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<blockquote data-quote="Queen_Dopplepopolis" data-source="post: 3938928" data-attributes="member: 14323"><p><strong><u>Meta Info</u></strong>: </p><p></p><p>Mutants and Masterminds, PL 6, Pulp-style game. Set in 1934.</p><p></p><p><strong><u>Characters</u></strong> (there's a lot of them): </p><p>[sblock]<strong>Tarot</strong> - Gypsy mystic that derives her power from items corresponding to the Tarot deck. She can control and manipulate the mental capacities of her foes.</p><p></p><p><strong>Sgt. Signal</strong> - Military man with the ability to "tune in" to radio frequencies mentally. He's got a lot of skill with technology, as well.</p><p></p><p><strong>The Collector</strong> - A robot that can remove his limbs, teleport, and open portals. His name says it all: he's a creation developed to collect items of great power and bring them back to the organization he works for. Also - he's got a quirky sense of humor.</p><p></p><p><strong>Ace Avero</strong> - All-too-passionate military man with a strong sense of duty and responsibility. He's a flyer and a plasma blaster.</p><p></p><p><strong>Son of Rasputin</strong> - A healer and mentalist - his words alone are enough to make masses of foes flee in terror and confusion.</p><p></p><p><strong>Roulette</strong> - A super strong woman that seems to be blessed by the Fates. She's just so damned lucky.</p><p></p><p><strong>The Escapist</strong> - A magician of sorts. He can twist the minds of his enemies, telekenitically manipulate the world around him, and - obviously - escape from any predicament.[/sblock]</p><p></p><p></p><p><strong><u>Campaign Info</u></strong>: </p><p></p><p>War of the World-type aliens invade in 1934. They are a sort of hive-like super force that interact biologically with their ships and walkers. Rarely do they imerge from their metal crafts. </p><p></p><p>Their invasion is devistating. Within hours, they destroy most of the world's major cities.</p><p></p><p>Our heroes are approached, while fighting to save President Roosevelt, General MacArthur, and the few remaining members of the Department of War, are rescued by Dr. Tesla and transported to his underground lair... somewhere.</p><p></p><p>It is here that they learn that some 37 years ago an alien ship crashed near Aurora, TX. Since then, Tesla and a number of scientists have been preparing for this attack. As they experimented on the craft and the three aliens they found within the ship, they discovered that the aliens were likely alive upon impact. Not until the aliens stepped onto Earth's terrain did they perish.</p><p></p><p>It became obvious that the aliens have a startling weakness: common human illnesses - such as the cold - are deadly. </p><p></p><p>Tesla believes that the only way to save the world is, essentially, to step inside his "Chronobridge" and agelessly sleep away the next 70 years. To stay and fight is to assure the destruction of the entire human race.</p><p></p><p>Tarot, with her ability to see the future, explored the two possible paths.</p><p></p><p>If the party stays to fight, they will almost inevitably have to team up with the Germans. After years of fighting, there will be a few "free" human settlements... none of which will possess the ability to overcome the Alien overlords.</p><p></p><p>... and they'll have to team up with THE GERMANS. And that presents a lot of problems.</p><p></p><p>If the party goes with Tesla's plan and Rip Van Winkles themselves into the future, the alien forces will have enslaved almost all of the Earth's population, but they are obviously weaker and it maybe possible to defeat them.</p><p></p><p></p><p><strong><u>The Decision</u></strong>:</p><p></p><p>So. Do we live free or die? Or do we sleep away the next 70 years while humanity is enslaved in order to defeat the horrible Alien foe?</p></blockquote><p></p>
[QUOTE="Queen_Dopplepopolis, post: 3938928, member: 14323"] [B][U]Meta Info[/U][/B]: Mutants and Masterminds, PL 6, Pulp-style game. Set in 1934. [B][U]Characters[/U][/B] (there's a lot of them): [sblock][B]Tarot[/B] - Gypsy mystic that derives her power from items corresponding to the Tarot deck. She can control and manipulate the mental capacities of her foes. [B]Sgt. Signal[/B] - Military man with the ability to "tune in" to radio frequencies mentally. He's got a lot of skill with technology, as well. [B]The Collector[/B] - A robot that can remove his limbs, teleport, and open portals. His name says it all: he's a creation developed to collect items of great power and bring them back to the organization he works for. Also - he's got a quirky sense of humor. [B]Ace Avero[/B] - All-too-passionate military man with a strong sense of duty and responsibility. He's a flyer and a plasma blaster. [B]Son of Rasputin[/B] - A healer and mentalist - his words alone are enough to make masses of foes flee in terror and confusion. [B]Roulette[/B] - A super strong woman that seems to be blessed by the Fates. She's just so damned lucky. [B]The Escapist[/B] - A magician of sorts. He can twist the minds of his enemies, telekenitically manipulate the world around him, and - obviously - escape from any predicament.[/sblock] [B][U]Campaign Info[/U][/B]: War of the World-type aliens invade in 1934. They are a sort of hive-like super force that interact biologically with their ships and walkers. Rarely do they imerge from their metal crafts. Their invasion is devistating. Within hours, they destroy most of the world's major cities. Our heroes are approached, while fighting to save President Roosevelt, General MacArthur, and the few remaining members of the Department of War, are rescued by Dr. Tesla and transported to his underground lair... somewhere. It is here that they learn that some 37 years ago an alien ship crashed near Aurora, TX. Since then, Tesla and a number of scientists have been preparing for this attack. As they experimented on the craft and the three aliens they found within the ship, they discovered that the aliens were likely alive upon impact. Not until the aliens stepped onto Earth's terrain did they perish. It became obvious that the aliens have a startling weakness: common human illnesses - such as the cold - are deadly. Tesla believes that the only way to save the world is, essentially, to step inside his "Chronobridge" and agelessly sleep away the next 70 years. To stay and fight is to assure the destruction of the entire human race. Tarot, with her ability to see the future, explored the two possible paths. If the party stays to fight, they will almost inevitably have to team up with the Germans. After years of fighting, there will be a few "free" human settlements... none of which will possess the ability to overcome the Alien overlords. ... and they'll have to team up with THE GERMANS. And that presents a lot of problems. If the party goes with Tesla's plan and Rip Van Winkles themselves into the future, the alien forces will have enslaved almost all of the Earth's population, but they are obviously weaker and it maybe possible to defeat them. [B][U]The Decision[/U][/B]: So. Do we live free or die? Or do we sleep away the next 70 years while humanity is enslaved in order to defeat the horrible Alien foe? [/QUOTE]
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