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General Tabletop Discussion
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Heroic Archetypes and Gaps in Class coverage
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<blockquote data-quote="Irda Ranger" data-source="post: 7186257" data-attributes="member: 1003"><p>Yes you do! You have <strong>Backgrounds</strong>. Maybe Backgrounds don't have enough meat for your taste, but honestly 5E is the best Edition of D&D to date when it comes to providing some functionality for distinguishing one Fighter from another. </p><p></p><p>I mean take a Human (Variant) Fighter, one with the Outlander Background and Mounted Combatant Feat. Boom, he's a Mongol horse nomad! Another Human (Variant) Fighter takes the Sailor (Pirate) Background and Mobile and you're Erol Flynn. They can even both be Dex builds (Yay, horse archer) and still be very distinct archetypes. </p><p></p><p></p><p>As you say yourself, the Classes are where the combat abilities are kept, and the Paladin class has too many combat abilities to work as a Background, which are more like your profession in the game world when you're not adventuring. To make Paladin work as a Background you'd either have to make every background as useful as Divine Smite (not realistic) or water down Paladin to something that's pretty weak.</p><p></p><p>Personally I'm glad the Paladin got the full class treatment. It's a great class.</p><p></p><p>If I wanted to make Backgrounds better I'd add high-level "social" Features that tie you into the game world and effect your relationship with NPCs. Like a 10th level Criminal gets his own Thieves' Guild. A 15th level Noble gets a Castle. A 9th level Acolyte is a Prelate of major Church. Etc.</p><p></p><p>In fact you could bring back the OD&D idea of Titles by class level and give those to Backgrounds. That would be pretty sweet.</p><p></p><p></p><p>Interesting take on multiclassing.</p></blockquote><p></p>
[QUOTE="Irda Ranger, post: 7186257, member: 1003"] Yes you do! You have [B]Backgrounds[/B]. Maybe Backgrounds don't have enough meat for your taste, but honestly 5E is the best Edition of D&D to date when it comes to providing some functionality for distinguishing one Fighter from another. I mean take a Human (Variant) Fighter, one with the Outlander Background and Mounted Combatant Feat. Boom, he's a Mongol horse nomad! Another Human (Variant) Fighter takes the Sailor (Pirate) Background and Mobile and you're Erol Flynn. They can even both be Dex builds (Yay, horse archer) and still be very distinct archetypes. As you say yourself, the Classes are where the combat abilities are kept, and the Paladin class has too many combat abilities to work as a Background, which are more like your profession in the game world when you're not adventuring. To make Paladin work as a Background you'd either have to make every background as useful as Divine Smite (not realistic) or water down Paladin to something that's pretty weak. Personally I'm glad the Paladin got the full class treatment. It's a great class. If I wanted to make Backgrounds better I'd add high-level "social" Features that tie you into the game world and effect your relationship with NPCs. Like a 10th level Criminal gets his own Thieves' Guild. A 15th level Noble gets a Castle. A 9th level Acolyte is a Prelate of major Church. Etc. In fact you could bring back the OD&D idea of Titles by class level and give those to Backgrounds. That would be pretty sweet. Interesting take on multiclassing. [/QUOTE]
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