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Heroic Archetypes and Gaps in Class coverage
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<blockquote data-quote="Hillsy7" data-source="post: 7184933" data-attributes="member: 6689191"><p>To boil it down as simply as possible, I guess I personally feel that there are a number of classic archetypes of character seen a lot in classic adventure fiction (Specifically lots in ensemble stories where characters are more specialised), and that a number of those feel loosely related to one class or another, at which point mechanics are laid on top of them. This isn't saying you must play characters like that, just that it feels like the inspired the design....And having noticed that, which archetypes arn't there upon which potential new classes could be created, without essentially making just another type of, say, wizard.</p><p></p><p>So I guess this might be a decent point to list that archetypes I feel are launch points for the various classes</p><p></p><p>Barbarian: a force of nature who pushing relentlessly towards their goal (John McClane)</p><p>Bard: a wanderer and restless traveller who turns their hand to most things and fits in (Doctor Who)</p><p>Cleric: a humble servant for a higher cause or ideology (Ned Stark)</p><p>Druid: a person of a place who embodies their location or society (Galadriel)</p><p>Fighter: Someone who chooses to train to maximise their potential (Luke Skywalker)</p><p>Monk: Someone who believes their will can subjucate reality ([insert generic zen kung-fu sensai])</p><p>Paladin: a zealous enforcer/defender of a belief or cause (Judge Dredd)</p><p>Ranger: A self-sufficent outsider who has learned mastery over their environment (Aragorn)</p><p>Rogue: Someone who persues their personal goals that may or may not be tangentially to those of others (Han Solo)</p><p>Warlock: a character with a secret driving them forward, be that a benefactor, curse or organisation (James Bond)</p><p>Wizard: a Character who studies and seeks to address problems through knowledge (Rupert Giles from Buffy)</p><p></p><p>OK, so some may not be obvious - but to me at least they feel like they are solid bases for archetypal characters, the zealot, an affable wanderer, the psuedo-criminal maverick....etc etc.....</p><p></p><p>And obviously there are lots and lots out there I haven't touched on.....Someone like Gambit for instance is interesting - He's never felt overly self-centred, but he doesn't feel overly wedded to a cause or particularly zealous.....are the motivations and outlook of Gambit prevelent enough to call him an archetype?</p><p></p><p>So that's basically the sort of things I was looking to gather, the clustering of generalities that make up a basic character trope. Obviously, with the D&D ruleset, you can basically reskin the <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /><img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> out of everything and apply your own character motivations and backstory, but I'm sort of talking about whats there in the PHB classes themselves.</p></blockquote><p></p>
[QUOTE="Hillsy7, post: 7184933, member: 6689191"] To boil it down as simply as possible, I guess I personally feel that there are a number of classic archetypes of character seen a lot in classic adventure fiction (Specifically lots in ensemble stories where characters are more specialised), and that a number of those feel loosely related to one class or another, at which point mechanics are laid on top of them. This isn't saying you must play characters like that, just that it feels like the inspired the design....And having noticed that, which archetypes arn't there upon which potential new classes could be created, without essentially making just another type of, say, wizard. So I guess this might be a decent point to list that archetypes I feel are launch points for the various classes Barbarian: a force of nature who pushing relentlessly towards their goal (John McClane) Bard: a wanderer and restless traveller who turns their hand to most things and fits in (Doctor Who) Cleric: a humble servant for a higher cause or ideology (Ned Stark) Druid: a person of a place who embodies their location or society (Galadriel) Fighter: Someone who chooses to train to maximise their potential (Luke Skywalker) Monk: Someone who believes their will can subjucate reality ([insert generic zen kung-fu sensai]) Paladin: a zealous enforcer/defender of a belief or cause (Judge Dredd) Ranger: A self-sufficent outsider who has learned mastery over their environment (Aragorn) Rogue: Someone who persues their personal goals that may or may not be tangentially to those of others (Han Solo) Warlock: a character with a secret driving them forward, be that a benefactor, curse or organisation (James Bond) Wizard: a Character who studies and seeks to address problems through knowledge (Rupert Giles from Buffy) OK, so some may not be obvious - but to me at least they feel like they are solid bases for archetypal characters, the zealot, an affable wanderer, the psuedo-criminal maverick....etc etc..... And obviously there are lots and lots out there I haven't touched on.....Someone like Gambit for instance is interesting - He's never felt overly self-centred, but he doesn't feel overly wedded to a cause or particularly zealous.....are the motivations and outlook of Gambit prevelent enough to call him an archetype? So that's basically the sort of things I was looking to gather, the clustering of generalities that make up a basic character trope. Obviously, with the D&D ruleset, you can basically reskin the :):):):) out of everything and apply your own character motivations and backstory, but I'm sort of talking about whats there in the PHB classes themselves. [/QUOTE]
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