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<blockquote data-quote="JohnSnow" data-source="post: 3959408" data-attributes="member: 32164"><p>By 11th-level, "battle captain" is a pretty broad concept. It's essentially "I lead troops in combat." To me, that sounds like a path that's targeted at warlords and clerics, but potentially applicable to fighters, paladins and rangers as well.</p><p></p><p>Assassin, if I'm correct, would be a good path for a paid executioner. Rogue is obvious, but a warlock "assassin" would be a good way to model the mystical killer type. Fighters and rangers might also get some use out of it.</p><p></p><p>Cavalier is the "horseman extraordinaire." That's probably a path targeted at Paladins and warlords.</p><p></p><p>Arcane archer and mystic theurge are the only ones that seem kinda specific to me. And that's because they actually imply something about arcane or divine magical prowess. But with 3 spellcasters (cleric, warlock and wizard) in the first PHB, I don't find it all that surprising if say, a third of the Paragon Paths are targeted at characters who use magic.</p><p></p><p>I think the trick is to make sure there's a path for wizards who don't dabble in divine magic, stealth or skill at arms. Personally, I have faith in the guys at WotC to come up with some good paths that will enable almost all character concepts.</p><p></p><p>With multiclassing changing, I wouldn't count on the conceptual basis of either mystic theurge or arcane archer remaining exactly the same.</p></blockquote><p></p>
[QUOTE="JohnSnow, post: 3959408, member: 32164"] By 11th-level, "battle captain" is a pretty broad concept. It's essentially "I lead troops in combat." To me, that sounds like a path that's targeted at warlords and clerics, but potentially applicable to fighters, paladins and rangers as well. Assassin, if I'm correct, would be a good path for a paid executioner. Rogue is obvious, but a warlock "assassin" would be a good way to model the mystical killer type. Fighters and rangers might also get some use out of it. Cavalier is the "horseman extraordinaire." That's probably a path targeted at Paladins and warlords. Arcane archer and mystic theurge are the only ones that seem kinda specific to me. And that's because they actually imply something about arcane or divine magical prowess. But with 3 spellcasters (cleric, warlock and wizard) in the first PHB, I don't find it all that surprising if say, a third of the Paragon Paths are targeted at characters who use magic. I think the trick is to make sure there's a path for wizards who don't dabble in divine magic, stealth or skill at arms. Personally, I have faith in the guys at WotC to come up with some good paths that will enable almost all character concepts. With multiclassing changing, I wouldn't count on the conceptual basis of either mystic theurge or arcane archer remaining exactly the same. [/QUOTE]
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