Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Heroic Archetypes and Gaps in Class coverage
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Dualazi" data-source="post: 7187988" data-attributes="member: 6855537"><p>Correlation doesn’t equal causation, and I’d be suspicious of any such claims since the 3e fighter was also a full-attack spammer prior to the application of feats, which in my experience were often merely spent on improving the aforementioned attack spam.</p><p></p><p></p><p></p><p>If they put in a default option to simply increase damage with the Superiority die, it would functionally add no additional complexity. It would just let you hit with your favorite axe slightly harder sometimes, which is something you already contend with anyway on account of action surge being baked into every fighter by default.</p><p></p><p>Likewise, it’s easier to dumb down than it is to build up. If every martial class had Superiority dice, nothing would compel you to use them in ways you didn’t want to, any more than the game forces you to cast things other than cantrips. It’d be sub-optimal, sure, but evidently there’re no shortage of people on the forums who adamantly claim that optimal play isn’t required, so it shouldn’t be an issue, right?</p><p></p><p>Mearls himself has come out and said the fighter was one of the larger areas he would have liked to have improvements on, and there have been numerous threads here on the boards about the deficiencies of fighters, champion most of all. It bothers me that an interesting resource system was squandered on one subclass, possibly for the sole sake of preserving the champion fighter.</p></blockquote><p></p>
[QUOTE="Dualazi, post: 7187988, member: 6855537"] Correlation doesn’t equal causation, and I’d be suspicious of any such claims since the 3e fighter was also a full-attack spammer prior to the application of feats, which in my experience were often merely spent on improving the aforementioned attack spam. If they put in a default option to simply increase damage with the Superiority die, it would functionally add no additional complexity. It would just let you hit with your favorite axe slightly harder sometimes, which is something you already contend with anyway on account of action surge being baked into every fighter by default. Likewise, it’s easier to dumb down than it is to build up. If every martial class had Superiority dice, nothing would compel you to use them in ways you didn’t want to, any more than the game forces you to cast things other than cantrips. It’d be sub-optimal, sure, but evidently there’re no shortage of people on the forums who adamantly claim that optimal play isn’t required, so it shouldn’t be an issue, right? Mearls himself has come out and said the fighter was one of the larger areas he would have liked to have improvements on, and there have been numerous threads here on the boards about the deficiencies of fighters, champion most of all. It bothers me that an interesting resource system was squandered on one subclass, possibly for the sole sake of preserving the champion fighter. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Heroic Archetypes and Gaps in Class coverage
Top