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General Tabletop Discussion
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Heroic Archetypes and Gaps in Class coverage
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<blockquote data-quote="Hillsy7" data-source="post: 7184643" data-attributes="member: 6689191"><p>Agreed there is a slight issue with Fighter, in that almost any "hero" that doesn't drop into Fighter in the most general terms (Some people argue that's the magic of the fighter - but that's not here or there). However, I reckon if you think about character archetype sans mechanics, and purely compare them to the Fighter, looking at where the "fighting student" breaks down into a defined subset of a character you'd be able to pick out other classes.</p><p></p><p>For example: Rand al'Thor is a magic and combat master. However, his Character Archetype is someone who has come to power unexpectedly (Awakened) and must control it lest it control him. This would fit in loosely with the sorceror Archetype</p><p>Compare that to Luke Skywalker: He is a Magic and combat Master. However, his character Archetype is someone who made a decision to train his innate talent in order to defeat his oppressors (a resistance fighter). That loosely follows a Fighter.</p><p></p><p>Now "Mechancially" WotC decided that sorcerors would throw spells, and fighters would hit things. But the inherent concepts of the class (Raw power Vs Expert Skills) still exist underneath - sort of. Now of course there is some overlap (Is the Force a "Cause" that would make a Jedi more like a Paladin, do Jedis transcend the physical world through mental discipline like a Monk), but you could argue that Multiclassing covers that. And yes I'm not counting Backgrounds here because any background can apply to any class and so by definition it transcends archetypes.</p><p></p><p>But ultimately I personally don't feel like it's a pointless experiment.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7184643, member: 6689191"] Agreed there is a slight issue with Fighter, in that almost any "hero" that doesn't drop into Fighter in the most general terms (Some people argue that's the magic of the fighter - but that's not here or there). However, I reckon if you think about character archetype sans mechanics, and purely compare them to the Fighter, looking at where the "fighting student" breaks down into a defined subset of a character you'd be able to pick out other classes. For example: Rand al'Thor is a magic and combat master. However, his Character Archetype is someone who has come to power unexpectedly (Awakened) and must control it lest it control him. This would fit in loosely with the sorceror Archetype Compare that to Luke Skywalker: He is a Magic and combat Master. However, his character Archetype is someone who made a decision to train his innate talent in order to defeat his oppressors (a resistance fighter). That loosely follows a Fighter. Now "Mechancially" WotC decided that sorcerors would throw spells, and fighters would hit things. But the inherent concepts of the class (Raw power Vs Expert Skills) still exist underneath - sort of. Now of course there is some overlap (Is the Force a "Cause" that would make a Jedi more like a Paladin, do Jedis transcend the physical world through mental discipline like a Monk), but you could argue that Multiclassing covers that. And yes I'm not counting Backgrounds here because any background can apply to any class and so by definition it transcends archetypes. But ultimately I personally don't feel like it's a pointless experiment. [/QUOTE]
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