King_Stannis
Explorer
I have a D&D campaign that has been going strong for many a year. One of my friends likes to spice things up, which I welcome. He wants to do things like run up a wall, flip in the air, and land in front of some shmuck - basically shocking and aweing the guy.
I love that stuff, because it removes the drudgery and dullness that occasionally seeps into games ("you hit...you miss...you hit...you hit again"). But I am worried about it maybe getting out of hand, and would like a mechanic to be able to implement it.
One idea I had was to borrow a page from Ken Hood's martial arts system and create a new skill called "Technique". Then my player would have to study and practice a move or maneuver, make an intelligence roll to finally learn it, and then have a set DC to pull it off each time. It would also cost some experience points to learn each maneuver - possibly 300xp per move - higher for some.
What do you think? Anyone have any alternatives? Does this come up in your game at all?
I love that stuff, because it removes the drudgery and dullness that occasionally seeps into games ("you hit...you miss...you hit...you hit again"). But I am worried about it maybe getting out of hand, and would like a mechanic to be able to implement it.
One idea I had was to borrow a page from Ken Hood's martial arts system and create a new skill called "Technique". Then my player would have to study and practice a move or maneuver, make an intelligence roll to finally learn it, and then have a set DC to pull it off each time. It would also cost some experience points to learn each maneuver - possibly 300xp per move - higher for some.
What do you think? Anyone have any alternatives? Does this come up in your game at all?