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General Tabletop Discussion
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Heroic Archetypes and Gaps in Class coverage
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<blockquote data-quote="Tales and Chronicles" data-source="post: 7184764" data-attributes="member: 6871653"><p>I created a class for another game called the Bearer, based lousely on the role of Sam or Frodo from LotR. Its a class that gain (growing) powers from an artefact, cause or prophecy called Burden. It acted mechanicaly like a catalyst for the party giving passive bonus to the party and had abilities for self-survival based on the party actions like: when you drop to 0 hp, everyone in the party makes a Willpower(Faith) check, the result on a specific die restore that much ''health'' to the Bearer. 1/day.</p><p></p><p>It made for a very cool out-of-combat class while benefiting the whole party. If your familiar with 4e, think of a out-of-combat Ardent.</p><p>I think this would be an interesting class for the ''reluctant hero'' trope in 5e.</p></blockquote><p></p>
[QUOTE="Tales and Chronicles, post: 7184764, member: 6871653"] I created a class for another game called the Bearer, based lousely on the role of Sam or Frodo from LotR. Its a class that gain (growing) powers from an artefact, cause or prophecy called Burden. It acted mechanicaly like a catalyst for the party giving passive bonus to the party and had abilities for self-survival based on the party actions like: when you drop to 0 hp, everyone in the party makes a Willpower(Faith) check, the result on a specific die restore that much ''health'' to the Bearer. 1/day. It made for a very cool out-of-combat class while benefiting the whole party. If your familiar with 4e, think of a out-of-combat Ardent. I think this would be an interesting class for the ''reluctant hero'' trope in 5e. [/QUOTE]
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