe with a pendant. [70] {4} [sblock=contents, 87 of 100 pages] -0- [I]create water, cure minor wounds, detect magic, detect poison, guidance, inflict minor wounds, light, mending, purify food and drink, read magic, resistance[/I] [I] -1- comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes[/I] (SpC)[I], resurgence[/I] (SpC)[I], updraft[/I] (SpC)[I], low-light vision[/I] (SpC)[I], embrace the wild[/I] (SpC)[I], animal messenger, produce flame, [/I][I]camouflage[/I] (SpC)[I], detect secret doors, charm person[/I] -2- [I]cure moderate wounds, augury, summon monster ii, burrow[/I] (SpC)[I], spider climb, soften earth and stone, remove paralysis, divine insight[/I] (SpC)[I], resist energy [/I]-3- [I]locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate[/I] (SpC) -4- [I]cure critical wounds, divination, neutralize poison[/I] -5- [I]commune, raise dead[/I][/sblock] Red leather prayerbook tooled with an image of Mystra installing Azuth as first Magister [70] {4} [sblock=contents, 32 of 100 pages] -0- [I]virtue, amanuensis[/I] (SpC) [I] -1- [/I][I]lesser restoration, [/I][I]disguise self[/I] -2- [I]detect thoughts, identify [/I]-3- [I]clairaudience/clairvoyance[/I][I], speak with dead[/I] -4- [I]death ward[/I], [I]restoration[/I] -5- [I]scrying, revivify[/I] (SpC)[/sblock] Purple leather prayerbook tooled with an image of Shar murdering the minor god Ibrandul [70] {4} (all three prayerbooks are scribed on vellum and bound in a leather tome; each has a waterproof double slipcase of chased and tooled leather) holy font (for scrying) [100] {?} holy reagents for divination [100] {-} incense for augury [100] {-} hand-carved divining runes for augury [25] {-} [/sblock] Infinite scrollcase (MIC 162) [2800] {3} [sblock=contents] [I]-1- comprehend languages, cure light wounds, protection from evil, sanctuary, detect undead, ebon eyes[/I] (SpC)[I], resurgence[/I] (SpC)[I], updraft[/I] (SpC)[I], low-light vision[/I] (SpC)[I], embrace the wild[/I] (SpC)[I], animal messenger, produce flame, [/I][I]camouflage[/I] (SpC)[I], detect secret doors, charm person, [/I][I]lesser restoration, [/I][I]disguise self[/I] -2- [I]cure moderate wounds, augury, summon monster ii, burrow[/I] (SpC)[I], spider climb, soften earth and stone, remove paralysis, divine insight[/I] (SpC)[I], resist energy, detect thoughts, identify [/I]-3- [I]locate object, remove curse, remove blindness/deafness, remove disease, dispel magic, darkvision, dehydrate[/I] (SpC)[I], clairaudience/clairvoyance[/I][I], speak with dead[/I] -4- [I]cure critical wounds, divination, neutralize poison, death ward[/I], [I]restoration[/I] -5- [I]commune, revivify[/I] (SpC)[/sblock] (MIC #) = Magic Item Compendium, page # [Prices] in GP, {weight} in pounds Treasure: 110pp, 3 gp, 3 sp, 1 cp Gems: diamonds worth 2,000 gp Total weight carried: 24 (most items in haversack) Maximum weight possible: 100[/sblock] [sblock=Details] Size: M Gender: M Age: 36 Height: 5'9" Weight: 130 lb. Hair Color: brown Eye Color: brown Skin Color: lightly tanned Apperance: poorly rested, with a far-off, distracted gaze Demeanor: self-disciplined, determined, suspicious[/sblock] [sblock=Background]Renard Foucault began his search for truth after an encounter with creatures of the Underdark in his childhood, some twenty years ago. He and his friends had been exploring the caves near their quiet crossroads trading town, when out of the darkness, some horrid, tentacled monstrosity reached out and snatched up Renard's friends. Renard ran back to town, but when the town watch returned, they found nothing but bare rock. He comes to the party as a highly-recommended expert on all things fearsome, slimy, tentacled and subterranean.[/sblock] [/sblock] [/QUOTE]
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