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General Tabletop Discussion
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Heroic Archetypes and Gaps in Class coverage
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<blockquote data-quote="Celebrim" data-source="post: 7184843" data-attributes="member: 4937"><p>I didn't say that. </p><p></p><p>In fact, I listed 4 extant classes that either aren't classes or are badly designed, and 3 non-extant classes that should be classes. </p><p></p><p>I'll go ahead and add a 4th non-extant class that I feel should be a base class, and that's 'The Explorer'. Although The Explorer could be a specific example of 'The Truly Skilled/The Adventuring Sage', I feel The Explorer is a iconic figure that I feel is neither The Fighter nor The Rogue nor The Sage, but somewhere between them. D&D lacks a class that really fits well for a character that is defined by his ability to travel and move and negotiate a broad set of obstacles. It's an obvious missing 'Jack of All Jobs' sort of class, that fits well for mariners, scouts, guides, and generic adventurers, where the character wouldn't be covered well by Bard or Ranger (because those classes are excessively narrow to begin with) or even by The Rogue. IMO, 'Indiana Jones' is the iconic Explorer. Currently you can't even achieve the class IMO, and you can get close only by multi-classing. Truly important archetypes ought to be achievable at 1st level.</p><p></p><p></p><p></p><p>Err.... I think you are missing the point. You can be a very determined and enthusiastic wizard, without the slightest either wanting to be an adventurer much less (and this is the most critical point you are missing) wanting to be The Hero. It's very easy to play a Reluctant Hero right now in D&D. It's just demands more RP and more thespian focus than many groups have to personify the character, but I can easily conceive even a Reluctant Hero paladin right now.</p><p></p><p>Heck, in my current game, the party's primary henchman - up until he was eaten by a rift in reality - was a reluctant hero. The character was a drunkard knight suffering from post-traumatic stress disorder, and generally a failure in life, that the party had half convinced to help them and half dragged him half-sober out of a bar.</p><p></p><p></p><p></p><p>As long as we are not having to guarantee success, then we can implement this in D&D. Indeed, I already have done so for 3.X - the Paragon class.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7184843, member: 4937"] I didn't say that. In fact, I listed 4 extant classes that either aren't classes or are badly designed, and 3 non-extant classes that should be classes. I'll go ahead and add a 4th non-extant class that I feel should be a base class, and that's 'The Explorer'. Although The Explorer could be a specific example of 'The Truly Skilled/The Adventuring Sage', I feel The Explorer is a iconic figure that I feel is neither The Fighter nor The Rogue nor The Sage, but somewhere between them. D&D lacks a class that really fits well for a character that is defined by his ability to travel and move and negotiate a broad set of obstacles. It's an obvious missing 'Jack of All Jobs' sort of class, that fits well for mariners, scouts, guides, and generic adventurers, where the character wouldn't be covered well by Bard or Ranger (because those classes are excessively narrow to begin with) or even by The Rogue. IMO, 'Indiana Jones' is the iconic Explorer. Currently you can't even achieve the class IMO, and you can get close only by multi-classing. Truly important archetypes ought to be achievable at 1st level. Err.... I think you are missing the point. You can be a very determined and enthusiastic wizard, without the slightest either wanting to be an adventurer much less (and this is the most critical point you are missing) wanting to be The Hero. It's very easy to play a Reluctant Hero right now in D&D. It's just demands more RP and more thespian focus than many groups have to personify the character, but I can easily conceive even a Reluctant Hero paladin right now. Heck, in my current game, the party's primary henchman - up until he was eaten by a rift in reality - was a reluctant hero. The character was a drunkard knight suffering from post-traumatic stress disorder, and generally a failure in life, that the party had half convinced to help them and half dragged him half-sober out of a bar. As long as we are not having to guarantee success, then we can implement this in D&D. Indeed, I already have done so for 3.X - the Paragon class. [/QUOTE]
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