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<blockquote data-quote="Andor" data-source="post: 5845384" data-attributes="member: 1879"><p>Garbage. If you walk to talk about two-faced logic read your own post.</p><p></p><p>Magic is power of and over the supernatural. The supernatural is <em>by definition</em> beyond the laws of physics, that is what it <em>means</em>.</p><p></p><p>So a wizard or cleric or any other <em>magic weilding</em> character has abilities which are impossible without using magic.</p><p></p><p>Now you can make a perfectly valid arguement that in a world where supernatural power is available everyone should use it. And in that world a 'non-magicusing' character makes no sense. And indeed that is the setup for some worlds ands styles of play and that is just fine. But frankly that is not old school D&D.</p><p></p><p>From Basic to 2nd edition the design of D&D was in large part informed by Swords & Sorcery novels like the Conan or Fafhrd books. In those books magic is not so easily achieved. A wizard might need 30 years of grueling study before he casts his first cantrip. Most people don't and can't do it. They don't have the time or money for the luxury of study. So in those books magic is in the hands of only a tiny elite, guy with sword is just as bound by physics as you or I. </p><p></p><p>D&D is also informed by the classic Knightly tales, in which magic is either a Holy gift or an infernal curse. In these, again, guy with a sword is bound by physics. (Or possibly he is a Paladin and blessed with divine powers, which by and large did not include flying and blasting.)</p><p></p><p></p><p></p><p>Yes, exactly. And who are you to tell us we're wrong? Why are your wants important but ours are poorly-reasoned, two-faced and intellectually dishonest? </p><p></p><p></p><p></p><p>Sorry, but this is just pathetic. It's not merely that the fighter needs to have all the wizards toys, he needs to have them in exactly the same way? My brother flew over from England a couple of days ago, shall I tell him to go back and swim this time because an airplane isn't really flying? A flight spell can't have it's wings bound by a net. A griffin doesn't fall out of the sky in an anti-magic zone. Everything has pluses and minuses.</p><p></p><p>Why is it exactly that it is so offensive to you that the game should try to accomodate tastes besides your own, given that NO ONE in the thread has suggested that wuxia/anime/Mighty Thor styled play shoud not be included in the base books as modules? Why is all the hostility in this thread coming from the new schoolers who apparently don't want to even be presented with the option of playstyles they don't wish to use? Is the thought of warriors who actually need to walk rather than fly about like Neo really enough to make you weep?</p></blockquote><p></p>
[QUOTE="Andor, post: 5845384, member: 1879"] Garbage. If you walk to talk about two-faced logic read your own post. Magic is power of and over the supernatural. The supernatural is [i]by definition[/i] beyond the laws of physics, that is what it [i]means[/i]. So a wizard or cleric or any other [i]magic weilding[/i] character has abilities which are impossible without using magic. Now you can make a perfectly valid arguement that in a world where supernatural power is available everyone should use it. And in that world a 'non-magicusing' character makes no sense. And indeed that is the setup for some worlds ands styles of play and that is just fine. But frankly that is not old school D&D. From Basic to 2nd edition the design of D&D was in large part informed by Swords & Sorcery novels like the Conan or Fafhrd books. In those books magic is not so easily achieved. A wizard might need 30 years of grueling study before he casts his first cantrip. Most people don't and can't do it. They don't have the time or money for the luxury of study. So in those books magic is in the hands of only a tiny elite, guy with sword is just as bound by physics as you or I. D&D is also informed by the classic Knightly tales, in which magic is either a Holy gift or an infernal curse. In these, again, guy with a sword is bound by physics. (Or possibly he is a Paladin and blessed with divine powers, which by and large did not include flying and blasting.) Yes, exactly. And who are you to tell us we're wrong? Why are your wants important but ours are poorly-reasoned, two-faced and intellectually dishonest? Sorry, but this is just pathetic. It's not merely that the fighter needs to have all the wizards toys, he needs to have them in exactly the same way? My brother flew over from England a couple of days ago, shall I tell him to go back and swim this time because an airplane isn't really flying? A flight spell can't have it's wings bound by a net. A griffin doesn't fall out of the sky in an anti-magic zone. Everything has pluses and minuses. Why is it exactly that it is so offensive to you that the game should try to accomodate tastes besides your own, given that NO ONE in the thread has suggested that wuxia/anime/Mighty Thor styled play shoud not be included in the base books as modules? Why is all the hostility in this thread coming from the new schoolers who apparently don't want to even be presented with the option of playstyles they don't wish to use? Is the thought of warriors who actually need to walk rather than fly about like Neo really enough to make you weep? [/QUOTE]
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