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<blockquote data-quote="jkason" data-source="post: 5278528" data-attributes="member: 2710"><p><strong>Talhia Shen, human beguiler</strong></p><p></p><p>[sblock=Talhia Shen]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Beguiler</p><p>Level: 10</p><p>Experience: 46,550</p><p>Alignment: Chaotic Good</p><p>Languages: Common, Sylvan, Draconic, Elven, Undercommon, Dwarven</p><p>Deity: None?[/sblock]</p><p>[sblock=Abilities]</p><p>STR: 8 -1 [0 p]</p><p>DEX: 12 +1 [4 p]</p><p>CON: 16 +3 [10 p]</p><p>INT: 20* +5 [16 p]</p><p>WIS: 10 +0 [2 p]</p><p>CHA: 14 +2 [6 p]</p><p></p><p>* +1 at 4th and 8th level[/sblock]</p><p>[sblock=Combat]</p><p>HP: 90 = [10d6 + 30]</p><p>AC: 18 = 10 + 7 [armor] + 0 [shield] + 1 [DEX] </p><p>AC Touch: 11 = 10 + 1 [DEX]</p><p>AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]</p><p>INIT: +1 = +1 [DEX]</p><p>BAB: +5 = +5[Beguiler]</p><p>Fort: +6 = +3 [base] + 3 [stat]</p><p>Reflex: +4 = +3 [base] + 1 [stat]</p><p>Will: +7 = +7 [base] + 0 [stat]</p><p>SPECIAL: +1 vs. spells/spell-like abilities (Nymph's Kiss)</p><p>Speed: 30'</p><p>Damage Reduction: n/a</p><p>Spell Resistance: 20 (Necklace of Protection)</p><p>Special: fire resist (10)[/sblock]</p><p>[sblock=Weapon Stats]</p><p>Dagger +1 (melee): +5 = +5 [BAB] -1 [STR] / DMG = 1d4, CRIT 19-20x2</p><p>Dagger +1 (ranged): +7 = +5 [BAB] +1 [DEX] / DMG = 1d4, CRIT 19-20X2, range 10 ft.</p><p>MW Crossbow: +7 = +5 [BAB] +1 [DEX] +1 [MW] / DMG = 1d8, CRIT 19-20/x2, range 80 ft.</p><p>[/sblock]</p><p>[sblock=Racial Traits]</p><p>--Human--</p><p>* Extra feat (1st)</p><p>* Extra skill point (4 extra 1st level)</p><p>* Any bonus languages</p><p>* Any favored class</p><p> [/sblock]</p><p>[sblock=Class Features]</p><p>--Beguiler--</p><p>* Armored mage (no spell failure in light armor)</p><p>* Trapfinding (as rogue)</p><p>* Cloaked casting (+1 DC and +2 vs. SR if opponent flat-footed)</p><p>* Surprise casting (move action)</p><p>* Advanced learning (3rd: Distract Assailant)</p><p>* Advanced learning (7th: Shadow Binding)</p><p>* Spells: All spells on spell list count as spells known:</p><p></p><p>Spell mods: +1 DC, +1 CL for enchantment spells</p><p></p><p>Cantrips (6/day) (DC 15): Dancing lights, daze, detect magic, ghost sound, message, open/close, read magic</p><p>1st level (6+2/day)(DC 16): charm person, color spray, comprehend languages, distract assailant (advanced learning 3rd), detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm</p><p>2nd level (6+1/day)(DC 17): blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst</p><p>3rd level (6+1/day)(DC 18): arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, shadow binding (advanced learning 7th), slow, suggestion, vertigo field, zone of silence</p><p>4th level (5+1/day)(DC 19): charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantom battle, rainbow pattern, solid fog </p><p>5th level (3/day)(DC 20): break enchantment, dominate person, feeblemind, friend to foe, hold monster, incite riot, mind fog, Rary's telepathic bond, seeming, sending, swift etherealness</p><p></p><p>[/sblock]</p><p>[sblock=Feats&Flaws]</p><p>Spell Focus (enchantment)(1st)</p><p>Nymph's Kiss(bonus human)</p><p>[sblock]Book of Exalted Deeds, pg. 44</p><p>By maintaining an intimate relationship with a good-aligned fey</p><p>(such as a nymph or dryad), you gain some of the characteristics</p><p>of fey.</p><p><strong>Benefit:</strong> Fey creatures regard you as though you were fey. You</p><p>gain a +2 circumstance bonus on all Charisma-related checks,</p><p>and a +1 bonus on all saving throws against spells and spell-like</p><p>abilities. Starting with the level when you take this feat, you</p><p>gain 1 extra skill point per level.[/sblock]</p><p>Stealthy (campaign bonus, +2/+2 only)</p><p>Deft Hands (campaign bonus, +2/+2 only)</p><p>Unsettling Enchantment (3rd)</p><p>[sblock]Complete Mage, pg. 48</p><p>Your enchantment spells cloud the minds of even those who</p><p>would otherwise resist their effects.</p><p><strong>Prerequisite:</strong> Spell Focus (enchantment) or enchanter</p><p>level 1st.</p><p><strong>Benefit:</strong> Any foe required to save against an enchantment</p><p>spell you cast takes a -2 penalty on attack rolls and to AC for</p><p>1 round, regardless of the result of the save. This is a mindaffecting</p><p>effect.</p><p><strong>Special:</strong> An enchanter can select this feat as a wizard</p><p>bonus feat.[/sblock]</p><p>Silent Spell(beguiler 5th)</p><p>Touch of Distraction (6th)</p><p>[sblock]Complete Mage, pg. 48</p><p>Your touch briefly clouds the mind of a foe, impeding its</p><p>efforts.</p><p><strong>Prerequisite:</strong> Ability to cast 3rd-level spells.</p><p><strong>Benefit:</strong> As long as you have an enchantment spell of 3rd</p><p>level or higher available to cast, you can cloud the mind of a</p><p>creature within 30 feet as a standard action. The target takes</p><p>a -2 penalty on its next single attack roll or Reflex saving</p><p>throw. If the target makes no attacks or Reflex saves within</p><p>a number of rounds equal to the level of the highest-level</p><p>enchantment spell you have available to cast, the effect ends.</p><p>Multiple uses of this feat don't stack. This is an enchantment</p><p>(compulsion), mind-affecting effect.</p><p>As a secondary benefit, you gain a +1 competence bonus to</p><p>your caster level when casting enchantment spells.[/sblock]</p><p>Still Spell(beguiler 10th)</p><p>Rapid Metamagic (9th)</p><p>[sblock]<em>Complete Mage, pg. 46</em></p><p>You possess an uncanny mastery of your magic, enabling you</p><p>to modify spells on the fly much faster than others can.</p><p><strong>Prerequisites:</strong> Spellcraft 12 ranks, ability to spontaneously</p><p>cast spells.</p><p><strong>Benefit:</strong> When you apply a metamagic feat to a spontaneously</p><p>cast spell, the spell takes only its normal casting</p><p>time.</p><p><strong>Normal:</strong> Spontaneous casters applying metamagic must</p><p>either take a full-round action (if the spell normally requires</p><p>a standard action or less) or add a full-round action to the casting</p><p>time (if the spell takes 1 full round or longer to cast).[/sblock]</p><p>[/sblock]</p><p>[sblock=Skills]</p><p>Skill Points: 166 [6 + 5 INT mod +1 human/level +1 Nymph's Kiss] Max Ranks: 13/7.5</p><p>ACP:</p><p> </p><p>Skills:</p><p>Appraise +05 = +0 [ranks] +5 [Int]</p><p>Balance +01 = +0 [ranks] +1 [Dex] -0 [ACP]</p><p>Bluff +17 = +13 [ranks] +2 [Cha] +2 [Nymph's Kiss]</p><p>Climb -01 = -1 [ranks] -1 [Str] -0 [ACP]</p><p>Concentration +16 = +13 [ranks] +3 [Con]</p><p>Craft +05 = +0 [ranks] +5 [Int] (cc)</p><p>Decipher Script +05 = +0 [ranks] +5 [Int]</p><p>Diplomacy +21 = +13 [ranks] +2 [Cha] +2 [Bluff synergy] +2 [Sense Motive synergy] +2 [Nymph's Kiss]</p><p>Disable Device +00 = +0 [ranks] +5 [Int] (trained only)</p><p>Disguise +17 (+19 stay in character) = +13 [ranks] +2 [Cha] +2 [Bluff synergy (stay in character)] +2 [Nymph's Kiss]</p><p>Escape Artist +01 = +0 [ranks] +1 [Dex] -0 [ACP]</p><p>Forgery +05 = +00 [ranks] +5 [Int]</p><p>Gather Information +17 = +13 [ranks] +2 [Cha] +2 [Nymph's Kiss]</p><p>Handle Animal +04 = +0 [ranks] +2 [Cha] (cc) +2 [Nymph's Kiss]</p><p>Heal +00 = +0 [ranks] +0 [Wis] (cc)</p><p>Hide +16 = +13 [ranks] +1 [Dex] -0 [ACP] +2 [Stealthy]</p><p>Intimidate +06 = +0 [ranks] +2 [Cha] +2 [Bluff synergy](cc) +2 [Nymph's Kiss]</p><p>Jump -01 = +0 [ranks] -1 [Str] -0 [ACP]</p><p>Knowledge(Architecture and engineering) +05 = +0 [ranks] +5 [INT] (cc)</p><p>Knowledge(Dungeoneering) +05 = +0 [ranks] +5 [INT] (cc)</p><p>Knowledge(Geography) +05 = +0 [ranks] +5 [INT] (cc)</p><p>Knowledge(History) +05 = +0 [ranks] +5 [INT] (cc)</p><p>Knowledge(Arcana) +10 = +5 [ranks] +5 [INT] </p><p>Knowledge(The Planes) +05 = +0 [ranks] +5 [INT] (cc)</p><p>Knowledge(Religion) +05 = +0 [ranks] +5 [INT] (cc)</p><p>Knowledge(Local) +05 = +0 [ranks] +5 [INT]</p><p>Knowledge(Nobility and Royalty) +05 = +0 [ranks] +5 [INT] (cc)</p><p>Knowledge(Nature) +05 = +0 [ranks] +5 [INT] (cc)</p><p>Listen +00 = +0 [ranks] +0 [Wis]</p><p>Move Silently +16 = +13 [ranks] +1 [Dex] -0 [ACP] +2 [Stealthy]</p><p>Open Locks +00 = +0 [ranks] +1 [Dex] (trained only)</p><p>Perform +05 = +0 [ranks] +3 [Cha] (cc) +2 [Nymph's Kiss]</p><p>Profession (Dancer) +06 = +6 [ranks] +0 [Wis] </p><p>Ride +01 = +0 [ranks] +1 [Dex] (cc)</p><p>Search +05 = +0 [ranks] +5 [Int]</p><p>Sleight of Hand +18 = +13 [ranks] +1 [Dex] -0 [ACP] +2 [Bluff synergy] +2 [Deft Hands]</p><p>Spot +13 = +13 [ranks] +0 [Wis]</p><p>Sense Motive +12 = +12 [ranks] +0 [Wis]</p><p>Speak Language +00 = +0 [ranks]</p><p>Spellcraft +19 (+21 scrolls) = +12 [ranks] +5 [Int] +2 [Know: arc synergy] +2 [UMD synergy (scrolls)]</p><p>Survival +00 = +0 [ranks] +0 [Wis] (cc)</p><p>Swim -1 = +0 [ranks] -1 [Str] -0 [ACP*]</p><p>Tumble +00 = +0 [ranks] +1 [Dex] -0 [ACP] (trained only)</p><p>Use Magic Device +18 (+20 scrolls) = +13 [ranks] +3 [Cha] +2 [Spellcraft synergy (scrolls)] +2 [Nymph's Kiss]</p><p>Use Rope +03 = +0 [ranks] +1 [Dex] +2 [Deft Hands] (cc)</p><p></p><p>Skill Tricks (2 sp each, Complete Scoundrel):</p><p>Conceal Spellcasting (SoH vs. Spot)</p><p>Swift Concentration (maintain concentration as swift action)</p><p> </p><p>* double ACP penalty[/sblock]</p><p>[sblock=Equipment]</p><p>[code]</p><p>Equipment Cost Weight</p><p>--Worn / carried--</p><p></p><p>Necklace of protection ** --</p><p>+3 mithral chain shirt ** 13lb</p><p> glamered, fire resistance</p><p></p><p>Gloves of storing x2 ** --</p><p> (storing dagger and crossbow)</p><p>+1 dagger ** -- (1lb when in use)</p><p>MW Light Crossbow 335gp -- (4lb when in use)</p><p>Bolts x10 1gp 1lb</p><p>Belt of fireballs ** --</p><p> (1/7d6, 2/5d6, 3/3d6)</p><p></p><p></p><p>Ring of metamagic ** --</p><p> extend lesser (3x/day, 3rd level)</p><p></p><p>Backpack 2gp 2lb</p><p>Signal Whistle 8sp --</p><p>Spell component pouch 5gp 2lb</p><p>Explorer's outfit ** --</p><p></p><p></p><p>--In Backpack--</p><p>potion CSW (3d8+15) ** --</p><p>potion of invisibility ** -- </p><p>Scroll: Mass Whelm ** --</p><p>Scroll: Seeming ** --</p><p>Ink 8gp --</p><p>Ink pen 1sp --</p><p>Parchment x5 1gp --</p><p> </p><p></p><p></p><p>[/code]</p><p>Treasure: 3pp, 16gp, 1sp, cp Gems:</p><p>Total weight carried: 18 lbs (23 total)</p><p>Light: 26, Med: 53, Heavy: 80, Lift 160</p><p>Maximum weight possible: 400[/sblock]</p><p>[sblock=Details]</p><p>Size: Medium</p><p>Gender: Female</p><p>Age: 29</p><p>Height: 5'7"</p><p>Weight: 120</p><p>Hair Color: Brown</p><p>Eye Color: Brown</p><p>Skin Color: Deep tan</p><p>Appearance: (see picture)</p><p>Demeanor: Ever the performer, it's often difficult to tell what the young woman is thinking, even when she tells you. She can be simultaneously the center of attention and absent the suspicious thoughts of everyone in a room. Forget a fly on the wall; if you want to know something, you want to put Talhia in the room.[/sblock] </p><p>[sblock=Background]Talhia Shen was born a slave, raised to do whatever it took to keep herself and her family safe. Despite the squallor of her living conditions, she grew into what her master called "a comely wench." Her mother claimed her own mother was a nymph, and held this responsible for her daughter's great beauty, though Talhia dismissed this as a tall tale. The master promoted Talhia from maid to his personal 'dancer.' His intentions seemed painfully clear.</p><p></p><p>What her master didn't realize, what Talhia herself was not fully aware of, was that her maturing body was also maturing into an untapped power. When she danced, her finger cymbols chiming and her lilting voice filling the room, she didn't just entertain: she enthralled. And so it was that, after each command performance, it was Talhia and not her master who gave the orders. In the wake of one of her dances, he was always a perfect gentlemen, though he was never quite sure why when he woke alone the next morning.</p><p></p><p>When she finally realized what powers she could channel, Talhia used them to arrange for the freedom of herself and her mother. Finally convinced of her mother's tale, she followed her instructions to discover the glen her ancestor tended. Her mother chose to stay there, and when Talhia chose to set off to explore the world, her grandmother gifted her with a mithril shirt to protect her on her journeys. And each time Talhia returned, just as a human grandmother, her nymph grandparent showered her with both affection and gifts: pair of gloves which could lighten her load, enchantments to protect Talhia from fire and to disguise her armor, a necklace which might confound the spells of enemies. After losing her daughter for so many years, it seemed grandmother wanted to do everything she could to encourage Tahlia to keep stopping by. </p><p></p><p>[/sblock]</p><p>[sblock=Level Ups] ....[/sblock] </p><p>[sblock=notable NPC's]<strong>Lord Randal Morn:</strong> ruler of Daggerdale, called the PC's to help with a drow problem.[/sblock][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5278528, member: 2710"] [b]Talhia Shen, human beguiler[/b] [sblock=Talhia Shen] [sblock=Game Info] Race: Human Class: Beguiler Level: 10 Experience: 46,550 Alignment: Chaotic Good Languages: Common, Sylvan, Draconic, Elven, Undercommon, Dwarven Deity: None?[/sblock] [sblock=Abilities] STR: 8 -1 [0 p] DEX: 12 +1 [4 p] CON: 16 +3 [10 p] INT: 20* +5 [16 p] WIS: 10 +0 [2 p] CHA: 14 +2 [6 p] * +1 at 4th and 8th level[/sblock] [sblock=Combat] HP: 90 = [10d6 + 30] AC: 18 = 10 + 7 [armor] + 0 [shield] + 1 [DEX] AC Touch: 11 = 10 + 1 [DEX] AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield] INIT: +1 = +1 [DEX] BAB: +5 = +5[Beguiler] Fort: +6 = +3 [base] + 3 [stat] Reflex: +4 = +3 [base] + 1 [stat] Will: +7 = +7 [base] + 0 [stat] SPECIAL: +1 vs. spells/spell-like abilities (Nymph's Kiss) Speed: 30' Damage Reduction: n/a Spell Resistance: 20 (Necklace of Protection) Special: fire resist (10)[/sblock] [sblock=Weapon Stats] Dagger +1 (melee): +5 = +5 [BAB] -1 [STR] / DMG = 1d4, CRIT 19-20x2 Dagger +1 (ranged): +7 = +5 [BAB] +1 [DEX] / DMG = 1d4, CRIT 19-20X2, range 10 ft. MW Crossbow: +7 = +5 [BAB] +1 [DEX] +1 [MW] / DMG = 1d8, CRIT 19-20/x2, range 80 ft. [/sblock] [sblock=Racial Traits] --Human-- * Extra feat (1st) * Extra skill point (4 extra 1st level) * Any bonus languages * Any favored class [/sblock] [sblock=Class Features] --Beguiler-- * Armored mage (no spell failure in light armor) * Trapfinding (as rogue) * Cloaked casting (+1 DC and +2 vs. SR if opponent flat-footed) * Surprise casting (move action) * Advanced learning (3rd: Distract Assailant) * Advanced learning (7th: Shadow Binding) * Spells: All spells on spell list count as spells known: Spell mods: +1 DC, +1 CL for enchantment spells Cantrips (6/day) (DC 15): Dancing lights, daze, detect magic, ghost sound, message, open/close, read magic 1st level (6+2/day)(DC 16): charm person, color spray, comprehend languages, distract assailant (advanced learning 3rd), detect secret doors, disguise self, expeditious retreat, hypnotism, mage armor, obscuring mist, rouse, silent image, sleep, undetectable alignment, whelm 2nd level (6+1/day)(DC 17): blinding color surge, blur, daze monster, detect thoughts, fog cloud, glitterdust, hypnotic pattern, invisibility, knock, minor image, mirror image, misdirection, see invisibility, silence, spider climb, stay the hand, touch of idiocy, vertigo, whelming burst 3rd level (6+1/day)(DC 18): arcane sight, clairaudience/clairvoyance, crown of veils, deep slumber, dispel magic, displacement, glibness, halt, haste, hesitate, hold person, inevitable defeat, invisibility sphere, legion of sentinels, major image, nondetection, shadow binding (advanced learning 7th), slow, suggestion, vertigo field, zone of silence 4th level (5+1/day)(DC 19): charm monster, confusion, crushing despair, freedom of movement, greater invisibility, greater mirror image, locate creature, mass whelm, phantom battle, rainbow pattern, solid fog 5th level (3/day)(DC 20): break enchantment, dominate person, feeblemind, friend to foe, hold monster, incite riot, mind fog, Rary's telepathic bond, seeming, sending, swift etherealness [/sblock] [sblock=Feats&Flaws] Spell Focus (enchantment)(1st) Nymph's Kiss(bonus human) [sblock]Book of Exalted Deeds, pg. 44 By maintaining an intimate relationship with a good-aligned fey (such as a nymph or dryad), you gain some of the characteristics of fey. [b]Benefit:[/b] Fey creatures regard you as though you were fey. You gain a +2 circumstance bonus on all Charisma-related checks, and a +1 bonus on all saving throws against spells and spell-like abilities. Starting with the level when you take this feat, you gain 1 extra skill point per level.[/sblock] Stealthy (campaign bonus, +2/+2 only) Deft Hands (campaign bonus, +2/+2 only) Unsettling Enchantment (3rd) [sblock]Complete Mage, pg. 48 Your enchantment spells cloud the minds of even those who would otherwise resist their effects. [b]Prerequisite:[/b] Spell Focus (enchantment) or enchanter level 1st. [b]Benefit:[/b] Any foe required to save against an enchantment spell you cast takes a -2 penalty on attack rolls and to AC for 1 round, regardless of the result of the save. This is a mindaffecting effect. [b]Special:[/b] An enchanter can select this feat as a wizard bonus feat.[/sblock] Silent Spell(beguiler 5th) Touch of Distraction (6th) [sblock]Complete Mage, pg. 48 Your touch briefly clouds the mind of a foe, impeding its efforts. [b]Prerequisite:[/b] Ability to cast 3rd-level spells. [b]Benefit:[/b] As long as you have an enchantment spell of 3rd level or higher available to cast, you can cloud the mind of a creature within 30 feet as a standard action. The target takes a -2 penalty on its next single attack roll or Reflex saving throw. If the target makes no attacks or Reflex saves within a number of rounds equal to the level of the highest-level enchantment spell you have available to cast, the effect ends. Multiple uses of this feat don't stack. This is an enchantment (compulsion), mind-affecting effect. As a secondary benefit, you gain a +1 competence bonus to your caster level when casting enchantment spells.[/sblock] Still Spell(beguiler 10th) Rapid Metamagic (9th) [sblock][i]Complete Mage, pg. 46[/i] You possess an uncanny mastery of your magic, enabling you to modify spells on the fly much faster than others can. [b]Prerequisites:[/b] Spellcraft 12 ranks, ability to spontaneously cast spells. [b]Benefit:[/b] When you apply a metamagic feat to a spontaneously cast spell, the spell takes only its normal casting time. [b]Normal:[/b] Spontaneous casters applying metamagic must either take a full-round action (if the spell normally requires a standard action or less) or add a full-round action to the casting time (if the spell takes 1 full round or longer to cast).[/sblock] [/sblock] [sblock=Skills] Skill Points: 166 [6 + 5 INT mod +1 human/level +1 Nymph's Kiss] Max Ranks: 13/7.5 ACP: Skills: Appraise +05 = +0 [ranks] +5 [Int] Balance +01 = +0 [ranks] +1 [Dex] -0 [ACP] Bluff +17 = +13 [ranks] +2 [Cha] +2 [Nymph's Kiss] Climb -01 = -1 [ranks] -1 [Str] -0 [ACP] Concentration +16 = +13 [ranks] +3 [Con] Craft +05 = +0 [ranks] +5 [Int] (cc) Decipher Script +05 = +0 [ranks] +5 [Int] Diplomacy +21 = +13 [ranks] +2 [Cha] +2 [Bluff synergy] +2 [Sense Motive synergy] +2 [Nymph's Kiss] Disable Device +00 = +0 [ranks] +5 [Int] (trained only) Disguise +17 (+19 stay in character) = +13 [ranks] +2 [Cha] +2 [Bluff synergy (stay in character)] +2 [Nymph's Kiss] Escape Artist +01 = +0 [ranks] +1 [Dex] -0 [ACP] Forgery +05 = +00 [ranks] +5 [Int] Gather Information +17 = +13 [ranks] +2 [Cha] +2 [Nymph's Kiss] Handle Animal +04 = +0 [ranks] +2 [Cha] (cc) +2 [Nymph's Kiss] Heal +00 = +0 [ranks] +0 [Wis] (cc) Hide +16 = +13 [ranks] +1 [Dex] -0 [ACP] +2 [Stealthy] Intimidate +06 = +0 [ranks] +2 [Cha] +2 [Bluff synergy](cc) +2 [Nymph's Kiss] Jump -01 = +0 [ranks] -1 [Str] -0 [ACP] Knowledge(Architecture and engineering) +05 = +0 [ranks] +5 [INT] (cc) Knowledge(Dungeoneering) +05 = +0 [ranks] +5 [INT] (cc) Knowledge(Geography) +05 = +0 [ranks] +5 [INT] (cc) Knowledge(History) +05 = +0 [ranks] +5 [INT] (cc) Knowledge(Arcana) +10 = +5 [ranks] +5 [INT] Knowledge(The Planes) +05 = +0 [ranks] +5 [INT] (cc) Knowledge(Religion) +05 = +0 [ranks] +5 [INT] (cc) Knowledge(Local) +05 = +0 [ranks] +5 [INT] Knowledge(Nobility and Royalty) +05 = +0 [ranks] +5 [INT] (cc) Knowledge(Nature) +05 = +0 [ranks] +5 [INT] (cc) Listen +00 = +0 [ranks] +0 [Wis] Move Silently +16 = +13 [ranks] +1 [Dex] -0 [ACP] +2 [Stealthy] Open Locks +00 = +0 [ranks] +1 [Dex] (trained only) Perform +05 = +0 [ranks] +3 [Cha] (cc) +2 [Nymph's Kiss] Profession (Dancer) +06 = +6 [ranks] +0 [Wis] Ride +01 = +0 [ranks] +1 [Dex] (cc) Search +05 = +0 [ranks] +5 [Int] Sleight of Hand +18 = +13 [ranks] +1 [Dex] -0 [ACP] +2 [Bluff synergy] +2 [Deft Hands] Spot +13 = +13 [ranks] +0 [Wis] Sense Motive +12 = +12 [ranks] +0 [Wis] Speak Language +00 = +0 [ranks] Spellcraft +19 (+21 scrolls) = +12 [ranks] +5 [Int] +2 [Know: arc synergy] +2 [UMD synergy (scrolls)] Survival +00 = +0 [ranks] +0 [Wis] (cc) Swim -1 = +0 [ranks] -1 [Str] -0 [ACP*] Tumble +00 = +0 [ranks] +1 [Dex] -0 [ACP] (trained only) Use Magic Device +18 (+20 scrolls) = +13 [ranks] +3 [Cha] +2 [Spellcraft synergy (scrolls)] +2 [Nymph's Kiss] Use Rope +03 = +0 [ranks] +1 [Dex] +2 [Deft Hands] (cc) Skill Tricks (2 sp each, Complete Scoundrel): Conceal Spellcasting (SoH vs. Spot) Swift Concentration (maintain concentration as swift action) * double ACP penalty[/sblock] [sblock=Equipment] [code] Equipment Cost Weight --Worn / carried-- Necklace of protection ** -- +3 mithral chain shirt ** 13lb glamered, fire resistance Gloves of storing x2 ** -- (storing dagger and crossbow) +1 dagger ** -- (1lb when in use) MW Light Crossbow 335gp -- (4lb when in use) Bolts x10 1gp 1lb Belt of fireballs ** -- (1/7d6, 2/5d6, 3/3d6) Ring of metamagic ** -- extend lesser (3x/day, 3rd level) Backpack 2gp 2lb Signal Whistle 8sp -- Spell component pouch 5gp 2lb Explorer's outfit ** -- --In Backpack-- potion CSW (3d8+15) ** -- potion of invisibility ** -- Scroll: Mass Whelm ** -- Scroll: Seeming ** -- Ink 8gp -- Ink pen 1sp -- Parchment x5 1gp -- [/code] Treasure: 3pp, 16gp, 1sp, cp Gems: Total weight carried: 18 lbs (23 total) Light: 26, Med: 53, Heavy: 80, Lift 160 Maximum weight possible: 400[/sblock] [sblock=Details] Size: Medium Gender: Female Age: 29 Height: 5'7" Weight: 120 Hair Color: Brown Eye Color: Brown Skin Color: Deep tan Appearance: (see picture) Demeanor: Ever the performer, it's often difficult to tell what the young woman is thinking, even when she tells you. She can be simultaneously the center of attention and absent the suspicious thoughts of everyone in a room. Forget a fly on the wall; if you want to know something, you want to put Talhia in the room.[/sblock] [sblock=Background]Talhia Shen was born a slave, raised to do whatever it took to keep herself and her family safe. Despite the squallor of her living conditions, she grew into what her master called "a comely wench." Her mother claimed her own mother was a nymph, and held this responsible for her daughter's great beauty, though Talhia dismissed this as a tall tale. The master promoted Talhia from maid to his personal 'dancer.' His intentions seemed painfully clear. What her master didn't realize, what Talhia herself was not fully aware of, was that her maturing body was also maturing into an untapped power. When she danced, her finger cymbols chiming and her lilting voice filling the room, she didn't just entertain: she enthralled. And so it was that, after each command performance, it was Talhia and not her master who gave the orders. In the wake of one of her dances, he was always a perfect gentlemen, though he was never quite sure why when he woke alone the next morning. When she finally realized what powers she could channel, Talhia used them to arrange for the freedom of herself and her mother. Finally convinced of her mother's tale, she followed her instructions to discover the glen her ancestor tended. Her mother chose to stay there, and when Talhia chose to set off to explore the world, her grandmother gifted her with a mithril shirt to protect her on her journeys. And each time Talhia returned, just as a human grandmother, her nymph grandparent showered her with both affection and gifts: pair of gloves which could lighten her load, enchantments to protect Talhia from fire and to disguise her armor, a necklace which might confound the spells of enemies. After losing her daughter for so many years, it seemed grandmother wanted to do everything she could to encourage Tahlia to keep stopping by. [/sblock] [sblock=Level Ups] ....[/sblock] [sblock=notable NPC's][b]Lord Randal Morn:[/b] ruler of Daggerdale, called the PC's to help with a drow problem.[/sblock][/sblock] [/QUOTE]
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