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<blockquote data-quote="KarinsDad" data-source="post: 5845397" data-attributes="member: 2011"><p>Quivering Palm came from the Destroyer series and the fictional Sinanju martial arts form. It wasn't historical at all. Brian Blume created the monk class, not Gary. It was taking a book series and putting the protagonist into D&D. Gary later claimed that his Monk came from Shaolin monks, but Gary didn't create the monk and it wasn't really historical Asian culture at all. It was Remo Williams. Granted, one could claim that Remo Williams was influenced by historical Asian culture, but he was influenced by a lot of other things as well.</p><p></p><p>If one looks at the original monk in Men & Magic, it's more of a divine religious order that Clerics could go into.</p><p></p><p>"Monks (Order of Monastic Martial Arts), a sub-class of Clerics which also combines the general attributes of Thief and Fighting Man."</p><p></p><p>Monks could speak with animals and speak with plants. Is that Asian in influence?</p><p></p><p></p><p></p><p>The problem I've seen historically, and yes, I know the tired argument that a DM can just disallow something, is that if material is published in core, players feel 100% entitled to play it. They paid good money for the PHB after all. So to me, core should be core. Stuff that is not corner cases. Stuff that is the main rules and the main races and the main classes.</p><p></p><p>Expedition to the Barrier Peaks felt non-D&D even when it was released. People didn't like it and similar adventures, and these type of mixed technology type adventures and such mostly disappeared. People who liked that type of thing eventually played GURPS. For every one adventure like EttBP, there are two hundred that don't do this type of thing. Even Eberron is careful to indicate for the most part that their planes, trains, and robots use magic, not technology, to propel them.</p><p></p><p>So yes, an exception to the basic genre rule here and there doesn't mean that WotC should just let any old idea into 5E. 5E should be pretty hard core D&D and the Gamma World and Star Wars and Oriental Adventures and Planescape and other genre influences should be left for add-on modules. IMO. Even things like Psionics should show up in an add-on module. There's just not enough room in a core book for shoehorn everything in.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 5845397, member: 2011"] Quivering Palm came from the Destroyer series and the fictional Sinanju martial arts form. It wasn't historical at all. Brian Blume created the monk class, not Gary. It was taking a book series and putting the protagonist into D&D. Gary later claimed that his Monk came from Shaolin monks, but Gary didn't create the monk and it wasn't really historical Asian culture at all. It was Remo Williams. Granted, one could claim that Remo Williams was influenced by historical Asian culture, but he was influenced by a lot of other things as well. If one looks at the original monk in Men & Magic, it's more of a divine religious order that Clerics could go into. "Monks (Order of Monastic Martial Arts), a sub-class of Clerics which also combines the general attributes of Thief and Fighting Man." Monks could speak with animals and speak with plants. Is that Asian in influence? The problem I've seen historically, and yes, I know the tired argument that a DM can just disallow something, is that if material is published in core, players feel 100% entitled to play it. They paid good money for the PHB after all. So to me, core should be core. Stuff that is not corner cases. Stuff that is the main rules and the main races and the main classes. Expedition to the Barrier Peaks felt non-D&D even when it was released. People didn't like it and similar adventures, and these type of mixed technology type adventures and such mostly disappeared. People who liked that type of thing eventually played GURPS. For every one adventure like EttBP, there are two hundred that don't do this type of thing. Even Eberron is careful to indicate for the most part that their planes, trains, and robots use magic, not technology, to propel them. So yes, an exception to the basic genre rule here and there doesn't mean that WotC should just let any old idea into 5E. 5E should be pretty hard core D&D and the Gamma World and Star Wars and Oriental Adventures and Planescape and other genre influences should be left for add-on modules. IMO. Even things like Psionics should show up in an add-on module. There's just not enough room in a core book for shoehorn everything in. [/QUOTE]
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