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<blockquote data-quote="Rackhir" data-source="post: 2244268" data-attributes="member: 149"><p>************WARNING : If you throw up your hands at the sight of something you are unfamiliar with then don't even bother trying to modify the sheet *****************</p><p></p><p>The easiest thing to do is to replace one of the already existing prestige classes with the one that you want to add. </p><p> </p><p> Another key tip is that there are a lot of hidden sheets and rows/columns in HeroForge. The Classes sheet is one where you will need to do most of the modifications and you will have to unhide a lot of rows/columns on there. Which can make it kind of messy when trying to make things neat again.</p><p> </p><p> There is a hidden sheet with Class abilites, where you will want to replace the old prestige class abilities with those for the new one. Skills is the other sheet where you will need to make a fair number of changes to reflect the new class skills. So you might want to pick a prestige class that has similar skills/HD/... etc which will help minimize the number of changes necessary.</p><p> </p><p>Under the Tools menue item, there is a function called auditing. The two choices under auditing that you will want to use are the "Trace Precidents" and "Trace Dependents" these will help you to figure out where it is drawing data from and what functions in the sheet depend on that data.</p><p></p><p> Select a page that has no column or row headers (a-z,1-65,000). Select the menu item Tools > Options > View (tab) and click on "Show Row and Column Headers" box. This will reveal the row and column headers which will be helpful in editing the sheet.</p><p> </p><p> Under the Format Menu You will see selections for Row, Column, Sheet. Under those selections you will have selections for hide, unhide. Unhiding sheets can be done from any page. Just select Format>Sheet>Unhide and it will pop up a dialogue box that lists the hidden sheets. To rehide something just do the same thing again only select hidden. Just unhiding the all of the sheets and using the "Trace Precedents" command will make things much clearer. It looks like the sheet has been made easier to modify. </p><p> </p><p> It is similar for hidden rows and columns. You can identify where these are by looking for discontinuities in the row and column headers. If the columns go from C to H then you have 4 hidden columns. Same thing for rows. What is usually quickest is to select the very upper left box, the corner where the row and column headers meet. That will select the entire page. Selecting Format>Column>Unhide and Format>Rows>Unhide will show all of the hidden rows and columns where the data is stored. </p><p> </p><p> Changing the abilities on the Class Sheets is fairly straight forward. Just replace the text with your own.</p><p> </p><p> Just try fiddling with it for a bit. It is confusing at first, but it should become clearer as you work with it. I have found that in many cases the difference between a "Computer Smart" person and one who is not, is that the "Computer Smart" person starts poking and fiddling around with stuff to see what affects what, where as the non-"Smart" person just goes "I don't understand!" and does nothing. Just make sure you aren't working on the only copy of your character, make backups first.</p></blockquote><p></p>
[QUOTE="Rackhir, post: 2244268, member: 149"] ************WARNING : If you throw up your hands at the sight of something you are unfamiliar with then don't even bother trying to modify the sheet ***************** The easiest thing to do is to replace one of the already existing prestige classes with the one that you want to add. Another key tip is that there are a lot of hidden sheets and rows/columns in HeroForge. The Classes sheet is one where you will need to do most of the modifications and you will have to unhide a lot of rows/columns on there. Which can make it kind of messy when trying to make things neat again. There is a hidden sheet with Class abilites, where you will want to replace the old prestige class abilities with those for the new one. Skills is the other sheet where you will need to make a fair number of changes to reflect the new class skills. So you might want to pick a prestige class that has similar skills/HD/... etc which will help minimize the number of changes necessary. Under the Tools menue item, there is a function called auditing. The two choices under auditing that you will want to use are the "Trace Precidents" and "Trace Dependents" these will help you to figure out where it is drawing data from and what functions in the sheet depend on that data. Select a page that has no column or row headers (a-z,1-65,000). Select the menu item Tools > Options > View (tab) and click on "Show Row and Column Headers" box. This will reveal the row and column headers which will be helpful in editing the sheet. Under the Format Menu You will see selections for Row, Column, Sheet. Under those selections you will have selections for hide, unhide. Unhiding sheets can be done from any page. Just select Format>Sheet>Unhide and it will pop up a dialogue box that lists the hidden sheets. To rehide something just do the same thing again only select hidden. Just unhiding the all of the sheets and using the "Trace Precedents" command will make things much clearer. It looks like the sheet has been made easier to modify. It is similar for hidden rows and columns. You can identify where these are by looking for discontinuities in the row and column headers. If the columns go from C to H then you have 4 hidden columns. Same thing for rows. What is usually quickest is to select the very upper left box, the corner where the row and column headers meet. That will select the entire page. Selecting Format>Column>Unhide and Format>Rows>Unhide will show all of the hidden rows and columns where the data is stored. Changing the abilities on the Class Sheets is fairly straight forward. Just replace the text with your own. Just try fiddling with it for a bit. It is confusing at first, but it should become clearer as you work with it. I have found that in many cases the difference between a "Computer Smart" person and one who is not, is that the "Computer Smart" person starts poking and fiddling around with stuff to see what affects what, where as the non-"Smart" person just goes "I don't understand!" and does nothing. Just make sure you aren't working on the only copy of your character, make backups first. [/QUOTE]
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