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Heroic Archetypes and Gaps in Class coverage
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<blockquote data-quote="Irda Ranger" data-source="post: 7184857" data-attributes="member: 1003"><p>I'm not entirely sure what this thread is getting at. A lot of the terms being thrown around like "reluctant and quiet hero" is just role playing. You can do that with any class. You don't need new classes or other rules to play that guy.</p><p></p><p>Also, a lot of what some people seems to be calling Archetypes are handled just fine with Backgrounds. There's the Local Hero and Criminal already.</p><p></p><p>When I think of archetypes, I think of characters from fantasy literature and wonder how I'd recreate them with the D&D rules. I think 5E really expanded the archetypes it covers with the addition of the Warlock class alone. It's really evocative and one of my favorite additions to the game.</p><p></p><p>I also take a fairly expansive view of the archetypes. Like I just made a War-Cleric/Abjurer who's a Knight in Shining Armor. He uses magic to be more effective as a combatant but he <em>looks</em> more like Lancelot than Merlin. My inspiration for him are the Pandion Knights from David Eddings' Elenium trilogy.</p><p></p><p>Honestly 5E is so flexible that I have trouble finding any archetype I cannot recreate with the proper selection of Background, Feats, Mutlclassing, and creative re-interpretation of the RAW. (I re-write the flavor text freely for class abilities, spell descriptions, and such, as long as the RAW doesn't change)</p><p></p><p>I agree with the posters above that the one concept that 5E doesn't cover well is the summoner/spiritualist. I want a guy who speaks with the spirits of the lakes and the air, who summons wind spirits to do his bidding, and so forth. I could probably build this with a sorcerer, a custom bloodline, and proper spell selection though, so I'm don't consider it a total loss.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7184857, member: 1003"] I'm not entirely sure what this thread is getting at. A lot of the terms being thrown around like "reluctant and quiet hero" is just role playing. You can do that with any class. You don't need new classes or other rules to play that guy. Also, a lot of what some people seems to be calling Archetypes are handled just fine with Backgrounds. There's the Local Hero and Criminal already. When I think of archetypes, I think of characters from fantasy literature and wonder how I'd recreate them with the D&D rules. I think 5E really expanded the archetypes it covers with the addition of the Warlock class alone. It's really evocative and one of my favorite additions to the game. I also take a fairly expansive view of the archetypes. Like I just made a War-Cleric/Abjurer who's a Knight in Shining Armor. He uses magic to be more effective as a combatant but he [I]looks[/I] more like Lancelot than Merlin. My inspiration for him are the Pandion Knights from David Eddings' Elenium trilogy. Honestly 5E is so flexible that I have trouble finding any archetype I cannot recreate with the proper selection of Background, Feats, Mutlclassing, and creative re-interpretation of the RAW. (I re-write the flavor text freely for class abilities, spell descriptions, and such, as long as the RAW doesn't change) I agree with the posters above that the one concept that 5E doesn't cover well is the summoner/spiritualist. I want a guy who speaks with the spirits of the lakes and the air, who summons wind spirits to do his bidding, and so forth. I could probably build this with a sorcerer, a custom bloodline, and proper spell selection though, so I'm don't consider it a total loss. [/QUOTE]
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