Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Rocket your D&D 5E and Level Up: Advanced 5E games into space! Alpha Star Magazine Is Launching... Right Now!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heroes, Zeroes, and Kings
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Andor" data-source="post: 5845014" data-attributes="member: 1879"><p>The core game, the one without any optional modules, should be as low-powered as plausible while maintaining enough of a semblence of class balance to attract modern audiences.</p><p></p><p>That last bit is the trick however. If you still have 9th level wizards flying and shooting cone-of-colds and fireballs then the 5e 9th level fighter is going to have to bring more to the table that the AD&D 9th level fighter did.</p><p></p><p>Can this be done without breaking the barrier of mundanity? Probably. But not while adhereing to a strict sembleance to a historical Knight. Well, the the modern popular misconception of the knight anyway.</p><p></p><p>You can do it with a more specific form of the 'Title level' benefits from AD&D. If at higher levels the fighter gets an entourage/keep/barony then he can fill in the power gap between himself and the wizard without quite breaking that "I don't do magic" wall.</p><p></p><p>Instead he has a griffon mount, or a loyal alchemist who keeps him supplied with a small pool of potions, or a company of archers. Or all of the above at higher levels.</p><p></p><p>And this may jar with the popular conception of the Knight as a lone crusader, but frankly that is pure myth anyway. A knight never traveled alone, being a knight took more labour than one man could do. A single knight, on his way to tourney would have actually been A knight, A squire, a couple of servants, a warhorse, two palfreys, mules or oxen pulling the cart. The cart would have contained at the very least an arming tent for storing the Knights armour, and where he would gear up for combat and tend to his mounts. It would also be packing supplies, maintanence gear for arms and armour, food for men and beasts. This is pretty much the minimum dead broke knights company. A knight doing a bit better would also have another tent for people to sleep in, probably a few hounds and a hawk for hunting, maybe a minstrel, certainly a 'camp follower' or two. Daily maintenence of a knights arms, tack, and gear was more that any single man could accomplish.</p><p></p><p>Modules should then allow you to swap out the default benefits of high level fighterdom for alternate genres. Ditch the griffin and get wire-fu. Ditch the alchemist and get Bo9s style maneuvers. Etc.</p><p></p><p>And if you don't want followers or powers and still want to be on par with someone who can make physics cry then you need to figure out exactly how you can justify being as powerful as you want while also demanding the right to gimp yourself without limit.</p></blockquote><p></p>
[QUOTE="Andor, post: 5845014, member: 1879"] The core game, the one without any optional modules, should be as low-powered as plausible while maintaining enough of a semblence of class balance to attract modern audiences. That last bit is the trick however. If you still have 9th level wizards flying and shooting cone-of-colds and fireballs then the 5e 9th level fighter is going to have to bring more to the table that the AD&D 9th level fighter did. Can this be done without breaking the barrier of mundanity? Probably. But not while adhereing to a strict sembleance to a historical Knight. Well, the the modern popular misconception of the knight anyway. You can do it with a more specific form of the 'Title level' benefits from AD&D. If at higher levels the fighter gets an entourage/keep/barony then he can fill in the power gap between himself and the wizard without quite breaking that "I don't do magic" wall. Instead he has a griffon mount, or a loyal alchemist who keeps him supplied with a small pool of potions, or a company of archers. Or all of the above at higher levels. And this may jar with the popular conception of the Knight as a lone crusader, but frankly that is pure myth anyway. A knight never traveled alone, being a knight took more labour than one man could do. A single knight, on his way to tourney would have actually been A knight, A squire, a couple of servants, a warhorse, two palfreys, mules or oxen pulling the cart. The cart would have contained at the very least an arming tent for storing the Knights armour, and where he would gear up for combat and tend to his mounts. It would also be packing supplies, maintanence gear for arms and armour, food for men and beasts. This is pretty much the minimum dead broke knights company. A knight doing a bit better would also have another tent for people to sleep in, probably a few hounds and a hawk for hunting, maybe a minstrel, certainly a 'camp follower' or two. Daily maintenence of a knights arms, tack, and gear was more that any single man could accomplish. Modules should then allow you to swap out the default benefits of high level fighterdom for alternate genres. Ditch the griffin and get wire-fu. Ditch the alchemist and get Bo9s style maneuvers. Etc. And if you don't want followers or powers and still want to be on par with someone who can make physics cry then you need to figure out exactly how you can justify being as powerful as you want while also demanding the right to gimp yourself without limit. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Heroes, Zeroes, and Kings
Top