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<blockquote data-quote="Malachei" data-source="post: 5300368" data-attributes="member: 38657"><p><strong>Aden Hawk</strong></p><p></p><p><a href="http://i43.photobucket.com/albums/e398/Avatarist/Aden.jpg" target="_blank">Avatar Picture of Aden</a></p><p></p><p>[sblock=Aden Hawk aka The Ghost]</p><p>[sblock=Game Info]</p><p>Race: Human</p><p>Class: Rogue 1, Wizard 4, Unseen Seer 5</p><p>Level: 10</p><p>Experience: 46,550</p><p>Alignment: CG</p><p>Languages: Chondathan, Common, Undercommon, Draconic, Drow, Elven, +1 (tba)</p><p>Deity: Tymora, now more or less agnostic[/sblock]</p><p></p><p>[sblock=Abilities]</p><p>STR: 8</p><p>DEX: 18 (22)</p><p>CON: 14</p><p>INT: 20</p><p>WIS: 10</p><p>CHA: 6[/sblock]</p><p></p><p>[sblock=Combat]</p><p>HP: 62 = [1d6+2, 4d4+8, 5d4+10, maximized]</p><p>AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX] </p><p>AC Touch: 16 = 10 + 6 [DEX]</p><p>AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield]</p><p>INIT: +6 = +6 [DEX]</p><p>BAB: +5 = +5 [+0 rogue, +2 wizard, +3 unseen seer]</p><p>Fort: +4 = +2 [base] +2 [CON]</p><p>Reflex: +8 = +4 [base] +4 [DEX]</p><p>Will: +8 = +8 [base] +0 [WIS]</p><p>Speed: 30 ft.</p><p>Damage Reduction: None</p><p>Spell Resistance: None[/sblock]</p><p>[sblock=Weapon Stats]</p><p></p><p>Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2</p><p>Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Racial Traits]</p><p>Human</p><p>o Medium: As Medium creatures, humans have no special bonuses or penalties due to their size.</p><p>o Human base land speed is 30 feet.</p><p>o 1 extra feat at 1st level.</p><p>o 4 extra skill points at 1st level and 1 extra skill point at each additional level.</p><p>o Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill.</p><p>o Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count.</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Class Features]</p><p></p><p>Rogue</p><p>o Sneak attack +1d6</p><p>o Trapfinding</p><p></p><p>Wizard</p><p>o Conjuration specialist (Opposed schools: Enchantment, Necromancy)</p><p>o Figher bonus feats as per Unearthed Arcana (see <a href="http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizard" target="_blank">http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizard</a></p><p>o Summon Familiar</p><p></p><p>Unseen Seer</p><p>o Sneak attack +2d6</p><p>o Advanced learning</p><p>o Silent spell</p><p>o Divination spell power +1</p><p>o Guarded mind</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Spells Prepared]</p><p></p><p>(*) = Divination</p><p>(_) = Conjuration</p><p></p><p>- 0 – (4+1 – DC 16)</p><p><u>Acid Splash</u>, Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC)</p><p></p><p>- 1 – (4+1+2 – DC 17) +1 repeat (PoP)</p><p>Dawnburst (CM), Disguise Self, <u>Grease</u>, Guided Shot* (SC), <u>Orb of Sound, lesser</u> (SC), Prot. from Evil, Shield, Targeting Ray* (SC)</p><p></p><p>- 2 – (4+1+2 – DC 18)</p><p><u>Cloud of Knives</u> (PHBII), <u>Glitterdust</u>, Heart of Air (CM), Hunter’s Eye* (PHBII) (2), Invisibility, Seeking Ray (PHBII)</p><p></p><p>- 3 – (3+1+1 – DC 19)</p><p>Blacklight (SC) (2), Blink, Heart of Water (CM), <u>Icelance</u> (SC)</p><p></p><p>- 4 – (2+1+1 – DC 20)</p><p><u>Black Tentacles</u>, Orb of Force (SC), Heart of Earth (CM), Improved Invisibility</p><p></p><p>- 5 – (1+1+1 – DC 21)</p><p><u>Cloudkill</u>, Dragonsight (SC), Heart of Fire (CM)</p><p></p><p>[/sblock]</p><p></p><p>[sblock=Spellbook]</p><p></p><p>(*) = Divination</p><p>(_) = Conjuration</p><p><em></em></p><p><em>- 0 -</em></p><p><em>All SRD, Amanuensis (SC), Silent Portal (SC)</em></p><p><em></em></p><p><em>- 1 -</em></p><p><em>Dawnburst (CM), Disguise Self, <u>Grease</u>, Guided Shot* (SC), <u>Mage Armor</u>, <u>Orb of Sound, lesser</u> (SC), Prot. from Evil, Ray of Flame (SC), Shield, Targeting Ray* (SC), True Strike*</em></p><p><em></em></p><p><em>- 2 -</em></p><p><em>Blast of Force (SC), <u>Cloud of Knives</u> (PHBII), <u>Glitterdust</u>, Heart of Air (CM), Hunter’s Eye* (PHBII), Invisibility, See Invisibility, Seeking Ray (PHBII)</em></p><p><em></em></p><p><em>- 3 -</em></p><p><em>Blacklight (SC), Blink, Prot. from Energy, Heart of Water (CM), <u>Icelance</u> (SC), <u>Stinking Cloud</u>, Suspended Silence (SC)</em></p><p><em></em></p><p><em>- 4 -</em></p><p><em><u>Black Tentacles</u>, Celerity (PHBII), Floating Disk, greater (SC), Heart of Earth (CM), Improved Invisibility, <u>Orb of Force</u> (SC), Vortex of Teeth (SC)</em></p><p><em></em></p><p><em>- 5 -</em></p><p><em><u>Arc of Lightning</u> (SC), Blink, greater (SC), <u>Cloudkill</u>, Dragonsight (SC), Heart of Fire (CM)</em></p><p><em></em></p><p>[/sblock]</p><p></p><p>[sblock=Feats&Flaws]</p><p>o Handicapped (Flaw)</p><p>[sblock]You suffer from an old wound that cannot fully heal. Every morning, make a DC 10 Fortitude saving throw. Failure means that your base speed is reduced to the base speed of one size category lower (i.e. a human’s 30 ft. is reduced to 20 ft.), as well as a -2 armor check penalty (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Tumble, double to Swim).[/sblock]</p><p></p><p>o Spellcasting Prodigy (1st)</p><p>o Able Learner (1st – Human Bonus) (Races of Destiny)</p><p>o Craven (1st – for Flaw) (Champions of Ruin)</p><p>o Exotic Weapon Proficiency Hand Crossbow (1st, dropped Scribe Scroll as per Unearthed Arcana variant)</p><p>o Hand Crossbow Focus (3rd) (Drow of the Underdark)</p><p>o Practiced Spellcaster (6th) (Complete Arcane)</p><p>o Crossbow Sniper (Hand) (9th) (PHB II, p. 77)</p><p>[sblock]When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to ½ your Dexterity bonus. If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 ft. when you are using a crossbow for which you have the Weapon Focus feat.[/sblock]</p><p></p><p>o Skill boost feats: Stealthy, Nimble Fingers</p><p>[/sblock]</p><p></p><p>[sblock=Skills]</p><p>Appraise +05 = +0 [ranks] +5 [Int]</p><p>Balance +08 = +0 [ranks] +6 [Dex] -0 [ACP] +2 [Synergy]</p><p>Bluff -02 = +0 [ranks] -2 [Cha]</p><p>Climb +04 = +5 [ranks] -1 [Str] -0 [ACP]</p><p>Concentration +12 = +10 [ranks] +2 [Con]</p><p>Craft +05 = +0 [ranks] +5 [Int]</p><p>Decipher Script +06 = +1 [ranks] +5 [Int]</p><p>Diplomacy -02 = +0 [ranks] -2 [Cha]</p><p>Disable Device +22 = +13 [ranks] +5 [Int] +2 [Feat] +2 [Equipment]</p><p>Disguise -02 = +0 [ranks] -2 [Cha] </p><p>Escape Artist +17 = +11 [ranks] +6 [Dex] -0 [ACP]</p><p>Forgery +05 = +0 [ranks] +5 [Int]</p><p>Gather Information -02 = +0 [ranks] -2 [Cha]</p><p>Handle Animal -1 = +1 [ranks] -2 [Cha]</p><p>Heal +00 = +0 [ranks] +0 [Wis]</p><p>Hide +21 = +13 [ranks] +6 [Dex] -0 [ACP] +2 [Feat]</p><p>Intimidate -02 = +0 [ranks] -2 [Cha] </p><p>Jump +06 = +5 [ranks] -1 [Str] -0 [ACP] +2 [Synergy]</p><p>Knowledge(Architecture and engineering) +00 = +0 [ranks] +0 [INT]</p><p>Knowledge(Dungeoneering) +00 = +0 [ranks] +0 [INT] </p><p>Knowledge(Geography) +00 = +0 [ranks] +0 [INT]</p><p>Knowledge(History) +06 = +1 [ranks] +5 [INT]</p><p>Knowledge(Arcana) +06 = +1 [ranks] +5 [INT]</p><p>Knowledge(The Planes) +00 = +0 [ranks] +0 [INT]</p><p>Knowledge(Religion) +00 = +0 [ranks] +0 [INT]</p><p>Knowledge(Local) +00 = +0 [ranks] +0 [INT]</p><p>Knowledge(Nobility and Royalty) +00 = +0 [ranks] +0 [INT]</p><p>Knowledge(Nature) +00 = +0 [ranks] +0 [INT]</p><p>Listen +12 = +10 [ranks] +0 [Wis] +2 [Familiar]</p><p>Move Silently +21 = +13 [ranks] +6 [Dex] -0 [ACP] +2 [Feat]</p><p>Open Locks +19 = +9 [ranks] +6 [Dex] +2 [Feat] +2 [Equipment]</p><p>Perform -02 = +0 [ranks] -2 [Cha]</p><p>Profession +00 = +0 [ranks] +0 [Wis]</p><p>Ride +06 = +0 [ranks] +6 [Dex]</p><p>Search +18 = +13 [ranks] +5 [Int]</p><p>Sleight of Hand +06 = +0 [ranks] +6 [Dex] -0 [ACP]</p><p>Spot +15 = +13 [ranks] +0 [Wis] +2 [Familiar]</p><p>Sense Motive +04 = +4 [ranks] +0 [Wis]</p><p>Speak Language +00 = +0 [ranks]</p><p>Spellcraft +15 = +10 [ranks] +5 [Int]</p><p>Survival +00 = +0 [ranks] +0 [Wis]</p><p>Swim -01 = +0 [ranks] -1 [Str] -0 [ACP*]</p><p>Tumble +21 = +13 [ranks] +6 [Dex] -0 [ACP] +2 [Synergy]</p><p>Use Magic Device -01 = +1 [ranks] -2 [Cha]</p><p>Use Rope +06 = +0 [ranks] +6 [Dex]</p><p>[/sblock]</p><p></p><p>[sblock=Equipment]</p><p></p><p><em>+3 mithral shirt of twilight (no ACP, no ASF)</em></p><p><em>boots of spider climbing</em> (as slippers)</p><p><em>gloves of dexterity +4</em></p><p><em>"hip" bag of holding</em> (type I - special retrieving an item is a free action instead of a move action)</p><p><em>goggles of night</em></p><p><em>pearl of power (lvl 1)</em></p><p><em>wand of Dispel magic</em> 25 charges</p><p><em>wand of Knock</em> 25 charges</p><p><em>wand of Keen edge</em> 25 charges</p><p> </p><p><em><u>"Death Rod" +2 rifle of distance</u></em> Special: May only use special pellets made for it. Acts as a hand crossbow, using all the feats and special rules for it. Any ammunition fire from the Death Rod gains a +1 to hit and damage in addition to any other abilities the ammunition carries.</p><p> </p><p><em>Ammunition:</em></p><p><em>100 Flaming</em> pellets</p><p><em>100 Frost</em> pellets</p><p><em>100 Shock</em> pellets</p><p><em>100 Thundering </em>pellets</p><p><em>100 Seeking </em>pellets</p><p><em>50 Holy</em> pellets</p><p><em>50 Unholy</em> pellets</p><p><em>50 Bane (Elementals)</em> pellets</p><p><em>50 Bane (Undead)</em> pellets</p><p> </p><p><em>3 potions of cure moderate wounds</em> (3d8+10)</p><p><em>potion of levitation</em></p><p>2 flasks of Alchemist fire</p><p></p><p>Dagger</p><p>4 Throwing Knives</p><p>Thieves Tools, masterwork</p><p>10 Tindertwigs</p><p>10 Sunrods</p><p>1 Smokestick</p><p>1 Thunderstone</p><p>Scroll: See Invisibility</p><p>Spell component pouch</p><p></p><p>26 GP</p><p></p><p>[sblock=Miscellaneous]</p><p>Crowbar</p><p>Club</p><p>Bedroll</p><p>Candles</p><p>Chalk</p><p>Fishhook</p><p>Inkpen, ink</p><p>Rope, silk</p><p>Grappling Hook</p><p>Signal whistle</p><p>Scrolls and scroll case</p><p>Flint and Steel</p><p>Waterskin</p><p>Blank Spellbook</p><p></p><p>[/sblock]</p><p></p><p>400gp to spend on misc non magical equipment + mw non-range weapon.</p><p>[/sblock]</p><p></p><p>[sblock=Details]</p><p>Size: M</p><p>Gender: male</p><p>Age: in his 30s</p><p>Height: 5'9''</p><p>Weight: 123 lbs. -- very lean</p><p>Hair Color: Dark brown with gray streaks</p><p>Eye Color: A cool, greyish blue</p><p>Skin Color: Slightly tanned, weathered</p><p>Apperance: (See picture) Wears a dark blue, hooded cloak that has seen too many winters, and a dark brown leather armor. A close examiner will notice he carries many knives and a sword, as well as a backpack and a black box approximately the size of a lute. His face is grim.</p><p>Deamenaor: Very calm, speaks little, and sometimes his eyes wander far away. A careful observer can notice his left leg is limping slightly. He always keeps his cat Lai nearby, and lately, he sometimes calls her Aina.[/sblock] </p><p></p><p>[sblock=Background]</p><p></p><p><em>I should not be here at all...</em> he thought, as he quietly climbed through the window. As he took in the room in the pale moonlight, he immediately knew that if he was to gain anything from his nightly burglery, he’d find it here, in what would bet he merchant’s study. <em>And what a wealthy merchant he is…</em> The interior was, even in the shady darkness, well, abundant. A heavy carpet muttered his steps, as he made his way past old paintings and bookcases to the large writing table, carved from water oak with extensive adornments. </p><p></p><p><em>I should not be here at all…</em> It was against the rules… <em>rules…</em> He had been on the cultists’ trail for long, longer than even he needed to grow weary of the hunt. They had sent him, because they needed the best. He had hunted down Fire Knives in the streets of westgate, fought the night masks’ sinister dealings, had infiltrated the zullkirs, disguised as a red wizard, and had quietly assassinated a powerful Zhent crimelord – they were not always happy with his means, but always with his results. This one was to be a covert operation, but he had gained information that they would strike again, tonight. <em>This needs to end…</em> Quickly, he skimmed through the scrolls on the desk, until he found a drawer, whose lock provided little resistance. At last, in his hands, he held a black book of fine leather, which he recognized as the one the merchant carried with him. He opened it and saw it was there, everything he was looking for <em>Notes… even letters…</em> He sighed and smiled. Then the door was opened, and light filled the room in a wave. </p><p></p><p>“You should not have come here,” came the merchant’s voice, an angry, evil growl, but Aden whirled around just in time to evade a dark ray flying at him, as he jumped across the desk for cover. Wide-eyed, he saw that the desk’s front came ablaze. He raised his weapon, shot and knew from the moaning sound the merchant gave, as he fell to the floor <em>Lung hit…</em></p><p></p><p>As he walked over, he saw something unnatural, however, as the shape of the man slowly blurred and transformed, his skin darkening, his shape altered. “Who are you?” he hissed, but the merchant’s voice only gave a blowing, whispered laugh. He gestured him to come close, and Aden did, hoping for a last will, <em>an information, a confession, anything…</em> But not for what he got. A crackled, evil, alien voice hissed “Too late, you came too late… we have her now, your little dove…” and as shock took hold of him, he saw the fat merchant’s painful visage had turned into the visage of a dark elf, smiling in death, his eyes looking past Aden into the void. <em>Aina!</em> Then he ran.</p><p></p><p>And he had been running for an eternity, and his lungs hurt, his breath came in steamy, hasty clouds in the rainy night. As he approached her house from afar, he could hear a pitched scream. He spurred his exhausted legs once more and leaped through the front door, jumped the stairs, up the first part, up, up, up – as a shadow hit him out of nowhere, rushed close, rushed past. As Aden turned, he felt his leg give in, breaking away under his weight, and there was something wet on his arm. Outside, he could hear the steps echoing off in a dashed rhythm. Just a quick slash of darkened steel, it left an image in his mind, a double-edged weapon, <em>a scythe</em> and he fell, and his blood spread in drops on the floor, a steady flow from his arm and his leg. The face underneath the cloak, a dark face, <em>a drow</em>. Moaning in pain, his breath coming in forced bursts, he forced himself upstairs, crawled up, until he saw her.</p><p></p><p>Sprawled on the floor, her dress ripped apart, her body in a pool of blood, blood, everywhere, her face was blood, her breasts were blood, her belly was blood, and her cat, Lai, sat close, uneasily sipping her blood from the floor. With a heart-breaking moan, Aden threw himself onto his love's lifeless shell, fell into her blood, and cried, and cried, forever, his tears mixing with her blood.</p><p></p><p>That night Aden Hawk, master of the seven secrets, initiate of the white fist and Harper agent, the one they call <em>the ghost</em>, lost consciousness, faith, and mind.</p><p>[/sblock]</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Malachei, post: 5300368, member: 38657"] [b]Aden Hawk[/b] [URL="http://i43.photobucket.com/albums/e398/Avatarist/Aden.jpg"]Avatar Picture of Aden[/URL] [sblock=Aden Hawk aka The Ghost] [sblock=Game Info] Race: Human Class: Rogue 1, Wizard 4, Unseen Seer 5 Level: 10 Experience: 46,550 Alignment: CG Languages: Chondathan, Common, Undercommon, Draconic, Drow, Elven, +1 (tba) Deity: Tymora, now more or less agnostic[/sblock] [sblock=Abilities] STR: 8 DEX: 18 (22) CON: 14 INT: 20 WIS: 10 CHA: 6[/sblock] [sblock=Combat] HP: 62 = [1d6+2, 4d4+8, 5d4+10, maximized] AC: 23 = 10 + 7 [armor] + 0 [shield] + 6 [DEX] AC Touch: 16 = 10 + 6 [DEX] AC Flatfooted: 17 = 10 + 7 [armor] + 0 [shield] INIT: +6 = +6 [DEX] BAB: +5 = +5 [+0 rogue, +2 wizard, +3 unseen seer] Fort: +4 = +2 [base] +2 [CON] Reflex: +8 = +4 [base] +4 [DEX] Will: +8 = +8 [base] +0 [WIS] Speed: 30 ft. Damage Reduction: None Spell Resistance: None[/sblock] [sblock=Weapon Stats] Hand Crossbow (ranged): +14 = +5 [BAB] + 6 [DEX] + 1 [Hand Crossbow Focus] +2 [Crossbow]/ DMG = 1d4+5 (P) [Crossbow Sniper], CRIT 19-20x2 Short Sword (melee): +4 = +5 [BAB] -1 [STR]/ DMG = 1d6-1(S), CRIT 19-20x2 [/sblock] [sblock=Racial Traits] Human o Medium: As Medium creatures, humans have no special bonuses or penalties due to their size. o Human base land speed is 30 feet. o 1 extra feat at 1st level. o 4 extra skill points at 1st level and 1 extra skill point at each additional level. o Automatic Language: Common. Bonus Languages: Any (other than secret languages, such as Druidic). See the Speak Language skill. o Favored Class: Any. When determining whether a multiclass human takes an experience point penalty, his or her highest-level class does not count. [/sblock] [sblock=Class Features] Rogue o Sneak attack +1d6 o Trapfinding Wizard o Conjuration specialist (Opposed schools: Enchantment, Necromancy) o Figher bonus feats as per Unearthed Arcana (see [url]http://www.d20srd.org/srd/variant/classes/variantCharacterClasses.htm#wizard[/url] o Summon Familiar Unseen Seer o Sneak attack +2d6 o Advanced learning o Silent spell o Divination spell power +1 o Guarded mind [/sblock] [sblock=Spells Prepared] (*) = Divination (_) = Conjuration - 0 – (4+1 – DC 16) [u]Acid Splash[/u], Dancing Lights, Detect Magic, Mage Hand, Silent Portal (SC) - 1 – (4+1+2 – DC 17) +1 repeat (PoP) Dawnburst (CM), Disguise Self, [U]Grease[/U], Guided Shot* (SC), [U]Orb of Sound, lesser[/U] (SC), Prot. from Evil, Shield, Targeting Ray* (SC) - 2 – (4+1+2 – DC 18) [U]Cloud of Knives[/U] (PHBII), [U]Glitterdust[/U], Heart of Air (CM), Hunter’s Eye* (PHBII) (2), Invisibility, Seeking Ray (PHBII) - 3 – (3+1+1 – DC 19) Blacklight (SC) (2), Blink, Heart of Water (CM), [U]Icelance[/U] (SC) - 4 – (2+1+1 – DC 20) [U]Black Tentacles[/U], Orb of Force (SC), Heart of Earth (CM), Improved Invisibility - 5 – (1+1+1 – DC 21) [U]Cloudkill[/U], Dragonsight (SC), Heart of Fire (CM) [/sblock] [sblock=Spellbook] (*) = Divination (_) = Conjuration [i] - 0 - All SRD, Amanuensis (SC), Silent Portal (SC) - 1 - Dawnburst (CM), Disguise Self, [U]Grease[/U], Guided Shot* (SC), [U]Mage Armor[/U], [U]Orb of Sound, lesser[/U] (SC), Prot. from Evil, Ray of Flame (SC), Shield, Targeting Ray* (SC), True Strike* - 2 - Blast of Force (SC), [U]Cloud of Knives[/U] (PHBII), [U]Glitterdust[/U], Heart of Air (CM), Hunter’s Eye* (PHBII), Invisibility, See Invisibility, Seeking Ray (PHBII) - 3 - Blacklight (SC), Blink, Prot. from Energy, Heart of Water (CM), [U]Icelance[/U] (SC), [U]Stinking Cloud[/U], Suspended Silence (SC) - 4 - [U]Black Tentacles[/U], Celerity (PHBII), Floating Disk, greater (SC), Heart of Earth (CM), Improved Invisibility, [U]Orb of Force[/U] (SC), Vortex of Teeth (SC) - 5 - [U]Arc of Lightning[/U] (SC), Blink, greater (SC), [U]Cloudkill[/U], Dragonsight (SC), Heart of Fire (CM) [/i] [/sblock] [sblock=Feats&Flaws] o Handicapped (Flaw) [sblock]You suffer from an old wound that cannot fully heal. Every morning, make a DC 10 Fortitude saving throw. Failure means that your base speed is reduced to the base speed of one size category lower (i.e. a human’s 30 ft. is reduced to 20 ft.), as well as a -2 armor check penalty (Balance, Climb, Escape Artist, Hide, Jump, Move Silently, Sleight of Hand, Tumble, double to Swim).[/sblock] o Spellcasting Prodigy (1st) o Able Learner (1st – Human Bonus) (Races of Destiny) o Craven (1st – for Flaw) (Champions of Ruin) o Exotic Weapon Proficiency Hand Crossbow (1st, dropped Scribe Scroll as per Unearthed Arcana variant) o Hand Crossbow Focus (3rd) (Drow of the Underdark) o Practiced Spellcaster (6th) (Complete Arcane) o Crossbow Sniper (Hand) (9th) (PHB II, p. 77) [sblock]When using a crossbow for which you have the Weapon Focus feat, you gain a bonus on damage rolls equal to ½ your Dexterity bonus. If you have the skirmish or sneak attack ability, the maximum range at which you can make such attacks increases to 60 ft. when you are using a crossbow for which you have the Weapon Focus feat.[/sblock] o Skill boost feats: Stealthy, Nimble Fingers [/sblock] [sblock=Skills] Appraise +05 = +0 [ranks] +5 [Int] Balance +08 = +0 [ranks] +6 [Dex] -0 [ACP] +2 [Synergy] Bluff -02 = +0 [ranks] -2 [Cha] Climb +04 = +5 [ranks] -1 [Str] -0 [ACP] Concentration +12 = +10 [ranks] +2 [Con] Craft +05 = +0 [ranks] +5 [Int] Decipher Script +06 = +1 [ranks] +5 [Int] Diplomacy -02 = +0 [ranks] -2 [Cha] Disable Device +22 = +13 [ranks] +5 [Int] +2 [Feat] +2 [Equipment] Disguise -02 = +0 [ranks] -2 [Cha] Escape Artist +17 = +11 [ranks] +6 [Dex] -0 [ACP] Forgery +05 = +0 [ranks] +5 [Int] Gather Information -02 = +0 [ranks] -2 [Cha] Handle Animal -1 = +1 [ranks] -2 [Cha] Heal +00 = +0 [ranks] +0 [Wis] Hide +21 = +13 [ranks] +6 [Dex] -0 [ACP] +2 [Feat] Intimidate -02 = +0 [ranks] -2 [Cha] Jump +06 = +5 [ranks] -1 [Str] -0 [ACP] +2 [Synergy] Knowledge(Architecture and engineering) +00 = +0 [ranks] +0 [INT] Knowledge(Dungeoneering) +00 = +0 [ranks] +0 [INT] Knowledge(Geography) +00 = +0 [ranks] +0 [INT] Knowledge(History) +06 = +1 [ranks] +5 [INT] Knowledge(Arcana) +06 = +1 [ranks] +5 [INT] Knowledge(The Planes) +00 = +0 [ranks] +0 [INT] Knowledge(Religion) +00 = +0 [ranks] +0 [INT] Knowledge(Local) +00 = +0 [ranks] +0 [INT] Knowledge(Nobility and Royalty) +00 = +0 [ranks] +0 [INT] Knowledge(Nature) +00 = +0 [ranks] +0 [INT] Listen +12 = +10 [ranks] +0 [Wis] +2 [Familiar] Move Silently +21 = +13 [ranks] +6 [Dex] -0 [ACP] +2 [Feat] Open Locks +19 = +9 [ranks] +6 [Dex] +2 [Feat] +2 [Equipment] Perform -02 = +0 [ranks] -2 [Cha] Profession +00 = +0 [ranks] +0 [Wis] Ride +06 = +0 [ranks] +6 [Dex] Search +18 = +13 [ranks] +5 [Int] Sleight of Hand +06 = +0 [ranks] +6 [Dex] -0 [ACP] Spot +15 = +13 [ranks] +0 [Wis] +2 [Familiar] Sense Motive +04 = +4 [ranks] +0 [Wis] Speak Language +00 = +0 [ranks] Spellcraft +15 = +10 [ranks] +5 [Int] Survival +00 = +0 [ranks] +0 [Wis] Swim -01 = +0 [ranks] -1 [Str] -0 [ACP*] Tumble +21 = +13 [ranks] +6 [Dex] -0 [ACP] +2 [Synergy] Use Magic Device -01 = +1 [ranks] -2 [Cha] Use Rope +06 = +0 [ranks] +6 [Dex] [/sblock] [sblock=Equipment] [I]+3 mithral shirt of twilight (no ACP, no ASF)[/I] [I]boots of spider climbing[/I] (as slippers) [I]gloves of dexterity +4[/I] [I]"hip" bag of holding[/I] (type I - special retrieving an item is a free action instead of a move action) [I]goggles of night[/I] [I]pearl of power (lvl 1)[/I] [I]wand of Dispel magic[/I] 25 charges [I]wand of Knock[/I] 25 charges [I]wand of Keen edge[/I] 25 charges [I][U]"Death Rod" +2 rifle of distance[/U][/I] Special: May only use special pellets made for it. Acts as a hand crossbow, using all the feats and special rules for it. Any ammunition fire from the Death Rod gains a +1 to hit and damage in addition to any other abilities the ammunition carries. [I]Ammunition:[/I] [I]100 Flaming[/I] pellets [I]100 Frost[/I] pellets [I]100 Shock[/I] pellets [I]100 Thundering [/I]pellets [I]100 Seeking [/I]pellets [I]50 Holy[/I] pellets [I]50 Unholy[/I] pellets [I]50 Bane (Elementals)[/I] pellets [I]50 Bane (Undead)[/I] pellets [I]3 potions of cure moderate wounds[/I] (3d8+10) [I]potion of levitation[/I] 2 flasks of Alchemist fire Dagger 4 Throwing Knives Thieves Tools, masterwork 10 Tindertwigs 10 Sunrods 1 Smokestick 1 Thunderstone Scroll: See Invisibility Spell component pouch 26 GP [sblock=Miscellaneous] Crowbar Club Bedroll Candles Chalk Fishhook Inkpen, ink Rope, silk Grappling Hook Signal whistle Scrolls and scroll case Flint and Steel Waterskin Blank Spellbook [/sblock] 400gp to spend on misc non magical equipment + mw non-range weapon. [/sblock] [sblock=Details] Size: M Gender: male Age: in his 30s Height: 5'9'' Weight: 123 lbs. -- very lean Hair Color: Dark brown with gray streaks Eye Color: A cool, greyish blue Skin Color: Slightly tanned, weathered Apperance: (See picture) Wears a dark blue, hooded cloak that has seen too many winters, and a dark brown leather armor. A close examiner will notice he carries many knives and a sword, as well as a backpack and a black box approximately the size of a lute. His face is grim. Deamenaor: Very calm, speaks little, and sometimes his eyes wander far away. A careful observer can notice his left leg is limping slightly. He always keeps his cat Lai nearby, and lately, he sometimes calls her Aina.[/sblock] [sblock=Background] [i]I should not be here at all...[/i] he thought, as he quietly climbed through the window. As he took in the room in the pale moonlight, he immediately knew that if he was to gain anything from his nightly burglery, he’d find it here, in what would bet he merchant’s study. [i]And what a wealthy merchant he is…[/i] The interior was, even in the shady darkness, well, abundant. A heavy carpet muttered his steps, as he made his way past old paintings and bookcases to the large writing table, carved from water oak with extensive adornments. [i]I should not be here at all…[/i] It was against the rules… [i]rules…[/i] He had been on the cultists’ trail for long, longer than even he needed to grow weary of the hunt. They had sent him, because they needed the best. He had hunted down Fire Knives in the streets of westgate, fought the night masks’ sinister dealings, had infiltrated the zullkirs, disguised as a red wizard, and had quietly assassinated a powerful Zhent crimelord – they were not always happy with his means, but always with his results. This one was to be a covert operation, but he had gained information that they would strike again, tonight. [i]This needs to end…[/i] Quickly, he skimmed through the scrolls on the desk, until he found a drawer, whose lock provided little resistance. At last, in his hands, he held a black book of fine leather, which he recognized as the one the merchant carried with him. He opened it and saw it was there, everything he was looking for [i]Notes… even letters…[/i] He sighed and smiled. Then the door was opened, and light filled the room in a wave. “You should not have come here,” came the merchant’s voice, an angry, evil growl, but Aden whirled around just in time to evade a dark ray flying at him, as he jumped across the desk for cover. Wide-eyed, he saw that the desk’s front came ablaze. He raised his weapon, shot and knew from the moaning sound the merchant gave, as he fell to the floor [i]Lung hit…[/i] As he walked over, he saw something unnatural, however, as the shape of the man slowly blurred and transformed, his skin darkening, his shape altered. “Who are you?” he hissed, but the merchant’s voice only gave a blowing, whispered laugh. He gestured him to come close, and Aden did, hoping for a last will, [i]an information, a confession, anything…[/i] But not for what he got. A crackled, evil, alien voice hissed “Too late, you came too late… we have her now, your little dove…” and as shock took hold of him, he saw the fat merchant’s painful visage had turned into the visage of a dark elf, smiling in death, his eyes looking past Aden into the void. [i]Aina![/i] Then he ran. And he had been running for an eternity, and his lungs hurt, his breath came in steamy, hasty clouds in the rainy night. As he approached her house from afar, he could hear a pitched scream. He spurred his exhausted legs once more and leaped through the front door, jumped the stairs, up the first part, up, up, up – as a shadow hit him out of nowhere, rushed close, rushed past. As Aden turned, he felt his leg give in, breaking away under his weight, and there was something wet on his arm. Outside, he could hear the steps echoing off in a dashed rhythm. Just a quick slash of darkened steel, it left an image in his mind, a double-edged weapon, [i]a scythe[/i] and he fell, and his blood spread in drops on the floor, a steady flow from his arm and his leg. The face underneath the cloak, a dark face, [i]a drow[/i]. Moaning in pain, his breath coming in forced bursts, he forced himself upstairs, crawled up, until he saw her. Sprawled on the floor, her dress ripped apart, her body in a pool of blood, blood, everywhere, her face was blood, her breasts were blood, her belly was blood, and her cat, Lai, sat close, uneasily sipping her blood from the floor. With a heart-breaking moan, Aden threw himself onto his love's lifeless shell, fell into her blood, and cried, and cried, forever, his tears mixing with her blood. That night Aden Hawk, master of the seven secrets, initiate of the white fist and Harper agent, the one they call [I]the ghost[/I], lost consciousness, faith, and mind. [/sblock] [/sblock] [/QUOTE]
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