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General Tabletop Discussion
*Pathfinder & Starfinder
Heroic Feats: where are the "gimmes"?
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<blockquote data-quote="KarinsDad" data-source="post: 4432391" data-attributes="member: 2011"><p>I don't see it. It's nice (2 out of 5 of our PCs have it, but one is a Ranger who got it as a class ability and the other is the Wizard), but not overwhelming.</p><p></p><p>At heroic level, it might require an extra hit (or extra critical) to knock out or bloody the PC in any given encounter. Maybe. Or maybe not.</p><p></p><p>The +1 HP to each healing surge is not that big of a deal overall. I don't even consider it +1.25 for Wizards because they get 4 hit points per level. So, it is always the same +1 healing surge boost at each level (for heroic PCs), it never increases by 2 (unless the Wizard boosts his CON sufficiently).</p><p></p><p>Compare this to Weapon Focus that does 1 more point of damage every time it hits. It's easy for a Fighter to hit more than 5 times per encounter which makes Weapon Focus mathematically more useful offensively than Toughness is defensively. A dead foe cannot counterattack. The extra points of damage from multiple hits which take foes out quicker is generally more useful than some extra hit points that rarely get used (they only get used on rare circumstances where the PC would not have been bloodied, or would not have been unconscious).</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 4432391, member: 2011"] I don't see it. It's nice (2 out of 5 of our PCs have it, but one is a Ranger who got it as a class ability and the other is the Wizard), but not overwhelming. At heroic level, it might require an extra hit (or extra critical) to knock out or bloody the PC in any given encounter. Maybe. Or maybe not. The +1 HP to each healing surge is not that big of a deal overall. I don't even consider it +1.25 for Wizards because they get 4 hit points per level. So, it is always the same +1 healing surge boost at each level (for heroic PCs), it never increases by 2 (unless the Wizard boosts his CON sufficiently). Compare this to Weapon Focus that does 1 more point of damage every time it hits. It's easy for a Fighter to hit more than 5 times per encounter which makes Weapon Focus mathematically more useful offensively than Toughness is defensively. A dead foe cannot counterattack. The extra points of damage from multiple hits which take foes out quicker is generally more useful than some extra hit points that rarely get used (they only get used on rare circumstances where the PC would not have been bloodied, or would not have been unconscious). [/QUOTE]
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Heroic Feats: where are the "gimmes"?
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